![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
![]() ![]() « Sénateur » 1406364840000
| 0 | ||
@5198030 |
![]() ![]() « Citoyen » 1406389680000
| 0 | ||
map 5 - @886949 -regards |
![]() ![]() « Citoyen » 1406410020000
| 0 | ||
@5279190 |
![]() ![]() « Citoyen » 1406415960000
| 0 | ||
@5279346 @5279408 @5279448 @5279488 |
![]() ![]() « Citoyen » 1406417460000
| 0 | ||
@5279313 @5279529 |
0 | ||
@5277148 @5278587 @5278310 Sorry if I don't speak english very well ^^: For the next maps, there is an indicator at the top of the map that prevents 3s to advance the dispawns of the grounds [FR]Pour les cartes qui suivent ce message, il y a un indicateur tout en haut de la carte qui prévient 3s à l'avance la disparition des sols @5270089 @5263207 |
![]() « Citoyen » 1406456580000
| 0 | ||
@5280600 @4991525 @5026016 Dernière modification le 1406458920000 |
![]() « Consul » 1406466960000
| 0 | ||
Left as is: @5258752 - Neonstrayzer - Looks nice but a pain for the shaman to move around in. Mice can camp on the outer sides of the squares and the alignment is poor. @2746322 - Benbirkralm - There are still bumps on the outside of the shaman spawn, you can spawn things inside the circle and they get stuck at the top. It's still quite a hectic map. @2746280 - Benbirkralm - The only thing stopping me from calling this generic is the invisible water. Besides that it's really nothing new or interesting. @4924665 - Smgn - Quite simple looking and I dislike how you've placed the water as mice don't have enough time to recover after jumping in it to avoid cannons, making the map too easy for the shaman. @5259355 - Smgn - I don't see the point of only having two of the rotating grounds transparent. You can place objects on them and cannoning them jolts the whole thing which can kill all the mice on it. @5259480 - Smgn - Despawning grounds are always fun but I think this is a step back from your other despawning map. The gameplay is boring due to the mice not having many places to run to and the map ends up looking pretty generic in the end. @5262704 - Smgn - I like the layout but the style is pretty generic and with everything being transparent the shaman will have a hard time killing mice and will need to be quite a good aimer. The alignment on the top left transparent circle is off by 1. @5266503 - Smgn - The map doesn't really have anything going for it. Why do grounds fall at the start? It just makes it look like the map is glitching out. @5259437 - Galavans - Messy and random. @4540270 - Sandstormman - The grounds give the impression that they're all transparent but only some are. The style and design aren't original. The unnoticeable trampolines aren't aligned. @5187649 - Thewtfjason - A prespawned cannon can kill everyone. With the spawn being small eventually everyone will be knocked down/jump down and then because of the slope they're easily killed. Especially with hotkeys. With 25+ mice in a room jumping on the free-rotating block they could stop it and make it useless. @5174143 - Thewtfjason - Waay too much water that looks randomly placed and messy. @4930690 - Thewtfjason - Too much death. @5260534 - Thewtfjason - Basically what I said about your other map similar to this. @1235423 - Sopermoe - Unsuitable @5211348 - Linkadodo - Too easy for the shaman. @5258710 - Adymices - Unsuitable @5260731 - Alllakazam - Generic @5260755 - Minerrrrrr - There are better maps with similar concepts. @2577901 - Nukualofa - A simple map but quite generic. Alignment is poor and there's nothing really interesting about the map. @4712524 - Nukualofa - I like the design but then it is quite bland. The grounds underneath aren't properly placed and people may fall off on the edges. @5261867 - Spikyo - When the shaman spawns a cannon into the spinning grounds they spin like crazy. It's fun but mass death :') @2946963 - Jfrl - The map is quite plain and circle bouncy grounds are a pain for the shaman to use. They aren't very bouncy which minimalises hecticity but also the effectiveness. Overall the map is pretty uninteresting. @4259498 - Uskil - The concept is nice but the grounds you've used are slightly unappealing and the mice have too much freedom bouncing in and out of the water. Maybe try to find a way to stop that? @4297301 - Elhectordm - Generic and looks a bit random. @4213067 - Elhectordm - Nothing really interesting. @4088007 - Elhectordm - Generic and slopes make it too easy for the shaman. @5225416 - Elhectordm - Grounds look randomly placed. Generic. @5260192 - Diezone - Generic. @5260960 - Diezone - Sand is not very attractive and the concept is basic and boring. Imagine 25 mice trying to jump on the free-rotating thing in the middle. Mass death. @5260123 - Diezone - Generic map and bad placement of tokens. @5264035 - Diezone - The grounds give no indication that they're going to despawn apart from being the exact same colour code as Smgn's recent despawn map perm... Just remember that once tokens are used they can' t be used again. @5263762 - Diezone - Basically what I said before about tokens and I don't see the point of the water. The ground inside the water only rarely gets hit by mice from the bottom so it's kind of useless and the colour choice isn't very appealing. @5264705 - Xxwodsxx - The gameplay is really boring and design is generic. @5264758 - Xxwodsxx - Improved but still lacking in the gameplay department. Mice have too much freedom and can avoid attacks easily. @5265602 - Purcha - Grounds aren't transparent but give the impression they are. Alignment is off. Pretty basic. @5266752 - Raaazvan - unsuitable @5266975 - Tatlifarrem - There are maps with similar concepts but better structure. Poor art and alignment. Messy placement. @5267206 - Xcoloredlife - 1 ground. Generic. @5267511 - Contatiooon - Generic. @5268679 - Luckerfalse - Would look slightly better if it were centred in the middle of the screen but it's pretty basic and the alignment is off in some areas. @2723249 - Thegbc - Generic and slopes make it too easy for the shaman. @4715811 - Thegbc - Too much water. The ice grounds at the top are a pain for the shaman if someone gets to them as mice can camp on them. The shaman can also prespawn a cannon and kill everyone at the start. @4717317 - Thegbc - Honestly doesn't really look like a survivor map with the choco. The gameplay feels a bit boring with the shaman focusing on stopping mice from getting to the top rather than killing them. @5258343 - Thegbc - Too much water. Gives the mice a lot of space to avoid cannons. @5266857 - Shootur - Poor alignment and dimensions. Confusing. @5270094 - Shootur - Generic. @3605084 - Jertri - Very chaotic. Spawn a plank on one of the bottom trampolines and kill everyone on that side. @4771139 - Zzmacth - Poor alignment and the colours are off-putting. The trampoline sides are only useful to kill people on the top. @5265830 - Gatituproxd - Unsuitable @5271710 - Thzinhhoooo - Looks random and alignment is off. @5272483 - Symathor - The design is slightly confusing and the alignment is bad. The clouds are useless. Too easy for mice to survive with the long ground at the bottom. @2821600 - Raincrowme - Really bulky and It'll take a skilled mouse to get to the top grounds where the shaman spawns. Gameplay is boring for the mice and too easy for the shaman. @5272782 - Gohoq - Spam cannons ad everyone's dead on those slopes. @5272813 - Gohoq - A generic wait-to-die map. Too chaotic and the trampolines aren't very appealing. @5272826 - Gohoq - Generic. @5272840 - Gohoq - Generic. The shaman will have a hard time killing mice, even if they're a good aimer. If a mouse rides a cannon and goes upwards, the shaman has to go up making it quite annoying for them. @5272855 - Gohoq - This map does not work well at all. @865353 - Iandme - Generic. Mice can camp on the sloped ice at the bottom. @883570 - Iandme - Same as above @886781 - Iandme - Interesting design but not in a good way. The shaman doesn't have much control in that box and it's super easy for mice to camp on the top of it. @886932 - Iandme - I don't see the point of the transparent ground on the sides It's too easy for mice to survive by using them as a safety net if they managed to get hit by a cannon. The map is quite boring and plain-looking with all the ice. @5132999 - Mattninety - Generic. @5252159 - Mattninety - Generic. Poor use of grounds. @5260409 - Mattninety - Huge column of water allows mice to fly up into the air avoiding anything making it too easy for them. Concept doesn't work too well. @5275386 - Deepsonic - Generic. @5275452 - Deepsonic - Generic. @5237431 - Elyolucas - Don't see the point of giving the shaman cheese, if you're cannoned into the slopes you can't recover and are 100% dead. @5272750 - Cemoscuk - Slightly crowded and the trampolines are too chaotic. A cannon I summoned hit 8 different parts before falling. Easy win for the shaman. @5272689 - Cemoscuk - You can bounce on the bottom right trampoline and the map would be too chaotic if it functioned normally. @5199877 - Cemoscuk - You already submitted this. @4889605 - Cemoscuk - And this. @4890309 - Cemoscuk - And this. @5275922 - Tommycks - Unsuitable @5198030 - Gamesoner - There are already a couple maps with similar concepts. @886949 - Iandme - The map is visually unappealing and the gameplay is really boring. You just have to sit there and hope to ride a cannon onto the transparent grounds. @5279190 - Cheeseyrex - Generic. @5279346 - Blackpaz - Generic @5279408 - Blackpaz - Generic. Bad alignment. @5279448 - Blackpaz - Generic. @5279488 - Blackpaz - Generic. @5279313 - Lukeisgreat - Generic. @5279529 - Lukeisgreat - Unsuitable @5277148 - Zzapp - Generic. @5278587 - Zzapp - I like the design but It's too easy to kill people using the tokens. @5278310 - Zzapp - Pretty basic map. Nothing really interesting or appealing. @5263207 - Zzapp - I don't think this one looks as nice as the other and you basically end up with the same map at the end. @5280600 - Defilantegod - The trampoline doesn't work well and i don't see the point of the clouds at the bottom. The map looks pretty bland. @4991525 - Defilantegod - The gameplay is quite boring for both the shaman and the mice. The water at the bottom is useless because you die if you fall in it anyway. @5026016 - Defilantegod - Too confusing. Will be discussed: @2685877 - Thegbc - Lol. I like it! The only thing I see happening is the shaman spawning off screen if they can see up there and hitting people unaware. I'll put it up for discussion. @5270089 - Zzapp - I like how the grounds at the top give you an indication as to which grounds are going to despawnand how they give you a small amount of time to react. The only problem I see is that the indicators are quite small and so lowering them about 5 pixels or so might be good! The colours might be a bit too much for some players too. I'll put it up for duscussion. Ignored: Dernière modification le 1406480580000 |
0 | ||
@5234607 |
0 | ||
@5281726 @5283869 @5289101 @5292146 @5295356 Dernière modification le 1406830500000 |
0 | ||
@5281483 |
![]() ![]() « Citoyen » 1406482080000
| 0 | ||
@886781 - map#1 @1652914 - map #2 @1514078 - map #3 (UPDATED SO NO MORE OF THAT "you already submitted this") -regards Dernière modification le 1406482440000 |
![]() « Citoyen » 1406484840000
| 0 | ||
@5282032 ama kabile evi kodu olarak yaptım |
0 | ||
@4771139 |
0 | ||
@4259498 |
![]() ![]() « Citoyen » 1406502360000
| 0 | ||
@5283031 This map idea is based on the gumpy shamans house, the survivors must avoid being killed by the shaman, who is very protective of his house ^.^ hope you publish enjoy! Some things about this map: wind is - 0.5 There are some trees and grass that are in the foreground to make the story of the map more real. :) Thanks! PREVIEW!!!: http://prntscr.com/46zdel |
![]() ![]() « Citoyen » 1406526360000
| 0 | ||
@5283667 @5283653 @5283678 @5287991 Dernière modification le 1406646360000 |
![]() « Citoyen » 1406540100000
| 0 | ||
Finally... a review that actually reviewed EVERYTHING, and said why my maps were bad... Will work on it @mapcrew, ty |
![]() ![]() « Citoyen » 1406545500000
| 0 | ||
@2874605 @3913764 @3908009 @5293472 Double Spawn @3908009 Dernière modification le 1406830260000 |
![]() ![]() « Citoyen » 1406549340000
| 0 | ||
@5284293 |