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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Rioxmaps
« Citoyen »
1751613180000
    • Rioxmaps#3702
    • Profil
    • Derniers messages
    • Tribu
#4181
  0
@7968795
@7969865
@7970546
@7970665

Dernière modification le 1751883780000
Relaxbir2
« Citoyen »
1751736420000
    • Relaxbir2#3456
    • Profil
    • Derniers messages
#4182
  0
@7970612
@7970615

Dernière modification le 1751737740000
Regigigas
« Citoyen »
1752170580000
    • Regigigas#0020
    • Profil
    • Derniers messages
#4183
  0
Left as is:
@7968080 - Zeus#6550 - Once the shaman removes the players from their cage, all he has to do is repeat this in their way to the cheese and hole area, and then they'll manage to build a very simple structure - a ramp - to the cheese and hole, which requires just a few planks to do. Plus, it is not needed more than one shaman for such a simple job. In addition to this, the entire right side is unused, which is pretty bad. You could've used this area to improve the map gameplay, somehow, by adding different paths to follow, enriching the gameplay, which is currently monosolution - and consequently, repetitive. On a side note, it doesn't look visually appealing.
@7970136 - Zeus#6550 - When I first loaded the map, I thought it would be an interesting one. Turns out it is not: the main gameplay relies on the shaman avoiding the portals, but they can do it SO EASILY that it is like the portals weren't even there, as you can see here (4 planks were enough to reach the cheese, and one to reach the hole). That said, the map layout wasn't well executed because the paths are unbalanced, and the obstacles are pointless.
@7970209 - Zeus#6550 - This map layout provides a very generic gameplay, with unbalanced paths to follow. Consequently, the gameplay is poor and would add nothing new or interesting to the rotation.
@7420636 - John#9081 - Once again, the map layout is generic and consequently, provides a gameplay that has been explored too much already. In other words, it means it wouldn't add anything new for the rotation. Plus, in this case, the map has some issues, such as: building long bridges without good supports; the two mice spawns are "unbalanced" because it is easier to help one side than the other and, in addition to this, the mice spawn platform on the left side is way too small, which affects the possibilities for the shaman to help them properly.
@7968795 - Rioxmaps#3702 - First of all, this map is soloable, and shaman maps (both P4 and P8) shouldn't be. Secondly, speaking about the gameplay, the shamans can avoid most of the water, which is the main attraction os this map, and complete it with three planks and one box. In other words, it doesn't demand too many shaman skills as it is very easy to solve. Plus, it doesn't require more than one shaman for such an easy job.
@7970546 - Rioxmaps#3702 - The idea is nice, but it wasn't well executed. As you could see during the tests, with just a few mice, they were "trolling" the shaman by blocking the dynamic grounds movement... Now, picture it in a full room, and it would be a nightmare. Also, the gap that opens for the players to pass to the other side is way too small, and that area, overall, is way too cramped and this is a big problem because if the shaman does anything wrong, they're not able to fix and would lose the entire round and this is frustrating. In addition to this, cramped areas are very bad for maps with two shamans, because the chances of something going wrong are doubled. On a side note, the bottom left side of the map is pretty much unused, and this is not a good thing as well.
@7970665 - Rioxmaps#3702 - Again, the map is soloable, and this is not expected for the shaman categories, as I previously stated. Also, it can lead to AKF and mass death, and this is not allowed. And, one more time, this map is way too easy and doesn't require more than one shaman to solve it. Please, take this review into consideration and test your maps before submitting. You sent two soloable maps, and all of the maps you submitted are very easy to solve, and one shaman is more than enough.
@7970612 - Relaxbir2#3456 - Just no, this map is way too hard for the rotation, even though with two shamans, because they don't have a view of what is happening with the players and of the total area they should construct. Also, they can predict where they'll be teleported to when they touch the galaxy grounds, and if they touch it by mistake, they'll have to complete the entire circuit to go back, which is VERY frustrating. In terms of building, all they have to do is build long bridges and ramps, which is not interesting at all.
@7970615 - Relaxbir2#3456 - The map design provides a linear gameplay in which the shamans must build long and linear structures, and at some points, ramps made of one plank: this is not interesting. Also, the dodoue is very unbalanced, because you can reach one of the cheeses at the very beginning and would demand too much from the shaman to build something until the other, because it is too far. In addition to this, if they already got one cheese - which is very probable because of the map "route" - they will get heavy and the wind will be a pain to deal with, making the map very annoying as a result. Also, the map is not visually appealing at all, this much of colours and different grounds make it look ugly. Finally, the hole area doesn't make sense, feels like you added random things into it to make it harder, and this is not cool.


P1'ed:
@7970180 - Zeus#6550 - To be very frank, the map design is very simple and linear, which is not cool. But the middle part, in which you can attach objects, allows the shaman to be creative while building, and this is cool! That said, P1.
@7409187 - John#9081 - The map layout is very generic: I felt like it was a map I had already seen before. Plus, the dynamic ice ground is a bit pointless as it doesn't impact the gameplay. Anyway, it plays fine, and it is enough to get P1.
@7969865 - Rioxmaps#3702 - This map is a bit different from what we are used to seeing around, which is pretty cool because it forces the shaman to deal with the mice on the platforms so they don't block the cage to reach the cheese and hole. Nevertheless, it is very easy to do it. So, again, it doesn't require more than one shaman for this easy job. P1 seems fine enough!


Will be discussed:
None


Ignored:
None

Dernière modification le 1752174240000
Qadori
« Consul »
1752447000000
    • Qadori#0000
    • Profil
    • Derniers messages
    • Tribu
#4184
  0
@7971042
Wiannix
« Citoyen »
1752987600000
    • Wiannix#7716
    • Profil
    • Derniers messages
    • Tribu
#4185
  0
@7895696
Urook
« Citoyen »
1753026180000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#4186
  0
@5995635
@7971248
Zeus
« Censeur »
1754911080000
    • Zeus#6550
    • Profil
    • Derniers messages
    • Tribu
#4187
  0
@7970209
@7876963

Dernière modification le 1756385520000
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