Map Editor Q&A |
Eliteray « Citoyen » 1448341740000
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Hybinkunduz a dit : Make the water transparent. You can use m=""" |
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Hi guys! [Before edit it was a fail xD!] My question is on Booster grounds. I tried to figure out the XML by my own, after failing, tried Impuredeath's tutorial. Still kinda never seem to get it. The ground I want is the rectangle ground Dernière modification le 1448458440000 |
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miceofthecat a dit : You can use this http://atelier801.com//topic?f=6&t=779597&p=1 |
Sarkazm_lol « Citoyen » 1448556960000
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how does that new P9 map have so many springs when the limit is 30? |
Inthebin « Citoyen » 1448661180000
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When you use Defilante in your map, you can load more than 30 tokens by copy and pasting the object ID <o /> into the XML and moving them. Normal shaman objects load but they do not spawn into the map; only anchors used in Defilante load and spawn. |
Idontexistlmao « Citoyen » 1449402420000
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is the XML perimeter for the map height for the 2014 Christmas Noël map available to use? after hearing it was 4,000 pixels high i'm interested |
Jittercritter « Censeur » 1450048440000
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how do you add those defilante skull things :v |
Shamousey « Consul » 1450049280000
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uhmskghwehna a dit : No, you can only make maps 800 pixels high in an exported map. |
Sarkazm_lol « Citoyen » 1450115940000
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Lucycat a dit : Use this code: <C><P defilante="4,0" /><Z><S /><D /><O /></Z></C> The green motor (right) in shaman objects is the skull. |
Songjay « Citoyen » 1450189680000
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Okay so on one of my maps I accidentally added the background of an artmap that I'm working on- and now I can't get rid of it. Help? |
Vvarriorw « Citoyen » 1450205160000
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Remove everything between <L> and </L> and you will get rid of every joint on the map. |
Songjay « Citoyen » 1450213560000
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Thank you! I fixed it =) |
Anthonyjones « Censeur » 1450235340000
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Anyone know despawn with shaman's object like no buld zone it only portal map. I believe cant find impuredeath's video :c |
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how can i turn viprin lines to grounds? ex |
Shamousey « Consul » 1450345200000
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Cosmincreato a dit : You can't turn them into grounds. You just have to add invisible grounds that line up with the art. |
Wangan « Censeur » 1450421760000
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How do I make shamans spawn separately in P8? |
Hybinkunduz « Citoyen » 1450423260000
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Wangan a dit : Put two holes and set their Z values as 0 & 1, and hide them with grounds if you don't want to see. Also you can add <DC2 X="" Y="" /> to your XML between the <D> tag, like this one:
Dernière modification le 1450778220000 |
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How do u make a ground that can be pushed around but will eventually move back to its original position? |
Subwooferdub « Citoyen » 1451020140000
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1 - When you export a map is it automatically added to the rotation? Is that what P0 maps are? 2 - What does the P in each category stand for? Permanant? |