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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Rioxmaps
« Citoyen »
1736481600000
    • Rioxmaps#3702
    • Profil
    • Derniers messages
    • Tribu
#4161
  0
@7961699
@7961795
Relaxbir2
« Citoyen »
1738610640000
    • Relaxbir2#3456
    • Profil
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    • Tribu
#4162
  0
@7965052
@7964863
@7965050

Dernière modification le 1739016240000
R_y
« Citoyen »
1739436060000
    • R_y#8502
    • Profil
    • Derniers messages
    • Tribu
#4163
  0
@7965303
Regigigas
« Citoyen »
1739460540000
    • Regigigas#0020
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    • Tribu
#4164
  3
Left as is:
@5921988 - Urook#1131 - The map has a different layout from what we are used to seeing, nevertheless, it doesn't provide much diversity for the shamans while building, as it is basically necessary to build a bridge and a ramp up to the hole. Lastly, one shaman can do the job here very easily, it is not necessary to have another one.
@5922884 - Urook#1131 - At first glance, I wasn't able to understand the map, but, during the public reviews the other players who were there helped me get the map. When I understood what was this map about, I enjoyed the idea a lot, seriously, it is somehow original what you did. However, it is hard for most of the shamans (and even players) to understand what they should build/do on this map, unfortunately, it is way too hard to play on this map in a normal full room with avarege players. Plus, having more than one shaman on this map don't seem to be a great ideia, as they can make a mess while trying to construct something on this map. Lastly, the cheese surronded by the cloud ground without any safe platform for the players, might lead to mass death and it would be prejuditial for both the shamans who are going to lose their saves and the players who are going to lose their gathered cheese, becoming a frustating map.
@7961699 - Rioxmaps#3702 - The main obstacle on this map, which is the lava ground can be avoided easily either if you build on the right - by building a "cage" as I did during the review - or on the left - by building a bridge over it. Besides that, despite two different paths available, they aren't balanced, which means that it is easier to build in one way always than the other, which will be barely used in a full normal room - where the objective is to complete the map and gather the cheese as fast as possible - as a consequency, it would become a repetitive map, with the same (or a simmilar) construction independenting of being different shamans. Plus, the cheese area is a bit cramped and if the shaman does anything wrong it would be hard to fix and this becomes worser when there are two of them in a map.
@7961795 - Rioxmaps#3702 - The idea of having a forbidden to jump area is great, nevertheless, it should be flagged somehow for the shamans in the beginning of the map so they can make a proper building on this map, because if they don't build thinking of such parameter, they might build something wrong and might not be able to fix when they found it out, because of the lack of time or impossibility of start a new construction. Try to fix it in some way and submit again, I see some potential here.
@7965052 - Relaxbir2#3456 - It looks like you added all the types of ground possible in a blender and the mix of it resulted on this map. Even though it is aligned and looks, in some way, visually appealing, it don't seem to make much of sense due to the poor and simple gameplay its layout provides. Last but not least, it is not necessary at all to have more than one shaman on this map.
@7964863 - Relaxbir2#3456 - Notwithstanding the ice parameter, the map layout is, overall, very generic, which means that there are innomerous maps with a very similar design already in rotation. Plus, the way you arranged the grounds do not allow the shamans to build different constructions, it will always be a ramp up to the cheese and another ramp up to the hole. In addition to this, the ice parameter which assign some sort of gameplay to this map, as it is the main "obstacle" here, can be avoided by adding a plank over the ice grounds. Also, one shaman can build it in a few seconds, consequently, you don't neede more than one of them here. To sum up, the map is generic, with a poor gameplay and with a not so well executed obstacle - actually, it lakcs obstacles.
@7965050 - Relaxbir2#3456 - Once again, you are erring on the map layout: the way you organised the grounds doesn't make sense as it doesn't provide any gameplay. A few ramps and "bridges" are enough to solve the map and, again, the mains obstacles which are the water grounds can be easily avoided by the shamans. In addition to this, the shamans won't build to the cheese on the top because the acid ground is way too close to it and that means they can lose their saves as it is not a safe place for the mice to go because they can die with the acid, as a consequency, there's too much unused space that you could have used to add different (and balanced) paths for the shaman to follow and also added obstacles that make sense to the map, increasing the gameplay value.
@7965303 - R_Y#8502 - The map idea is interesting, but we can't accept a map that has an unsafe spawn. Although there are small boxes flagging the water down force, they can't barely being seeing as they are thrown down fastly, as a result, a lot of players will go to the water next to their spawn and are going to die and this is not a positive thign as the shamans are going to lose their saves and the mice won't be able to gather the cheese. I recommend you to change the spawn area a bit and submit the map again, it has potential.


P1'ed:
@7962770 - Urook#1131 - I enjoyed the map idea, but, there's too much waiting gameplay for the players, which is not that positive as it is boring to wait a lot. On the other hand, if you decrease the time for the cages to disappear, the shamans might not make it. Plus, there isn't much diversity of buildings on here, and it will be repetitive with time. P1 seems fair enough.


Will be discussed:
None


Ignored:
None

Dernière modification le 1739463900000
R_y
« Citoyen »
1739811180000
    • R_y#8502
    • Profil
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    • Tribu
#4165
  0
@7965303 - Edited
Rioxmaps
« Citoyen »
1741066080000
    • Rioxmaps#3702
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    • Tribu
#4166
  0
@7965906
@7965933
@7965935
@7965965

Dernière modification le 1741185660000
Relaxbir2
« Citoyen »
1741811040000
    • Relaxbir2#3456
    • Profil
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    • Tribu
#4167
  0
@7966243
@7966300
@7966629
@7966628

Dernière modification le 1743089760000
Matheu
« Citoyen »
1742846580000
    • Matheu#1732
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#4168
  0
@7966538
Matheus
« Citoyen »
1744830720000
    • Matheus#8294
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#4169
  0
@7967134
Katwyn
« Citoyen »
1745000400000
    • Katwyn#1614
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#4170
  0
@7944439
Cetos
« Censeur »
1745458440000
    • Cetos#0020
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    • Tribu
#4171
  0
Left as is:
@7965303 – R_y#8502 - Honestly, I didn’t find the water usage particularly interesting. My take differs from the previous map crew who reviewed its previous version. The entire right side feels generic and not interesting.
@7965933 – Rioxmaps#3702 - I usually enjoy the simple layout and challenge in dual shaman maps, but this concept tends to frustrate most shamans unless both are cooperating. The lack of support for building structures makes it a bit of a pain. Maybe if the pressure grounds were attachable with shaman objects, it’d help, but even then, it still needs that extra something to be wow.
@7965935 – Rioxmaps#3702 - Nothing remarkable here. It’s just a generic portal map where shamans put a portal near the cheese and another anywhere else... no building, no real gameplay, just teleport and done. Pass.
@7965965 – Rioxmaps#3702 - The cobwebs are slightly annoying, even though they’re used a bit differently. The concept and layout are just too basic. It boils down to “build a thon and hope.” Definitely needs improvement .
@7966243 – Relaxbir2#3456 - This one’s a disaster in public rooms. The acid grounds wreak havoc on shaman builds, and the use of the scrolling feature just makes it exhausting rather than interesting. It feels more like a chore than a challenge.
@7966300 – Relaxbir2#3456 - Not a very engaging use of scrolling... it just makes the map larger without adding any creative or original mechanics. We usually expect something original with this feature. Also, the cloud at the bottom feels totally random and out of place.
@7966629 – Relaxbir2#3456 - All you need here is a bridge and you're done. The dynamic ground mechanic doesn’t really enhance gameplay. There’s no real cooperation needed.
@7966628 – Relaxbir2#3456 - The honey might help with wind, especially when collecting both cheeses, but it’s not essential. Same goes for the cloud at the bottom. With thousands of maps in the dual shaman category, this one doesn’t bring anything new to the table. Also, consider improving your map’s design and space usage.
@7966538 – Matheu#1732 - This is not a dual shaman map. Please read the category guidelines before submitting.
@7967134 – Matheus#8294 - This one’s too close to a vanilla map. Nothing fresh or exciting. We’re not looking to re-add vanilla-lite versions to the dual shaman rotation. Check out the latest added maps to see what maps we’re usually looking for.
@7944439 – Katwyn#1614 - I’m not a fan of how the grounds are placed. Some collide with objects or other grounds, while others don’t, making it unclear what interacts with what. The puzzle gameplay feels cramped, repetitive, and lacking in cooperative depth. Easy to mess up, not rewarding to solve. Nah.


P1'ed:
None


Will be discussed:
@7965906 – Rioxmaps#3702 - This map doesn’t really work with two shamans. The idea’s ok, but it feels more suited for solo shaman gameplay. There's potential here, maybe even for P4, but it probably needs some adjustments in the gameplay. Let's see what others think.


Ignored:
None

Dernière modification le 1747678140000
Bataatiinha
« Citoyen »
1745718900000
    • Bataatiinha#0000
    • Profil
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#4172
  0
@7271826
B_ootcamp
« Citoyen »
1746605280000
    • B_ootcamp#8312
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    • Derniers messages
#4173
  0
@7098995
Weien
« Citoyen »
1747616580000
    • Weien#6059
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#4174
  0
@7787176
@7611641
Regigigas
« Citoyen »
1747701720000
    • Regigigas#0020
    • Profil
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    • Tribu
#4175
  0
Left as is:
@7271826 - Bataatiinha#0000 - The map has a generic layout and, consequently, the gameplay. There are different paths to follow, nonetheless, they are very unbalanced, as it is easier to build a long bridge on the bottom with ramps up to the cheese and hole on both sides than build through the other structures. On a side note, the wind wasn't a great addition, it only makes the map very irritating to play on.
@7787176 - Weien#6059 - In order to complete the map, you'll need to pass through the water, which is the main obstacle here. Nevertheless, if you build under it, the construction will be unstable as the players are constantly pushed against it, due to the water's parameters, also, this option is harder than just building a bridge above it, side by side, and once it is done, the map lose its main and only obstacle and this situation makes it unbalanced. In addition, there's a small space on both sides and it is a bit useless because there's not enough space to build there.


P1'ed:
@7098995 - B_Ootcamp#8312 - It is not necessary to have more than one shaman here, as they solve it very easily. There aren't obstacles to improve the gameplay, and the paths are quite repetitive because all you need to do is build ramps or long bridges. Despite being quite simple - and the other issues I mentioned -, it looks visually attractive and fits the P1 category.
@7611641 - Weien#6059 - The map has different paths to follow, which is positive. But the main obstacle here is the acid grounds and they can be easily avoided with one or two planks, in other words, it doesn't impact the gameplay this much. But it is simple to play and it is fine to make it P1 because the shamans won't have much difficulty while completing it.


Will be discussed:
None


Ignored:
None
Kittenmaid
« Citoyen »
1748038320000
    • Kittenmaid#8595
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#4176
  0
@7951821
Rioxmaps
« Citoyen »
1748961480000
    • Rioxmaps#3702
    • Profil
    • Derniers messages
    • Tribu
#4177
  0
@7967498
@7969239
@7969304

Dernière modification le 1749109800000
  • Forums
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  • Rotation Officielle - P8 - Deux Chamanes
« ‹ 209 / 209
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