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Map Editor Q&A
Hybinkunduz
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#4181
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Braunemaus a dit :
Inthebin a dit :
Vanilla maps are made differently than what you can possibly do in Map Editor.
They have things like rotated cheese, spawned shaman objects, bridges that break, randomly generated scenery items, etc.

Shamousey a dit :
Bugembo a dit :
Can anyone give me
map 69's XML
Code
?

Older vanilla maps don't have an XML code, they were made in a different way. You'll have to remake it in the map editor yourself.

"Remake" means to create something which appears/behaves the same (like triangular grounds, etc) then since all given editors work with XML-codes?

Hybinkunduz a dit :
Actually you can make that kind of triangle maps via the Viprin's Editor but as Shamo said, we're not able to do that kind of stuff (triangle grounds, rotated cheese etc*) without using any website such as Viprin's Editor, Cjobjects and such.

Well, I already guessed that those editors might be quite handy. I will see, how good I will be at imitating non XML-stuff then (... in the next days).

Thanks for your answers!

You're welcome. Also yes, it does mean that.
Unifeather
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#4182
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I want to make a scroll tribe house for my tribe it keeps deleting the important stuff I need: <C><P /><Z><S><S H="400" P="0,0,0.3,0.2,0,0,0,0" L="1600" X="799" Y="501" T="6" /></S><D /><O /></Z></C>
Fukuua
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#4183
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Does it automatically be able to get votes when you load it?
Inthebin
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#4184
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To make your map scroll, you need to put the L="1600" in-between <P /> so it looks like <P L="1600" />.
You can also use H="800" for <P L="1600" H="800" /> if you want it higher, but the default is H="400" and you do not need to put it in the XML so <P L="1600" />.
From there, you can put the grounds in.
The <S></S> part is where the grounds go.

Edit:
Vennyvenn a dit :
Does it automatically be able to get votes when you load it?

Your P0 (The dice icon) map gets votes when a room plays your map.
When the map finishes playing (All mice die or get in hole), they will be able to vote "Yes" or "No" on the map.
If it reaches below 50% and more than 100 votes, it gets deleted (P44, the crossed out cheese).
When the map is P44, you will not be able to edit it unless you get a mapcrew to move it to P22.
Correct me if I am wrong on the votes.

Dernière modification le 1439339100000
Unifeather
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#4185
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Inthebin a dit :
To make your map scroll, you need to put the L="1600" in-between &lt;P /&gt; so it looks like &lt;P L="1600" /&gt;.
You can also use H="800" for &lt;P L="1600" H="800" /&gt; if you want it higher, but the default is H="400" and you do not need to put it in the XML so &lt;P L="1600" /&gt;.
From there, you can put the grounds in.
The &lt;S&gt;&lt;/S&gt; part is where the grounds go.

Edit:
Vennyvenn a dit :
Does it automatically be able to get votes when you load it?

Your P0 (The dice icon) map gets votes when a room plays your map.
When the map finishes playing (All mice die or get in hole), they will be able to vote "Yes" or "No" on the map.
If it reaches below 50% and more than 100 votes, it gets deleted (P44, the crossed out cheese).
When the map is P44, you will not be able to edit it unless you get a mapcrew to move it to P22.
Correct me if I am wrong on the votes.

It just deletes the characters to the right of it. how do I stop this happening EVERY. SINGLE. TIME!
Unifeather
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#4186
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Nevermind I found an online tutorial that worked. Thanks for your help though!
Epalk
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#4187
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There is a thread somewhere in map editor forum that has a firstobject XML editor for download and it's so useful for xml editing (finding/replacing/changing height & length/merging two line art xmls together)
It will change your life
Mousechris
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#4188
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If you were in water, would gravity = 23 be the same as gravity = 10 (out of water)?

They look similar to me but I'm trying to get it exact
Unifeather
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#4189
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how do I make mice stuff stop going behind stone in the background when the stone was placed first?
Inthebin
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#4190
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You can only make the mice stuff foreground, otherwise it is going to be layered behind the stone.
Nyoibou
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#4191
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Mousechris a dit :
If you were in water, would gravity = 23 be the same as gravity = 10 (out of water)?

They look similar to me but I'm trying to get it exact

Water gives you 1500/999 (=15.015015...) of upward force. So you have to set gravity 25.015015...
Mousechris
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#4192
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Nyoibou a dit :
Mousechris a dit :
If you were in water, would gravity = 23 be the same as gravity = 10 (out of water)?

They look similar to me but I'm trying to get it exact

Water gives you 1500/999 (=15.015015...) of upward force. So you have to set gravity 25.015015...

thanks nyoi, I can always count on you for really extreme stuff like this aha ha ha ha, don't even know how you figure this stuff out.
Nyoibou
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#4193
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I forgot to mention that value is different for mice with cheese, cannons, anvils etc.

Dernière modification le 1439428860000
Blaineydays
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#4194
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I was drawing something on Viprin's Drawing Editor till everything I drew got removed.. What happened?.. Is there a way to prevent this?

Dernière modification le 1439560620000
Mousechris
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#4195
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blaineydays a dit :
I was drawing something on Viprin's Drawing Editor till everything I drew got removed.. What happened?.. Is there a way to prevent this?

Viprin's Editor isn't the transformice editor, it's just something to help make line art to put in the real editor. Click on this link to go to Viprin's thread on the Viprin's editor and talk about this there if it happens again it may be a bug.

As for your question, I never see that happen so really idk, did you try pressing Z to undo?
Blaineydays
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#4196
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Yup, I tried everything. Didn't work.
Wecwec
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#4197
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After exporting a map, I don't see a map code; in my past experience with it this means nothing got saved or published. Looks like I can export other stuff, but not this particular map I made. There's nothing in this new one that I haven't exported before. Any way to fix this?

Nevermind, found the culprit.
http://i.imgur.com/lp8em98.png

Dernière modification le 1439621820000
Mousechris
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#4198
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Wecwec a dit :
After exporting a map, I don't see a map code; in my past experience with it this means nothing got saved or published. Looks like I can export other stuff, but not this particular map I made. There's nothing in this new one that I haven't exported before. Any way to fix this?

Check the XML for any strange characters. It's been a while for me since something like this happened but I think I remember I had a ! on one of my old map XML's and it wouldn't publish
Blaineydays
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#4199
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What is the background color of Transformice? (In Game)

How do you make the map windy? Is there a tutorial vid?
Wecwec
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#4200
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Background color is #6a7495
You can change the wind under map settings in the editor
Learn more in the first post of this thread

Dernière modification le 1439622240000
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