Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Simpinho « Citoyen » 1408738260000
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@5366779 |
Canibelles « Citoyen » 1408746420000
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@3996640 |
Lilano « Citoyen » 1408784880000
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@5368085 easy map, shaman is forced to use planks, but he can decide if he creates a WJ way as well as an easy way. Maybe good for vanilla. |
Erhymell « Citoyen » 1408820820000
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@5369835 |
Koulouh « Citoyen » 1408843800000
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@5364888 |
Tuiisinha « Citoyen » 1408845300000
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@5371010 |
Muzkyx « Citoyen » 1408845900000
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@5368803 @3894750 @4400601 @3484220 Tanks |
Nicknamepll « Citoyen » 1408880400000
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@5369439 |
Mapcrew « Consul » 1408881720000
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Checkpoint Left as is: @5098828 - Aanguson - The first part is interesting but it may be a bit boring since the green ground rotates in a very slow mode. The other two obstacles (water ground and cheese part) are generic. Cheese part is weird since there's an ice ground, so mice can just stand there and get cheese. Trampoline doesn't seem to be useful. Gravity is annoying here. @5346755 - Adaxone - Quite interesting concept but it isn't developed very well and it may be a bit too hard for public rotation. That big arrows make the map look ugly. @5107303 - Addictgg - Map does not look nice. Gameplay isn't enjoyable at all because it's all about pushing grounds, wallking, bouncing and walljumping. Grounds properties are unclear (mice can walljump ice grounds, white circle ground acts like a trampoline and stone ground has no friction). @5097697 - Addictgg - Map isn't aligned. Grounds properties are unclear. @4091515 - Arthurqas - Grounds properties aren't clear. The real cheese is offscreen. Please, don't export maps which feature offscreen cheese/hole. Keep in mind that some mice don't use fullscreen while playing. @5303554 - Audiodetv - This concept reminds me about Twobigo's map (@969431). However, this map may be massdeath. Going back to hole with an afk soulmate or with a soulmate which can't walljump is really annoying. @5261395 - Augustinas - Cheese part is really funny. Going back to hole is frustrating, it's really hard and most mice will depend on shaman's help. Shaman may make a mess while trying to stop chocolate and ice grounds. @5260200 - Ausecourr - Confusing paths. It may be frustrating for some mice to replay the whole map again 'cause they didn't notice or didn't hit that trampoline ground above hole before going to cheese. @5332925 - Bigzzz - Some mice will easily get cheese depending on where they spawn and the other ones may choose left or right side. Both sides are similar and generic/boring, since they're based on walljumping and don't offer anything new. @5352703 - Blackmagnos - It's interesting how rotating grounds add some gameplay but it's nothing really new. Map seems to be unaligned and it's based on walljumping. @5247015 - Bolodefchoco - Although this map offers some shortcuts, it is a bit boring since it has too much walljump. Water and grass grounds in the upper left part of the map are useless. Running in the water ground is easy and it offers no challenge, so it's not really worth it to hit lava ground in the middle of the map, since you may fail. The rotating wood ground may be useful when going back to hole, but it's all about walljumping after it. @2484314 - Bowlt - Kind of generic. @5353438 - Brunosets - It's an art map but art isn't detailed. Mice go offscreen in the head and in the tail of the centipede. Gameplay is about walljumping/building over art, so it's not really funny. @5281769 - Brwil - Shaman has to build offscreen to help the ones who fail in the last part of the map. @5216516 - Brwil - Gameplay is really lacking. You basically have to stand in the first rectangle ground, wj and hit lava ground and stand in a rectangle ground in the end. @3996640 - Canibelles - Shortcut is fine but the other path is boring and generic. @5247432 - Celeius - Such a great surprise, but it may be massdeath. @4218087 - Cemoscuk - There's too much walljump and this map is too cramped. So shaman can't really help the ones who can't walljump. @4636816 - Chouyanban - As you find out which grounds collide with mice and which grounds don't collide with mice, map has no replay value anymore. Shaman can't help the ones who can't walljump since grounds collide with shaman objects @3721117 - Coocaazeroo - It feels like cheese which is closer to hole it's the only one which is worth it. @5347304 - Crazyleadern - Shaman basically need to use two portals and the map is done. @5245239 - Danielmago - It didn't come out very well in public, it's a bit massdeath. Going to hole is way too hard and mice who are alive will just depend on shaman's help. @5239481 - Dannyliiinda - Gameplay isn't so enjoyable. There's only one path and it's all about sliding in ice grounds and walljumping. @5324789 - Darksenta - Mice tend to avoid ice ground push war so they go ahead to cheese. If a lot of mice go to wood ground at the same time, this map may become mass death in no time. @5293828 - Datenasdas - Newer mice will struggle to understand that they can only use portals. Cloud ground in the whole screen doesn't look so fine. @5259204 - Datenasdas - It's a mass death map. Mice don't understand that they need to stick to the chocolate ground in order to hit lava ground in a slow way. @5281136 - Djschelle - Generic map. @2024272 - Donkillz - Gameplay is poor since it's only walking/jumping. Grounds look unaligned and random. @5281388 - Douglaswilam - There are three cheeses but it's basically the same path to get all of them. Gameplay is pretty generic. @4746825 - Douglaswilam - It feels quite generic and there's basically one way. Maybe you could try adding some shortcuts or new paths and submitting it to racing. @5183791 - Dprocik - Paths are really confusing. @5179965 - Dprocik - It's not really enjoyable. Mice just need to stand in trampoline grounds. @5364888 - Dragonitto - Generic map @4132847 - Elhectordm - There are three cheeses but all paths seem to be the same, so this map isn't enjoyable at all. @5208945 - Elhectordm - Water is too thin so it's a bit too hard for mice. The rest of the map is generic and boring. @5065044 - Enginfener - It's a shaman map. Gameplay is based on a generic bridge @3905143 - Enginfener - There are two paths but they are boring. It's all about walljump/run/bounce. @5369835 - Erhymell - Gameplay is poor. Mice only have to walk and walljump ice grounds. @5339521 - Extremoko - It's way too similar to Deadlag's concept (@852256) @5250858 - Faakedomitow - The place where mice spawn feels cramped. Cheese part becomes a mess sometimes. It's interesting how the ground which moves can reward mice who get the upper path. @5243224 - Faakedomitow - Really boring map. It's all about waiting. The same concept is used over and over again. @5296865 - Fastyle - It's interesting to watch the mechanism but gameplay is based on walljumping and running. It's really lacking. @5186975 - Fguerrero - Night mode doesn't affect gameplay in an interesting way. @4791352 - Fguerrero - Gameplay is poor, mice only have one path and it's about walljumping wood grounds. Shaman can't help the ones who can't walljump since rectangle ground which has background color collides with shaman objects. @5290444 - Flindix - Map looks fine but gameplay is isn't enjoyable at all. @5336059 - Flindix - This concept is similar to Salvamarika's map which is already in rotation (@1798816). It's not worth it a discussion for P9. @5228968 - Fluffypuffeh - Gameplay is kind of frustrating and annoying. @5315389 - Gamiouze - Generic map with walljumping gameplay. @4730674 - Garyarcanine - It's annoying how mice can't touch chocolate ground to get cheese. Mice will often have to do it over and over again, so gameplay isn't really funny. @475496 - Garyarcanine - Map doesn't flow very well after both mice get cheese. @5250528 - Geovanezikka - Shaman just need to spawn an anvil so mice can complete this map. It's not enjoyable at all. @5260821 - Geovanezikka - Mice tend to get a random cheese instead of thinking which cheese may be faster. It's interesting how you can get cheese and walljump back to the earth ground. Cheese at the bottom part of the map is in a cramped place, so shaman tend to build offscreen. @5248531 - Gobbek - This map is quite hard and mice can try it only once. Almost everyone fails, so they'll basically have to wait for shaman to build. @5269549 - Gohoq - Gameplay is chaotic. It feels like lava grounds fall in a random way so mice need luck to be alive. @5272754 - Gohoq - Three cheeses aren't worth it in this map. Mice will try getting the upper one. Shaman can just spawn a ballon and gameplay is ruined. Ice grounds takes too much time to disappear, so cheeses in the bottom part of the map become useless. @5300749 - Greatvarun - Gameplay is based on bouncing, so it's poor. Shaman has to build offscreen in order to help the ones who can't walljump after mice get cheese. @5219440 - Greenfuri - Nice idea for a vanilla parody but gameplay is a bit confusing. @5271080 - Hasanmsn - Generic portal map. @5277494 - Hasanmsn - You may never know where you're going when you hit trampoline grounds. It seems to be too luck-based so gameplay is confusing. You can avoid the first trampoline ground by sliding in ice ground. Shortcuts may be really funny, maybe you could try improving it in a less confusing map. @4587755 - Hasannj - Although there are two ways to complete this map, paths are boring since they are based on walljumping and they don't offer a challenge for mice @5329811 - Hasannj - Waiting for grounds to disappear isn't really enjoyable. Cheese part may be funny if shaman spawns some cannons before wood ground disappear. @5140039 - Hea - Upper hole is useless. Mice can't really reach it. @5263475 - Hotspotower - Mice spawn isn't really safe. An avarage room has about 25 mice, they'll all spawn at the same place, collide with each other and some of them will die. @5321454 - Hybinkunduz - First lava seems to be luck based. Restitution properties feel very random. @4569652 - Ignomo - Walljumping slanted ice ground with gravity is way too hard for most mice. Mice must jump after they hit lava and trampoline grounds, but everything is so fast that this part tends to become mass death. @4769022 - Ilhaqjo - Boring gameplay. Mice just need to stand in water ground, then hit lava ground. @4381798 - Ilhaqjo - Sliding in ice, hitting trampoline and standing in smaller water ground is the more challenging way to complete it, but it's not really worth it since mice who just slide and go to the water ground in the middle of the map can hit trampoline ground and get cheese before the ones who try doing it in the harder way. @5276814 - Iqsde - Gameplay is poor, since it's basically based on pushing ice grounds. @5280860 - Jadavantes - Mice spawn in a cage, so they can't do anything before wood ground disappears. Gameplay is based on building over the ice grounds. @5301582 - Jadavantes - It's an art map but art isn't detailed. Collision with grounds is confusing. @5266076 - Jaymefoda - Night mode doesn't add anything to gameplay. There's only one path. @3329835 - Jertri - At first, it seemed that you forgot to enable collision. Map is quite generic and it's not enjoyable at all. @3480995 - Jfrl - It's quite boring since mice spend most time waiting. Shaman can ruin soulmate gameplay just by spawning a box and an anvil, so mice can get cheese and avoid the other obstacles. @5258560 - Joseventus - Pretty generic gameplay, it's all about walking and jumping. @5258582 - Joseventus - Kinda generic map. Cheese which is between chocolate grounds isn't really fun, since it's only used to slow mice down. @5279653 - Jovinca - Confusing ground properties, especially the black rectangle next to cheese. Shaman's buildings may often be ruined when mice keep on hitting red rectangle grounds with high restitution. @5261605 - Kaawakaa - Generic gameplay. Map seems unaligned. @5302905 - Kaiomartinss - Mice spawn isn't really safe depending on sync.The way back to hole feels cramped in the trampoline grounds, so shaman can't easily help newer mice. @5242567 - Kenanskd - Although there are two cheeses and three holes, all paths seem to be the same. @5337953 - Keselekcabe - Annoying gameplay. It didn't come out very well in public. @5340803 - Keselekcabe - Awkward gameplay @5265648 - Kinhotocv - Mice spawn is offscreen. Gameplay is poor, since it's only walljumping. @5287853 - Kotjeczipsy - This map is too cramped, so shaman can hardly help. @5329723 - Koyomi - It's a generic shaman map. @5354185 - Koyomi - Night mode isn't used in a nice way. There's only one path and earth grounds acts like trampoline grounds in the cheese/hole parts. @5259312 - Leshamane - Gameplay isn't really enjoyable. There's only walljumping. @5368085 - Lilano - I don't like it how it forces shaman to use planks. It doesn't promote creative buildings and funny gameplay. @5227797 - Liliuh - It's not really nice to use walljumping gameplay in soulmate maps. @5272282 - Luckerfalse - The shorter paths are easier than the longer ones. It doesn't reward more skilled mice. Besides, gameplay is based on walljumping, only. @5291236 - Matheusferei - This concept reminds me about Salvamarika's map (@1798816) which is already in rotation. Besides, it's an annoying map because mice must walljump with cheese in order to go back to hole while wood ground keeps on balancing. @4686006 - Mckeydown - Nice concept but gameplay is just waiting. If you commit a single mistake, you and your soulmate get no cheese. @5299932 - Messijb - Gameplay is really lacking. Mice only have to hit lava, then use earth grounds to go to hole. @5332685 - Messijb - It's a generic shaman map @5269492 - Mmmmaikon - Generic racing map. It has only one path, so it's a bit boring. @5283665 - Mocoenvida - It's quite confusing. If shaman spawns portals next to grounds with high restitution, it may lead to mass death. @984656 - Mrkurt - Gameplay is kind of chaotic. @5299813 - Mrkurt - It didn't come out very well in public. Chocolate grounds move fast, so getting them may be annoying. @5325003 - Nathazin - Mice who attemp getting offscreen cheese will probably be killed when someone steps over them. @5244331 - Neewbietwo - It's confusing since mice can't foresee which grounds will disappear. It may be mass death. @5192236 - Neonstrayzer - It's interesting how you need to cornerjump in ice ground in order to reach water ground. The rest of the map is generic. @4198407 - Neymazinhor - Hole in the left side of the map isn't really worth it. In public tests, some mice go to cheese through the earth ground which is below the hole in the middle of the map, so mice who already got cheese preferred to step in the ones who were going to cheese, so they could easily go to hole in the middle of the map. Shamans also used anvils or spring bonus tokens so that hole in left side of the map became useless. The idea of trapping mice in collision maps sounds fine when you use it with several cheeses and that's an interesting point about your map. @2700652 - Neymazinhor - Mice would rather do generic bridges in the upper part of the map, so cloud obstacles aren't useful. @5369439 - Nicknamepll - It's not really original. Gameplay looks similar to Duesoul's map (@1877115) @5162431 - Nickyreturn - It's an art map but art isn't very detailed. Gameplay is based on walljumping/building over art, so it's not very interesting. The first part is a bit cramped, so shaman often has to build offscreen to help the ones who can't walljump @5362092 - Nicolasfoxx - It's an art map but art isn't very detailed. Gameplay is based on walljumping, so it's really lacking. @5325558 - Nlff - It's an interesting concept, but gameplay is too short. @5352519 - Nlff - Generic collision map @5307554 - Noktats - Scorpion is a background art, it doesn't affect gameplay. @5156753 - Nycerhacker - Shaman can't really help 'cause he's in a cage. It's interesting how this map offers the chance of choosing which cheese you'll take but gameplay is based on walljumping, so it may be boring. @5261753 - Ovingativoxx - Pretty basic gameplay. Mice walljump chocolate grounds, slide in ice grounds and hit trampoline ground. Then, they do it again in the way back hole. @3641636 - Paradoxxoo - Interesting map. It offers some shortcuts and it's funny to play. However, shamans may ruin their buildings so easily while trying to help. @3180155 - Paradoxxoo - It's really enjoyable going to cheese part but after you get cheese paths are boring because mice just need to slide in ice ground or bounce in trampoline ground. @5219746 - Plasmamoucer - Gameplay may be boring since it's just walking and jumping. @4818741 - Plasmamoucer - Gameplay is based on walljumping. Falling grounds isn't a really interesting concept. @5257276 - Ratinmalokka - Shaman just needs to use portals to lead mice to the cage where s/he spawns. They'll get cheese and hole in the same cage and the rest of the map would be worthless. @5257315 - Ratinmalokka - Gameplay is really lacking. It's only walljumping. @5222222 - Reganjsg - It's interesting how it offers a challenge that features some bootcamp skills. It may be too hard for a public room and most mice will depend on shaman. The cheese part is a bit cramped. @5222223 - Reganjsg - Bouncing in the first trampoline is really boring. The rest of the map is gereric but funny because it offers some shortcuts. @5307250 - Renegadecell - I like this map but it's too mass death. Mice tend to rush and they don't hit lava so softly. Shaman will try building in order to help but buildings will be ruined. @5315800 - Roxlion - Soulmate and lava don't really fit so well in this map. They're used in a way that this map becomes mass death. Cheese is hidden behind the grass. @4772838 - Sandstormman - Generic soulmate map. @5008620 - Sandstormman - Gameplay is based on walking, jumping and bouncing, so it's not really funny. Soulmates don't add an interesting concept to gameplay. This map is unaligned. @5244422 - Scapho - Please, avoid exporting maps which feature fake grounds, hidden cheese or hidden hole. @5281655 - Sebsssssssss - It's interesting how it offers two cheese and two holes, but paths are a bit generic. Most mice will die while trying to do the first corner jump. @5248093 - Sekui - Interesting concept but development isn't so nice. Shaman doesn't really need mice's help to get rid of that cage. Shaman can only spawn a ballon under wood grounds, so s/he's free. Then, shaman only needs to cannons chocolate and wood grounds away from cheese/hole. @5257613 - Sergiotfk - Gameplay is boring. It's basically walljumping / waiting for shaman to build. @4822688 - Sherrwagn - Interesting concept but it lacks in replay value. @5065187 - Sherrwagn - It's not really easy to understand how colors/restitution properties work at first. It's weird how wood ground is hidden behind cheese. Chocolate and water grounds seem to be worthless. @5366779 - Simpinho - Generic soulmate map. @5262063 - Sirnichola - There's only one path. Mice may have some trouble after getting cheese because some mice will be trying to get cheese while other ones will try to escape from that side of the map @5269517 - Sirnichola - Generic soulmate map. @5222302 - Skulldllxrqz - Generic racing map. @5311928 - Smgn - Shaman basically needs to drop anvils, it may be boring. @5245852 - Sokatrez - Shaman can ruin gameplay by spawning a ballon or an anvil. It looks like a racing map. It's interesting how you can use the first part of the map for shortcuts to get cheese. @1867115 - Soplet - Gameplay is lacking since it's based on walljumping and bouncing, only. @5322931 - Spikyo - You could develop this idea in a map with clearer paths. @5352555 - Spikyo - This concept is confusing, so mice tend to randomly play this map. @5237036 - Squirtlspkmn - It seems grounds disappear in a random way. For example, first wood ground disappear but map doesn't become easier. Mice who can't walljump wood grounds probably won't be able to do the turn around in chocolate grounds. Walljumping in trampoline ground turns into walljumping in chocolate ground, so it makes some sense. Gameplay is lacking, though. It's a bit boring. @5298269 - Squirtlspkmn - Some traps remind me about a map that was in P6 rotation before. This map isn't original at all. @4170549 - Stoos - Gameplay is lacking, since it's basically walljumping. @4143061 - Stoos - Mice can just use trampoline to bounce and avoid using water ground which is between ice grounds. Cheese part looks similar to a map which is already in rotation (@284702). So, this map isn't original at all. @5135862 - Superwilo - This map feels empty and unaligned. Challenges offered are interesting, though. @5363547 - Tchibamba - It seems to be an art map, but art isn't detailed and gameplay is lacking. It's based on walljumping and running. @3757182 - Tellal - Most mice will die while trying to get cheese. If they do it by themselves, they'll have to wait for shaman to spawn a geric plank in order to go to hole. @3520374 - Thegbc - Interesting concept but it didn't come out very well in public. It tends to become mass death. @4719857 - Thegbc - This map is quite confusing. Chocolate walljumping with cheese and soulmate is pretty hard and annoying for public rotation. Cheese part is okay, but it may be tedious if they have to beat the whole map twice. @831827 - Thuyiniko - Old map but it's way too generic for standards we have nowadays. It's nice how mice must be careful while trying to get cheese, but then they just need to hit lava and the map is over. @5076304 - Transqwez - It's a boring map. Maybe you could try adding new routes and submitting it to racing. Some parts are cramped, so shaman can't easily help. @5349743 - Transqwez - Sliding in ice and hitting trampoline in the right side of the map is way too hard and long, so mice tend to try the shortcut way straight to hole. @5371010 - Tuiisinha - Mice just need to walk right/left, so there's no gameplay. @4011367 - Ukrayna - Cheese part is annoying. Wind doesn't affect gameplay in an interesting way. @4564837 - Uskil - It didn't come out very well in public. Going from cheese to earth ground when you're attached to your soulmate seems to one of the main problems. @4890453 - Uskil - A lot of mice fail and they'll have to be waiting for shaman's help until grounds disappear, so this map isn't really enjoyable for most mice. @5328985 - Vascomon - Gameplay is all about walljumping, it's really lacking. @5354533 - Vergard - Gameplay is boring. It's not so fine waiting for earth grounds to come down and they will go down faster when a lot of mice stand in the same ground. As there's an earth ground in the background, it becomes harder to see the ones who are falling. @5354234 - Vexterma - Tribe house maps aren't suitable for rotation. @5229621 - Vilns - Generic collision map. @3270842 - Viniciusdara - Gameplay is based on walking and walljumping, so it's lacking. Ground properties are confusing. @4756752 - Viniciusdara - Generic soulmate map. @5326842 - Wellingtonjf - Mass death map. Mice will try getting cheese at the bottom part of the map and they'll die. Replay value is low once you find out which grounds collide with mice and which grounds don't collide. @5322569 - Wonderdashh - This map may be massdeath. Fine as P1. @5314581 - Wonkeez - It looks like a shaman map. At first, gameplay is quite confusing since shaman can't recognize which grounds can be moved and which grounds can't be moved. @5269458 - Xcoloredlife - Gameplay is poor. Mice just need to wait for shaman to build a bridge. @5243781 - Xsilverraven - Enjoyable map but it's really hard for shaman to help mice who can't do it by themselves. Shaman will end up spawning some ballons. Mice can notice where cheese and hole are because of the treasure box but try making cheese/hole visible. Please, don't use decorations to hide them. @2973685 - Xtrollreyizx - Cheeses in the upper part of the map are worthless. Everyone gets cheese which is between ice and wood grounds. @5251138 - Xumokosha - This map feels kind of automatic. @5257319 - Xumokosha - Grounds and gameplay feel random. Gameplay isn't so funny. @5249729 - Xxshedownxx - This map is way too cramped, especially in the beginning. Shaman will have to build offscreen in order to help newer mice. @5319187 - Xxwodsxx - It's not really interesting how some mice may die when they get speed tokens and hit trampoline ground in the first obstacle but it's nice how they can use it as a shortcut. @5333480 - Yarley - It seems to be a minigame map. It's not enjoyable for normal rotation at all. @5336292 - Yarley - There's no cheese/hole. It looks like a tribe house map to celebrate that you won a game or something. @5275416 - Yessicaaa - Generic collision map @5272895 - Yessicaaa - Gameplay is about walking and walljumping so it's lacking. @1163345 - Yosidude - It's an enjoyable map but it's nothing we didn't see before, so it's fine as P1. @1951695 - Yosidude - Once mice push circle ground, gameplay is based on walljumping. @5104952 - Yufffie - Mice spawn is unsafe. Water isn't thick enough to keep them mice on the surface and there's no collision with alligators, so mice just slide and die. @5186897 - Yznv - This map reminds me about Zfc's map which is already in toration (@604878) @5186925 - Yznv - This concept is overused. @5248771 - Zackpots - It's not fine as mice must slide and jump right in the beginning of the map. They can't notice there's gravity so this map tends to be mass death. P1'ed: @1993392 - Bowlt - It's really enjoyable when you play it twice or three times. Replay value is low when you found out how this map works. @5192401 - Hotspotower - Ok for P1 @3653839 - Renegadecell - It's really enjoyable but shaman just needs two or three planks to ruin gameplay. @1605037 - Xtrollreyizx - Ok for P1. Will be discussed: @5246937 - Fluffypuffeh - This is not an original concept at all, but this map is okay in public. @3074445 - Jfrl - Interesting gameplay. Let's see what others think about it. @5318409 - Kenanskd - This map is way too simple but it's fine how the longest path becomes harder with 25 mice. @5293229 - Matheusferei - Replay value seems to be worth it. Ignored: @5355476 - Sonicloveson - Posted more than 2 maps (same post) @5306719 - Sonicloveson - Posted more than 2 maps (same post) @5186699 - Sonicloveson - Posted more than 2 maps (same post) @5176654 - Sonicloveson - Posted more than 2 maps (same post) @5177478 - Sonicloveson - Posted more than 2 maps (same post) @5174426 - Sonicloveson - Posted more than 2 maps (same post) @5368803 - Muzkyx - Posted more than 2 maps (same post) @3894750 - Muzkyx - Posted more than 2 maps (same post) @4400601 - Muzkyx - Posted more than 2 maps (same post) @3484220 - Muzkyx - Posted more than 2 maps (same post) @5297006 - Gathys - Posted more than 2 maps (separate posts) @5300473 - Gathys - Posted more than 2 maps (separate posts) @5302415 - Fakedoaero - Posted more than 2 maps (separate posts) @5303675 - Hurleypsa - Posted more than 2 maps (separate posts) @5303739 - Hurleypsa - Posted more than 2 maps (separate posts) @5306646 - Gathys - Posted more than 2 maps (separate posts) @5310460 - Fakedoaero - Posted more than 2 maps (separate posts) @5338807 - Fakedoaero - Posted more than 2 maps (separate posts) @5352037 - Hurleypsa - Posted more than 2 maps (separate posts) Dernière modification le 1410754320000 |
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