#Spiritual Map submissions (ex room shaman) |
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@7492450 |
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@7495960 @7499683 No-B @7500209 No-B Dernière modification le 1535386560000 |
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@7498660 @7499524 Dernière modification le 1535241180000 |
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@7373529 @7369836 Dernière modification le 1534848360000 |
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Hey shamans, I'd just like to announce that we're reducing the maximum submission limit to 2 maps per person. This rule change will only be effective for all submissions beyond this point. Reviews will need to stay rather short for a while, but thank you all for understanding! Dernière modification le 1535240700000 |
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@7503795 @7504983 Dernière modification le 1535510400000 |
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High Difficulty Maps (6-10): Accepted: Jackyyip#0000: @7464724 - Difficulty 7 Piionze#0000: @7481404 - Difficulty 7 Kurtwild#0095: @7490749 - Difficulty 7 Zaix#0095: @239743 - Difficulty 7 Rejected: Tenshiwings#0000: @7488836 - The concept is okay, but the gameplay comes off as rather frustrating. Solution diversity could be improved, and the shaman’s spawn ground is too short for the player to be safe. Jackyyip#0000: @7386721 - This map is rather lengthy to complete in a reasonable amount of time, and its design isn’t well-balanced. The background and making the grass grounds fake are also unnecessary. With that said, the concept is somewhat interesting to say the least. Piionze#0000: @7477908 - The gameplay isn’t so bad since there are plenty of ways to innovate with the dynamic ground, but it’s not justifiable to accept this since the concept isn’t new. The swing portion of this map just acts as filler. Mariluiss#0000: @7481169 - Having B restricted makes the map awkward to build on. The design could be better aligned as well. Stefanmocarz#0000: @7488144 - This is a typical caged-v swing map. This kind of gameplay already exists abundantly in rotation, so this certainly has nothing new to offer. Ferdamys#0000: @7485771 - The concept is interesting and you can innovate fairly well. However, restricting B on this map makes building tedious and needlessly lengthy. The design could use some tweaks as well. Ferdamys#0000: @7486276 - There are many solutions available and the design makes it easy to innovate, but the concept doesn’t offer anything new or unique enough. Kurtwild#0095: @6147369 - The gameplay isn’t so balanced, and this map is too similar to an existing one in rotation: @6129148. Kurtwild#0095: @4595545 - There are multiple solutions available, but most players will opt for cannons. This map is essentially a less exciting version of @6709605. Kurtwild#0095: @4598970 - The trampoline on this map makes it way too easy to solve for what it’s worth. If you disregard that though, the gameplay is somewhat entertaining, albeit short. The design could be expanded into something more rich and fulfilling, though. Kurtwild#0095: @7488694 - There is room to innovate and have some fun on this map, but it’s not without its flaws. The space right underneath the cloud causes the gameplay to be rather unbalanced, and the map concept doesn’t offer any strikingly novel content. Kurtwild#0095: @7490192 - This map doesn’t offer any new content (as demonstrated by its likeness to @231308). It’s also unclear that you can use the grounds in the chatbox to your advantage. Low Difficulty Maps (1-5): None Accepted Rejected: Jackyyip#0000: @7490086 - This map was completely edited over during public review. Because of this, it has been automatically disqualified from private discussion -- and by extension, ultimately rejected. Stefanmocarz#0000: @7434890 - Not only does this have nothing new to offer, but it’s nearly identical to another map in rotation: @4616235. The design also promotes racing elements, which is a big no-no for a shaman map. Dernière modification le 1535879580000 |
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@1540761 |
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Checkpoint! September 2018: No maps have been prerejected. |
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@7511288 @7520530 Dernière modification le 1538524560000 |
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@7512702 (By Stefanmocarz#0000) @7251313 (By Viniciusdara#0000) Dernière modification le 1538809500000 |
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@7514195 @7516888 Dernière modification le 1537716840000 |
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@7490086 @7513978 Dernière modification le 1537796520000 |
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Hey shamans, today marks the 3rd anniversary of the #Spiritual Map Team! We’ve been going strong for a while now, and there won't be any signs of us stopping. We hope you like this month’s review results! High Difficulty Maps (6-10): Accepted: Urook#1131: @7499683 - Difficulty 9 Jackyyip#0000: @7498660 - Difficulty 7 Stefanmocarz#0000: @7373529 - Difficulty 7 Rejected: Piionze#0000: @7494011 - The concept is very unique and interesting, but this map didn’t garner much positive reaction due to the frustratingly sluggish gameplay associated with the cobwebs. Comen#2581: @7492450 - The map design is colorless and very lacking in content (as well as having blatant disregard for any hard mode gameplay). Also, the swing concept is overused and has nothing new to offer. Urook#1131: @7495960 - The idea with the dynamic ground is intriguing as it can incite some interesting techniques, but a chunk of the gameplay also involves some mundane swinging. The rest of the map design needs to be redeveloped like the same quality and likeness as the main concept. Urook#1131: @7500209 - Solving this map with a stable base is excessively hard since you have to rely completely on balloon-anvil ships. This would make for a very frustrating and unwanted experience in rotation. Jackyyip#0000: @7499524 - Not only is it hard to innovate on this map, but its concept is also unenjoyable. This idea tries to be unique while neglecting the fact that the design focuses too much on the dead center of the map. It desperately needs a large overhaul to the layout that favors some unique and engaging content. Stefanmocarz#0000: @7369836 - The design offers a lot of room to innovate and build. The gameplay is fairly entertaining as well, but unfortunately the content shares similarities with those of other maps in rotation. This map just doesn’t show enough originality. Plubio#0095: @7503795 - The concept is quite compelling as it presents a fairly unique and challenging design. However, in practice, the map can end up too frustrating for a lot of players. Plubio#0095: @7504983 - This map has some interesting gameplay with plenty of space to build, but unfortunately the design is too similar to that of another map in rotation (@6626887). Low Difficulty Maps (1-5): None Accepted Rejected: Anthonyjones#0000: @1540761 - This design promotes free-roaming mice due to all the water, which makes it stand out badly like a non-shaman map. The gameplay is quite unbalanced as well since there’s an obvious shortest path to take when building. Dernière modification le 1538704620000 |
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@4623148 @722477 <-- Supposed to be no B, will add if accepted Dernière modification le 1538782800000 |
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@7520603 |
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Checkpoint! October 2018: No maps have been prerejected. |
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@7518538 |
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@7524529 @7524977 Dernière modification le 1539578400000 |
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Just as a quick announcement, Stefanmocarz#0000 has joined the #Spiritual Team! As a very skilled map evaluator, we can only expect great things from him. Let's hope for an exceptional end to the year! |