Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Kingnasod « Citoyen » 1466891760000
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Matheusferei « Citoyen » 1467131400000
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Gstntata « Citoyen » 1467342300000
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Sebaisseba « Citoyen » 1467611340000
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Checkpoint! Note: This review will take slightly longer than usual due to my schedule. |
Sebaisseba « Citoyen » 1467653340000
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Note: The P11 thread is going to close in August (after the next review) for some time. The reason for this is that we (the survivor mapcrew) believe that we have sufficient P11 maps for the survivor rotation, but not enough maps for the P10 and P24 rotation. We want to re-direct your attention to these categories instead of continuing to add maps for a category that does not need them. Thank you for your attention. Left as is: @6678537 - Imortaliss - Looks very nice, there is nothing really bad about this apart from the lack of pathways in order for mice and vampires to have decent gameplay. @6587818 - Guilhermecsz - The cave is rather unappealing on the left side, and the gameplay itself is nothing special. The fact that the map is split into two does not really give it a more unique feel to it. @6680682 - Guilhermecsz - Same as above. @4444931 - Sekui - It would be much better if the chocolate was less intrusive and did not get stuck on mice (they can stop the blocks from moving), currently they are too much of a hassle and make the map frustrating to move around on. @4758468 - Sutiropi - Is the trampoline really doing anything there? Regardless, the map's gameplay is too boring for it to be considered for the rotation, there is nothing new or special about this map. I would suggest making a map with more pathways and ways to speed up/slow down, in order to provide fun gameplay. @5580155 - Fastyle - Not too bad, I like how it looks and plays but it just does not seem to have enough pathways for mice to be able to escape properly. @6657654 - Picapauui - Nothing too new or special, there does not seem to be much thought to ground placement as mice can get stuck in a lot of places. If this is intentional then I would advice against it, as it can trick mice into getting caught unfairly. @6700009 - +Mistersacri - Not enough pathways for the map to be enjoyable. @6660000 - +Mistersacri - Same as above, but this one looks very unappealing as grounds overlap with decorations and seem to be very awkwardly placed in general. @5901751 - +Mistersacri - Map is unappealing. Ignoring the aesthetics, the gameplay is too dull and similar to maps we already have, except this one has some poorly placed water grounds. @5854355 - Yessicaaa - I like the concept of being at the front of a haunted house, it fits the P11 theme. However the gameplay is simply not good enough to consider the map as it stands. @5851158 - Yessicaaa - Map is too similar in gameplay to other maps already in the rotation. @6648103 - Andrelionte - Looks nice (kind of), but the gameplay is lacking. Definitely needs more pathways for the mice and vampires. @6694206 - Coockiedrop - Poor design. The map is much too confusing in terms of ground use, plus this is especially important because the map is night mode. @1899801 - Eistter - Gameplay is too dull to be considered for the official rotation. Try taking a look at other P11 maps to see what we like! @6697500 - Angelvintage - Poor design. Try spending some more time in the map editor and becoming familiar with all of its features first before submitting a map for the official rotation! @6587443 - Moldify - Gameplay revolves too much around wall jumping to be enjoyable. Mouse hole should be removed. @6700824 - Sutiropi - Try looking at some maps in the rotation to see what the general style of maps that we like is! @6661666 - Thegbc - We tend to avoid using defilante tokens in survivor in general, just because the shaman/vampires do not know whether one particular mouse has access to that token or not. The map itself is alright, but nothing too special or new for P11. @6720242 - Coolboy0911 - The mech is neat, but the map has nothing going for it other than that. It needs more pathways for the mice and vampires. @6715998 - Coolboy0911 - Needs more pathways for the gameplay to be enjoyable. @6703631 - Coolboy0911 - Same as above. @6722369 - Coolboy0911 - Same as your first submission. @6718676 - Coolboy0911 - Same as your second and third submissions. Maps in P11 need to have lots of pathways for the mice and vampires to escape properly, otherwise the gameplay is simply too boring and repetitive. @6711105 - Ukingthebest - Interesting concept with a poor execution. Lots of water in P11 is inadvisable as it becomes very easy for mice to escape from the vampires quickly. Plus, the fact that everything is water makes the map look very unappealing. @6712573 - Ta4 - Neat, I just wish it had more ways for mice and vampires to speed up and slow down. The majority of the map being composed of straight grounds allows for little change in speed, which makes the gameplay boring. @6431592 - Tiojeje - Gameplay is too boring for P11, it needs more pathways for the vampires and mice to move around effectively. @6587975 - Tdpnice - The grounds feel like they are scattered around randomly, which gives the map a very awkward feeling to look at. Most of this comes from the various different angles used for the rotated platforms. @6093516 - Tdpnice - The similar "rotated platform" issue from your previous map applies, but this time the map looks fairly unappealing from the use of decoration and dirt grounds. @6077801 - Tdpnice - Map needs more pathways in order to have enjoyable gameplay. @6715833 - Pikkaczuu - Definitely too much water for the map to be any fun to move around on. I would also suggest rotating some grounds so that mice have ways of slowing down/speeding up to die to or escape from the vampires. @6353083 - Pikkaczuu - Same as above, but additionally this map looks unappealing in terms of aesthetics. @6696911 - Cooolsssboy - Not enough pathways for mice and vampires to speed up/slow down, which makes the gameplay boring. @6717467 - Oreidoafirst - Needs more pathways for the mice and vampires to move around. The decoration does not feel suitable for P11. @6263726 - Xabiyyux - Gameplay is not too special or different from many other maps already in P11 to merit a perm. @6716672 - Screwler - Needs more pathways in order for mice to be able to escape properly. I do not really like the idea of half the map being water and everyone being forced to have a cheese. @6728205 - Mquk - Gameplay feels too similar to another map already in the rotation. @6730290 - Ujkos - Looks very nice but the gameplay is nothing too special or different from maps we already have in the rotation. I do not really like the big water columns either. @6731170 - Ujkos - Good idea with poor execution. The map needs work on its aesthetics, and mice need to be warned about which platforms will disappear shortly before they do. Take a look at some despawning grounds maps in P10, those generally have warnings. @6731790 - Ujkos - Same as your first map. I do not really like the cheese placement in this. @6729752 - Oliwczeg - Poor design. Try spending some more time in the map editor, becoming familiar with all of its features and such before making a map for the official rotation! @6731870 - Kingnasod - Needs more work to the aesthetics. Ignoring this, the gameplay is very poor, it needs more pathways for mice and vampires to move around. @6409190 - Genoxhoo - It looks neat but it also feels like the grounds are too randomly scattered and it makes the map look a bit weird, plus it makes it a bit weird to play on. @6736597 - Matheusferei - Nothing too different from other maps already in rotation. @6740953 - Gstntata - Not a big fan of the map in general, it does not really have a P11 feel to it at all. Will be discussed: None Ignored: None |
Andrelionte 1467653400000
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[Modéré par Sebaisseba, raison : Please only submit map codes in this thread. If you would like to discuss the recent note you can use the Map Crew FAQ.] Dernière modification le 1467653460000 |
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@6762214-Edited @6770991-Edited @6731170 -Edited Dernière modification le 1469277060000 |
Elite4woolfy 1467752340000
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[Modéré par Sebaisseba, raison : Wrong thread.] Dernière modification le 1467752400000 |
Mousechris « Censeur » 1467863760000
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Viniciusdara « Consul » 1468030080000
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Cyberviruss 1468133880000
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[Modéré par Sebaisseba, raison : Please only submit @ map codes in this thread (Not XML codes).] |
Magistralli « Citoyen » 1468624980000
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@5594049 - Edited Dernière modification le 1468625880000 |
Unalidus « Citoyen » 1468751760000
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Matheusferei « Citoyen » 1468779360000
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edited @6736597 |
Matheusferei « Citoyen » 1468781400000
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new map - @6767937 |
Myszkanatina « Citoyen » 1469101920000
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Commandantso « Censeur » 1469143980000
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Fastyle « Citoyen » 1469313420000
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