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Let me help you a bit. If you wanna connect a ground to ground, use Prismatic Joint. It should work now. <C><P L="1600" mc="1" H="800" /><Z><S><S L="30" X="768" H="19" Y="708" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="827" X="1187" H="30" Y="700" T="10" P="0,0,0.3,0,0,0,0,0" /><S L="2000" X="773" H="88" Y="757" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="43" o="dadada" X="1525" H="44" Y="193" T="12" P="1,0,20,0.2,0,0,0,0" /><S X="1513" L="15" o="dadada" H="15" c="3" Y="213" T="12" P="1,0,20,0.2,45,0,0,0" /><S X="1536" L="15" o="dadada" H="15" c="3" Y="213" T="12" P="1,0,20,0.2,45,0,0,0" /><S X="1524" L="15" o="dadada" H="15" c="3" Y="213" T="12" P="1,0,20,0.2,45,0,0,0" /><S L="22" o="dadada" X="1525" H="10" Y="171" T="13" P="1,0,0.3,0,0,1,0,0" /><S X="1512" L="10" o="131313" H="10" c="3" Y="165" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S X="1537" L="10" o="131313" H="10" c="3" Y="165" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S X="1525" L="10" o="131313" H="10" c="3" Y="182" T="13" P="1,0,0.3,0.2,0,0,0,0" /><S L="10" X="1525" H="10" Y="-838" T="0" P="1,9999,0.1,1,0,1,0,0" /><S L="10" X="1539" H="479" Y="-609" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="42" X="1580" H="600" Y="414" T="10" P="0,0,0,0,0,0,0,0" /><S L="10" H="479" X="1513" Y="-609" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="35" X="1526" H="10" Y="-372" T="2" P="0,0,0,1,0,0,0,0" /><S L="33" X="1524" H="10" Y="-849" T="1" P="0,0,0,0.2,0,0,0,0" /></S><D><DS Y="628" X="1314" /></D><O><O C="22" Y="210" X="1512" P="0" /><O C="22" Y="210" X="1524" P="0" /><O C="22" Y="164" X="1516" P="0" /><O C="22" Y="210" X="1537" P="0" /><O C="22" Y="182" X="1525" P="0" /><O C="22" Y="163" X="1533" P="0" /></O><L><JP AXIS="0,1" M2="11" M1="3" /><JP AXIS="1,0" M2="3" M1="11" /></L></Z></C> To keep it stabilize, you must add some mass to other ground (99999) and give it some 'reliable' restitution, try it. I dont recommend this way if you want move a ground, there's another way to move a ground which connect JR and JP. Also code to hiding the anchors is mc="". Add it to <P tag |
![]() ![]() « Consul » 1445647140000
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Is there a way to start off a map with wind going to the (left), but then at a certain time, the wind shifts to the (right)? |
![]() ![]() « Citoyen » 1445704980000
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Was wondering if anyone could stabilise the moving platforms in this, can't seem to do it myself. <C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="800" X="400" H="20" Y="400" T="6" /><S P="1,1,0,0.2,0,1,0,0" H="20" L="50" o="324650" X="200" c="3" N="" Y="400" T="13" /><S P="1,1,0,0.2,0,1,0,0" H="20" L="50" o="324650" X="400" c="3" N="" Y="0" T="13" /><S P="1,1,0,0.2,0,1,0,0" H="20" L="50" o="324650" X="600" c="3" N="" Y="400" T="13" /><S m="" P="1,999999,0.3,0.2,0,0,0,0" H="10" L="10" X="200" c="4" Y="200" T="0" /><S m="" P="1,999999,0.3,0.2,0,0,0,0" H="10" L="10" X="400" c="4" Y="-200" T="0" /><S P="0,0,0,0.2,0,0,0,0" L="800" H="10" X="400" Y="10" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" L="10" H="400" X="-5" Y="200" T="0" /></S><D><DS Y="375" X="80" /><T Y="390" X="80" /><F Y="185" X="720" /></D><O /><L><JR MV="Infinity,1" M1="4" P1="200,40" /><JR MV="Infinity,1" M1="5" P1="400,-40" /><JD M2="9" M1="12" /><JD M2="2" M1="5" /><JP AXIS="0,1" M1="3" M2="1" /><JP AXIS="1,0" M1="1" M2="3" /><JR MV="Infinity,1" M1="18" P1="130,200" /><JD M2="1" M1="4" /></L></Z></C> |
![]() ![]() « Citoyen » 1446147600000
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That is only caused by the mass of the circle grounds. You should raise it a little bit, or even put it to 0. |
![]() ![]() « Citoyen » 1446209220000
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Vvarriorw a dit : edited, tried different intervals of mass, same result. nothing doing, sorry. |
![]() ![]() « Citoyen » 1446366480000
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hey, I have a question. how to make two shamans in different places? |
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Tdpnice a dit : There is the "hole" method too, but you can add these snippets <DC Y="" X="" /> <DC2 Y="" X="" /> between the tags <D> and </D in the XML. After that, you'll need to adjust the coordinates, for example: <DC2 Y="200" X="200" /> Remember that <DC 2 is the second shaman spawn and you'll probably find the <DC tag if you have already chosen the first at the map editor. |
![]() ![]() « Citoyen » 1446494580000
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What do the +1 items do in defilante and do they have any purpose in normal rotation maps? |
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Sarkazm a dit : http://atelier801.com/topic?f=6&t=213506&p=1 Idk much but Maybe the +1 Coins are not allowed in normal rotation maps. Dernière modification le 1446554820000 |
![]() « Citoyen » 1446559080000
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Sohb a dit : They're allowed |
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irzahsan a dit : i've never seen any of those in the normal map rotations, maybe give us some proof? |
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They are allowed, but it doesn't have any use in normal rooms. You can use it to decorate your maps, mainly tribe houses. It's very common to see these defilante coins in P18 (defilante) maps, because each +1 will just increase the amount of tokens gathered. |
![]() ![]() « Citoyen » 1446560580000
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smartiewolfs a dit :
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Hybinkunduz a dit : oh thanks, i thought these never existed in maps like those |
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Same here :o |
![]() ![]() « Citoyen » 1446760080000
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How do you make height scrolling maps? Like, make a map 2 or more times higher? |
![]() ![]() « Censeur » 1446766740000
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Kostiatwo a dit : There's info here on that. |
![]() « Citoyen » 1446829500000
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Hiya! I'm working on a tribe house map that's defilante with no auto-scroll and I was wondering if there was any way to place a rune without it turning into a speed boost? It'd be extremely helpful for my map but I'm afraid that it's not possible, so if not I'll just have to use another method. EDIT: Nevermind, I created a method that I like better that doesn't require runes. New question, though: So I was testing out one of my ideas of making a door that's similar to automatic opening/closing doors in stores, but I'm not too happy with how it looks. I don't like that you have to jump up to the button in order for it to work properly. Does anyone have any ideas of a more efficient and/or aesthetically pleasing way to do it? Here is the XML <C><P /><Z><S><S P="0,0,0,0.2,0,0,0,0" L="10" o="324650" H="350" X="358" Y="173" T="12" /><S P="1,5,0,0.2,0,1,0,0" L="10" H="79" X="348" Y="324" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" c="2" L="343" o="fffffffff" H="26" X="112" Y="399" T="12" /><S P="0,0,0.3,0.2,0,0,0,0" c="2" L="500" o="fffffffff" H="27" X="683" Y="401" T="12" /><S P="1,5,0,0.2,0,1,9999,9999" L="150" o="ffffff" H="50" X="357" Y="390" T="12" /><S P="0,0,0,0.2,0,0,0,0" X="337" L="10" o="fffffffff" H="500" c="2" Y="98" T="12" /><S H="27" P="0,0,0.3,0.2,0,0,0,0" L="799" o="324650" X="400" c="3" Y="392" T="12" /></S><D><DS Y="370" X="464" /></D><O /><L><JPL P3="321,235" P4="386,235" M2="4" M1="1" /></L></Z></C> Dernière modification le 1446882420000 |
![]() ![]() « Citoyen » 1446848340000
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If the map is more than 1600 pixel long, I'm afraid you can't. |
![]() ![]() « Censeur » 1446954240000
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Vvarriorw a dit : Not nessisarily true, an invisable rune can work ^^ <C><P L="4800" defilante="-1,-1,-1,1" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="866" H="200" X="412" Y="488" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="101" H="280" X="534" Y="268" T="0" /></S><D><DS Y="111" X="513" /></D><O><O X="397" C="3200" Y="208" P="0,1" /></O></Z></C> and a stable rune! <C><P L="4800" defilante="-1,-1,-1,1" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="866" H="200" X="412" Y="488" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="101" H="280" X="534" Y="268" T="0" /></S><D><DS Y="111" X="513" /></D><O><O X="397" C="62" Y="208" P="0,1" /></O></Z></C> |