Map Editor Q&A |
Grimmaro « Consul » 1442731080000
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I have a question on how to cut off parts of a ground and still go through it at the same time |
Shamousey « Consul » 1442745600000
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Natrats a dit : You need to hide the parts you want with rectangle grounds the same colour as the background, make it non-collidable, then place other invisible grounds in place to add the collision where you want. Here's an example. And here's an XML for you to play with if you like. <C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" c="4" Y="325" T="6" H="150" /><S L="80" X="200" H="120" Y="190" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,-45,0,0,0" L="172" o="6a7495" X="240" c="4" Y="290" T="12" H="60" /><S H="172" L="60" o="6a7495" X="160" c="4" Y="290" T="12" P="0,0,0.3,0.2,-45,0,0,0" /><S L="80" X="40" H="150" Y="325" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="480" H="150" X="560" Y="325" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="120" H="200" X="291" Y="364" T="12" P="0,0,0.3,0.2,45,0,0,0" /><S L="120" X="109" H="200" Y="364" T="12" P="0,0,0.3,0.2,-45,0,0,0" /><S L="56" H="56" X="200" Y="250" T="12" P="0,0,0.3,0.2,-45,0,0,0" /></S><D /><O /></Z></C> |
Papergoat « Citoyen » 1443440640000
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------ Dernière modification le 1723302480000 |
Mousechris « Censeur » 1443447240000
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Papergoat a dit : First question <P defilante="-1,-1,-1,1" /> Second question Well there any many ways to make grounds invisible such as Making T="14" (This makes invisible grounds anchorable Removing the color tag altogether using m="" so there isn't a "current way" those are just what's used |
Izupen « Citoyen » 1443600480000
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How do I make a scroll map AND have virpins drawing editor in it at the same time? I've seen maps like lollytarocks - how does she make maps with virpins editor without going over the limit? If you know the answers to these questions, please send me a message, because i tend to forget to check topics often o3o |
Grimmaro « Consul » 1443660300000
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Izupen a dit : When you're on Viprin, you go to settings and go to the very bottom and click the "Set L=1600" Dernière modification le 1443660360000 |
Izupen « Citoyen » 1443746520000
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natrats a dit : ok, thanks, i'll try that! yay i actually checked this topic for an answer this time |
Slushyberry « Citoyen » 1444124280000
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Is there any way I could get more than 50 grounds just for tribe houses?I can't release my creativity with 50 grounds :(.I also try to make map 801 but it's impossible. Thanks:) |
Gogirl91131 « Citoyen » 1444126860000
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These were pretty useful |
Hpocks « Citoyen » 1444217400000
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slushyberry a dit : There is sadly no way to extend past the 50 ground limit :( On the map801 thing, you can try this thread http://atelier801.com/topic?f=6&t=795709&p=1#m20 to see if you can get map 801 on the scene. |
Mikiaya « Censeur » 1444218180000
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How do you put furniture down when using the rectangle colored in as a background, and make it go over the background without it obscuring the mouse when you walk through it? |
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Question?.. when u use virpin to draw and then copy paste the code in map editor, why doesn't the drawing show , it only shows when u click verification ,,, |
Mousechris « Censeur » 1444417440000
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Mikiaya a dit : not possible, you'll have to just work around it. minifizziliz a dit : not actually sure myself tbh, but I imagine in a future map editor update tig will make that visible. |
Tdpnice « Citoyen » 1444475040000
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how to make a glitch ground? |
Shamousey « Consul » 1444481640000
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Tdpnice a dit : That depends, what do you want it to do? |
Tdpnice « Citoyen » 1444557480000
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Shamousey a dit : i want to make a mechanic map |
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XML <C><P mc="" F="8" /><Z><S><S m="" P="1,0,20,0.2,0,1,0,0" H="50" L="800" X="394" c="2" Y="426" T="0" /><S m="" P="0,0,0.3,0.2,0,0,0,0" H="77" L="91" X="-47" c="2" Y="435" T="0" /><S m="" P="0,0,0.3,0.2,0,0,0,0" H="32" L="801" X="397" c="2" Y="465" T="0" /><S m="" P="0,0,0.3,0.2,0,0,0,0" H="77" L="91" X="837" c="2" Y="440" T="0" /><S P="1,0,0.3,0,0,0,0,0" L="162" H="47" X="314" Y="377" T="10" /><S m="" P="0,0,0.3,0.2,0,0,0,0" X="258" L="700" H="77" c="2" Y="311" T="0" /><S m="" P="0,0,0,1.1,0,0,0,0" H="77" L="91" X="644" c="2" Y="366" T="0" /><S m="" P="0,0,0.3,0.2,0,0,0,0" H="77" L="91" X="-45" c="2" Y="357" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" H="40" X="215" Y="381" T="6" /><S m="" P="0,0,0,1.1,0,0,0,0" H="700" L="91" X="562" c="2" Y="-50" T="0" /><S m="" P="0,0,0.3,0.2,0,0,0,0" X="190" L="91" H="77" c="2" Y="364" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" H="40" X="20" Y="407" T="6" /></S><D><P X="388" P="0,0" Y="302" T="45" /><P X="387" P="0,0" Y="281" T="45" /><P X="389" P="0,0" Y="259" T="45" /><P X="390" P="0,0" Y="242" T="45" /><DS Y="353" X="218" /></D><O /><L><JP AXIS="1,0" M2="1" MV="Infinity,-17" M1="0" /><JP AXIS="0,1" M2="1" M1="0" /> </L></Z></C> How can I make the stone go slower,but will hit the invisible trampoline and the grass everytime?I want it with a normal speed for the mice |
Soubrinquedo 1444939500000
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[Modéré par Shamousey, raison : This isn't a place to show off your maps.] |
Rigi456 1445070540000
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[Modéré par Shamousey, raison : Spam.] |
Fuzzyfoe « Citoyen » 1445209140000
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XML <C><P L="1600" H="800" /><Z><S><S H="19" P="0,0,0.3,0,0,0,0,0" L="30" X="768" Y="708" T="10" /><S H="30" P="0,0,0.3,0,0,0,0,0" L="827" X="1187" Y="700" T="10" /><S H="88" P="0,0,0.3,0.2,0,0,0,0" L="2000" X="773" Y="757" T="6" /><S H="44" P="1,0,20,0.2,0,0,0,0" L="43" o="dadada" X="1525" Y="193" T="12" /><S H="15" P="1,0,20,0.2,45,0,0,0" L="15" o="dadada" X="1513" c="3" Y="213" T="12" /><S H="15" P="1,0,20,0.2,45,0,0,0" L="15" o="dadada" X="1536" c="3" Y="213" T="12" /><S H="15" P="1,0,20,0.2,45,0,0,0" L="15" o="dadada" X="1524" c="3" Y="213" T="12" /><S H="10" P="1,0,0.3,0.2,0,0,0,0" L="22" o="dadada" X="1525" Y="171" T="13" /><S H="10" P="1,0,0.3,0.2,0,0,0,0" L="10" o="131313" X="1512" c="3" Y="165" T="13" /><S H="10" P="1,0,0.3,0.2,0,0,0,0" L="10" o="131313" X="1537" c="3" Y="165" T="13" /><S H="10" P="1,0,0.3,0.2,0,0,0,0" L="10" o="131313" X="1525" c="3" Y="182" T="13" /><S H="10" P="1,0,0.1,1.2,0,0,0,0" L="10" X="1525" Y="-838" T="0" /><S H="479" P="0,0,0,0.2,0,0,0,0" L="10" X="1539" Y="-609" T="1" /><S H="600" P="0,0,0,0,0,0,0,0" L="42" X="1580" Y="414" T="10" /><S P="0,0,0,0.2,0,0,0,0" L="10" H="479" X="1513" Y="-609" T="1" /><S H="10" P="0,0,0,1.2,0,0,0,0" L="35" X="1526" Y="-372" T="2" /><S H="10" P="0,0,0,0.2,0,0,0,0" L="33" X="1524" Y="-849" T="1" /></S><D><DS Y="628" X="1314" /></D><O><O X="1512" C="22" Y="210" P="0" /><O X="1524" C="22" Y="210" P="0" /><O X="1516" C="22" Y="164" P="0" /><O X="1537" C="22" Y="210" P="0" /><O X="1525" C="22" Y="182" P="0" /><O X="1533" C="22" Y="163" P="0" /></O><L><JD M1="11" M2="3" /></L></Z></C> So I have a distance joint. The ghost is connected to a square inside box that has a trampoline at the bottom, so the ghost should move up and down. However, the square will not bounce, therefore the ghost will not bounce. How do I make it bounce? Also, what's the code for hiding the anchors? Thanks. |