Map Editor Q&A |
Vvarriorw « Citoyen » 1446964620000
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That is true, I forgot. |
Lihlee « Citoyen » 1447012560000
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Mousechris a dit : Oh my, thank you! I'll try it out and see which of the 2 methods (with/without runes) works most efficiently. :) |
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No idea |
Eliteray « Citoyen » 1447153680000
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I know theres a way to despawn grounds by time, but is there a way to spawn grounds? Thanks! |
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<C><P H="800" L="1600" D="../share/shamanupdate.png,600,450,../images/x_transformice/x_divers/x_taxe.png,1200,500,../images/x_bouboum/x_fond/x_f1.jpg,800,0,../images/x_bouboum/x_fond/x_f1.jpg,377,0,../images/x_bouboum/x_fond/x_f7.jpg,800,400,../images/x_bouboum/x_fond/x_f7.jpg,0,400,../images/x_bouboum/x_fond/x_f7.jpg,0,0,../images/x_bouboum/x_fond/x_f5.jpg,-250,0,"/><Z><S /><D /><O /></Z></C> whats wrong with my map? it used to work before but it only shows 1 background help! |
Shamousey « Consul » 1447180920000
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Okamicarl a dit : There was an update to the way the D="" attribute works, as detailed here. http://atelier801.com/topic?f=6&t=795709&p=4#m76 You need to separate each image with semicolons instead of commas now. This XML will work: <C><P H="800" L="1600" D="../share/shamanupdate.png,600,450;../images/x_transformice/x_divers/x_taxe.png,1200,500;../images/x_bouboum/x_fond/x_f1.jpg,800,0;../images/x_bouboum/x_fond/x_f1.jpg,377,0;../images/x_bouboum/x_fond/x_f7.jpg,800,400;../images/x_bouboum/x_fond/x_f7.jpg,0,400;../images/x_bouboum/x_fond/x_f7.jpg,0,0;../images/x_bouboum/x_fond/x_f5.jpg,-250,0,"/><Z><S /><D /><O /></Z></C> |
Vvarriorw « Citoyen » 1447199700000
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eliteray a dit : I don't think there is a way to make a spawn ground. But you sure can use an offscreen ground to block a dynamic ground to propel itself into the map. <C><P /><Z><S><S L="200" H="80" X="400" Y="360" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="60" H="60" X="600" Y="-175" T="0" P="1,0,0.3,0.2,0,1,0,0" /><S L="200" H="10" X="600" Y="-130" T="0" P="1,-1,0.3,0.2,0,1,0,0" v="5000" /></S><D /><O /><L><JP MV="Infinity,100" LIM2="10" AXIS="0,1" M1="0" M2="1" /></L></Z></C> Some people might have better ways to do it, but that's the one I know. |
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Shamousey a dit : thank you so much! |
Ginger1101 « Citoyen » 1447525140000
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I have 1042 cheese, but when I try to export a map, it says you need at least 1000 cheese to export the map. |
Longlongtail « Citoyen » 1447529580000
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So, Ive been working on a map with elevators, but whenever i move it from map canvas to map editor my joints wont work (it works in map canvas though). I was wondering if someone could help me understand why... [#][/#]<C><P H="800" /><Z><S><S T="12" X="0" Y="400" L="10" H="800" P="0,0,0.3,0.2,0,0,0,0" o="ffffff" c="3" /><S T="12" X="900" Y="20" L="1800" H="10" P="0,0,0.3,0.2,0,0,0,0" o="ffffff" c="3" /><S T="12" X="1400" Y="400" L="10" H="800" P="0,0,0.3,0.2,0,0,0,0" o="ffffff" /><S T="12" X="900" Y="800" L="1800" H="10" P="0,0,0.3,0.2,0,0,0,0" o="ffffff" c="3" /><S T="12" X="213" Y="134" L="10" H="55" P="0,0,0.3,0.2,90,0,0,0" o="84532C" /><S T="0" X="320" Y="800" L="70" H="10" P="1,100,0.3,0.2,0,1,0,0" c="3" /><S T="0" X="320" Y="300" L="10" H="10" P="1,1000,0.3,0.2,0,0,0,0" c="4" /><S T="0" X="320" Y="810" L="70" H="10" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /><L><JP M1="5" M2="7" AXIS="0,1" /><JD M1="6" M2="5" /><JR M1="6" P1="320,0" MV="infinity,0.3" /></L></Z></C>[#][/#] |
Cheesehooger « Citoyen » 1447604940000
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I think it'd be easier to link grounds? Dernière modification le 1447605000000 |
Grimmaro « Consul » 1447897380000
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How to add rain to your map in mapeditor? |
Souscared « Citoyen » 1447964760000
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What is the map cycle? Like how do people know that a dual sham map or a p8 map is coming up next? |
Plague « Citoyen » 1447969860000
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p0/p1, vanilla, shaman, miscellaneous, art, p0/p1, vanilla, dual shaman, mechanism, no shaman unless it's been changed? i dont really play in normal rooms lmao |
Thehoofer « Citoyen » 1448166240000
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I'm trying to make a map that has two shams i a competitive map, so they each have different holes. This doesn't seem to be an option in the map editor, how can I make my map a dual sham competitive map? |
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thehoofer a dit : It's not possible. |
Grimmaro « Consul » 1448235180000
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How do you make water go behind everything? The Z value isn't doing the trick. |
Hybinkunduz « Citoyen » 1448235360000
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natrats a dit : You need to make the other grounds foreground. |
Ged33333 1448340840000
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[Modéré par Katburger, raison : Spam] Dernière modification le 1448349780000 |