Map Editor Q&A |
Angelgps « Citoyen » 1455158040000
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Thanks for the info! If I've already drawn the viprin and their not all in foreground? How do you change it into foreground? Is there a website for it? And how long approx does it take to put grounds? ~Angel |
Silverraven « Citoyen » 1455179400000
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angelgps a dit : If you still have your coding for viprins, go back to viprins and select the grounds that you want to change to foreground and click "background" (found in "selected elements", once you click it, the word should change from background to foreground) Not sure if there's an exact coding for foreground/background in xml so that you won't have to go back to viprins ^^" I'm also still learning, just sharing what I know. As for the time it takes for grounds, that's hard to say, it depends on how many grounds you plan to place and how good you are at guessing the spot of the artwork Dernière modification le 1455179460000 |
Winterflurry « Citoyen » 1455412920000
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xsilverraven a dit : thank you how can you upload your art as a map? (Do we have to use Virpins?) |
Silverraven « Citoyen » 1455424920000
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winterflurry a dit : Once your viprin art is done, you get the XML code from viprin's (save/load >> generate xml ) and then paste that into the map editor. Add any grounds or other stuff to that in map editor (the art won't show in preview so you'd have to click validate in order to see it, must have at least one ground though I believe). Then you can export and voila! :3 |
Winterflurry « Citoyen » 1455494280000
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No i meant without drawing on Virprin. Is there anyway to submit your own art (what you drew on a different program) as a map? |
Wallks « Citoyen » 1455500760000
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winterflurry a dit : No. The only way to "draw" in a map is using color joints, which is what Viprin does. What you can do is upload your art on Viprin editor, then draw over it and paste it into the Map Editor (tedious I know). But you can't just slap the original picture onto the Map Editor. |
Tigropod « Citoyen » 1456083300000
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Can someone remind me the XML code used to hide all the nails located on the map? I remember it was something like NS="1" right between <C><P /><Z><S><S. |
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Nah. That's <C><P mc="" /><Z><S><S |
Tigropod « Citoyen » 1456087740000
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Sekui a dit : Ow. Thanks. |
Antonio « Sénateur » 1456106640000
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Is there a thread that provides cool XML codes to help make maps awesome??? |
Andrelionte « Citoyen » 1456232100000
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Hello, how to make accelerating platform? |
Antonio « Sénateur » 1456267320000
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cheesezwheel a dit : |
Angelgps « Citoyen » 1456272660000
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Eh, ello. I'm making a Hunger Games And Divergent Map.. (Making 2 Hunger Games, 1 Divergent.. We'll see). Which one should i do it off? |
Fazlims 1456307460000
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[Modéré par Dracoleaf, raison : Not a question or an answer.] |
Antonio « Sénateur » 1456418580000
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Cheesezwheel a dit : L |
Silverraven « Citoyen » 1456420260000
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Cheesezwheel a dit : Maybe these threads: Ground appearance/disappearance Mechanisms MapEditor Stuff You can also find guides on youtube if you're looking for something specific |
Lunarianuba « Citoyen » 1456439100000
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Heyo, im searching for a way to get sham items with a really high rotation (cannons), after messing around with boosters I didnt get a statisfying result, so does anyone here knows how to do this? Edit: Basicly I need to create a fast rotating ground or something that makes cannons rotate fast. Dernière modification le 1456441380000 |
Reshman « Consul » 1456446000000
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lunarianuba a dit : Attach cannons to dynamic grounds and have the dynamic grounds spin really fast using the revolute joint. That's how I'd go about it if that's what you meant. http://atelier801.com/topic?f=6&t=203441&p=1 <<<< For info about revolute joint |
Lunarianuba « Citoyen » 1456512420000
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Yes, that helped me, thanks! |
Superyacine « Censeur » 1456591080000
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How do you spawn mice with cheese and without cheese in mapeditor? |