#Spiritual Map submissions (ex room shaman) |
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Welcome Stefan |
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@7513978 @7499524 Dernière modification le 1541336520000 |
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High Difficulty Maps (6-10): Accepted: Jackyyip#0000: @7490086 - Difficulty 7 Yinjackson#0000: @7516888 - Difficulty 9 Plubio#0095: @7520530 - Difficulty 9 Rejected: Plubio#0095: @7511288 - This map has an interesting concept with enough building options, but the gameplay can come off as frustrating or downright loathsome due to the tricky design. Additionally, it’s hard to get rid of cannons in the shaman cage since the wind works against you. Yinjackson#0000: @7514195 - The concept is interesting, but the gameplay is too frustrating and unbalanced since the map design only offers support for a select few solutions. Urook#1131: @7520603 - The premise of this map could work, but its design needs to be reworked. The gameplay offers a monosolution experience, making it only remotely engaging. Low Difficulty Maps (1-5): Accepted: Force_Shaman#0000: @4623148 - Difficulty 2 Rejected: Stefanmocarz#0000: @7512702 - The gameplay is rather generic, and offers virtually no building stimulation. It’s also too easy to ignore the dynamic ground, which makes the concept of it pointless. Viniciusdara#0000: @7251313 - This dynamic anticloud concept is interesting in a low diff setting. However, the design doesn’t offer engaging content, nor can you vary your builds very much. It’s good that you can easily move the dynamic ground, but since this ability is not limited to just the shaman, anyone has the opportunity to troll. Jackyyip#0000: @7513978 - This “space management” concept can be intriguing, but the gameplay makes you spam/force objects in order to solve the map. The closed design can make the experience very messy, so people may find this content unlikable. Force_Shaman#0000: @722477 - If designed right, this anticloud gameplay can be enjoyable. However, since the map is supposed to be no-b, the only reliable spot for you to make a base is at the bottom left ground. There aren’t any other good building options for players, making this concept unbalanced and practically monosolution. Dernière modification le 1541167140000 |
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Cheeeeeckpoint! November 2018: Miroslavchik#0000: @7518538 - This is essentially identical to an existing map in rotation: @6491956 |
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@7536126 @7536129 @7536130 (totally 2 maps pls don't ignore) |
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@7397747 @7499524 Dernière modification le 1543751820000 |
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High Difficulty Maps (6-10): None Accepted Rejected: Plubio#0095: @7524529 - The stabilization/building gameplay that this design has to offer is interesting, but it’s not inherently a novel idea. Additionally, some players may find the wind too frustrating to deal with. Plubio#0095: @7524977 - The map’s design is built in a way that makes it excessively frustrating to solve. The gameplay is hardly original as well, making this undesired for rotation. Jackyyip#0000: @7499524 - The concept is very intriguing and offers lots of space for you to innovate, but there exists an exceedingly easy solution that completely unbalances the gameplay. As a result, this nullifies any incentive for anyone to explore more building options. Low Difficulty Maps (1-5): None Accepted Rejected: Jackyyip#0000: @7513978 - The map design is aesthetically unpleasant and the gameplay doesn’t have anything interesting to offer. The layout needs to be vastly improved for this concept to work. |
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@7375917 |
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[Modéré par Pandoraa, raison : removed] Dernière modification le 1544042880000 |
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Checkpoint! December 2018: Riox#1689: @7536130 - Original post from this was submitted in exceeds the 2-map submission limit. Jackyyip#0000: @7499524 - This edit since the map's rejection is insufficient. The unbalanced gameplay issue has not been fixed -- please see a team member for more information. |
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@7397747 @7552379 Dernière modification le 1546583280000 |
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@7287818 |
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[Modéré par Daisy, raison : Map submissions, only.] |
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@7556550 @7512702 Dernière modification le 1546266000000 |
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High Difficulty Maps (6-10): Accepted: Riox#1689: @7536129 - Difficulty 7 Rejected: Jackyyip#0000: @7397747 - This map has an entertaining and very novel concept, but the shaman’s cage feels too one-sided and the gameplay could use a bit more depth. In response, we have devised an example code for improvement: @374235. We cannot add this new version of the map to #spiritual at this time since it’s been altered too much from the original in the same review. However, we encourage the mapmaker to resubmit the map, whether it’s by using our fix or his own. Low Difficulty Maps (1-5): Accepted: Stefanmocarz#0000: @7375917 - Difficulty 3 Rejected: Riox#1689: @7536126 - Not only is this map too similar to an existing map in rotation (@476149), but the gameplay doesn’t have much that is exciting to offer. Also, the cobweb does not make for a suitable mouse spawn. Dernière modification le 1546537560000 |
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@7558318 |
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Checkpoint thereeee! January 2019: Stefanmocarz#0000: @7512702 -This map has undergone insufficient improvements to its design and gameplay since it was last rejected. Dernière modification le 1546777200000 |
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@7253125 @7559822 Dernière modification le 1546975020000 |
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@6970905 (Add No-B) Report: @205448 - Broken No-B Dernière modification le 1547970360000 |