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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Hayabusa
« Citoyen »
1447170720000
    • Hayabusa#5943
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#4421
  0
@6344565
Aegismash
« Censeur »
1447176120000
    • Aegismash#2602
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#4422
  0
@6337497

Two observations:
• The shaman doesn't necessarily have to CONSTRUCT, only to modify the stuff that's already in the map, the hole is over the top box (I couldn't unhide).
• After 1:20 min has been passed, the map changes and the alternative hole (showed to the left map) becomes avaliable. Both cheese and alternative hole can be accessed by pushing the moving sand grounds.

Dernière modification le 1447343340000
Wangan
« Censeur »
1447332300000
    • Wangan#0095
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    • Tribu
#4423
  0
@438905
Amrtast
« Censeur »
1447332540000
    • Amrtast#0000
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#4424
  0
@6027476
Luffy
« Citoyen »
1447333620000
    • Luffy#1694
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#4425
  0
@6346995
Lil_patus
« Citoyen »
1447358580000
    • Lil_patus#9324
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    • Tribu
#4426
  0
@6347843
Mapcrew
« Consul »
1447360680000
    • Mapcrew#0020
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#4427
  0
Left as is:
@6331594 - Superyacine - There doesn't seem to be any way to efficiently complete the map other than bypassing all the ice grounds by the top, making all the other paths (mainly the ones at the bottom) irrelevant. Misalignment is also an issue in this map.
@4992125 - Aanguson - Pretty generic slanted ground concept. It wouldn't add anything new to the rotation.
@4798626 - Reppam - It doesn't feel any different from any wind map buildathon. Also, the upper right cloud ground is a hassle to deal with. You should use cloud grounds efficiently so that they are a help for the shaman, not something more to deal with, especially in wind conditions.
@6332182 - Joeprooxxdd - Generic wind map
@6332739 - Winamice - The cloud and water grounds have no use at all. You can build under the cloud ground and mice will simply have to jump over the ice ground, which is the exact same thing as if it had not been there.The water ground barely affects the gameplay since, when you take the cheese, you will instantly sink to fall on the shaman's build from which you just arrived.
@6333969 - Prooszzinho - Not suitable for P4.
@6333987 - Peterbope - The gameplay is only consisted of firing two, maybe three cannons, other than that, it's all WJ.
@6334533 - Floopze - A bridge, a ramp and WJ. Nothing very interesting, really.
@3538872 - Theboosst - That is way too much of a one-way buildathon for P4. Barely any shaman would succeed it in time.
@6313354 - Joseventus - The whole right part can be completed with a single plank, other than that, it's pretty much dealing with an horizontal cloud ground to reach cheese near death zone, something most shamans have difficulties with. Nothing really interesting.
@3709117 - Sarkazm - Dynamic grounds don't change the gameplay much.
@6336064 - Suwns - Not a P4 map.
@6326116 - Avgsisten - It's only a generic long bridge map, nothing interesting.
@6331151 - Lactomouse - Water grounds don't have much of an use in this map, other than that, it's pretty much a generic buildathon.
@6336522 - Samyyyg - Really generic.
@6336624 - Eljortdn - Open high-gravity shaman maps are too hard for rotation.
@6336689 - Jerrybc - I only see narrow paths. It could be fun for advanced shamans, but would be way too hard for most of them.
@5925445 - Triboxxl - No stable way to build with all these grounds that only collide with shaman objects. Too hard for P4.
@6339364 - Irzahsan - Way too confusing for rotation. Clouds in water grounds are hard to notice and it's even harder to realise they are dynamic negative mass grounds, adding to that, anticlouds, not suitable at all for rotation.
@6338091 - Renaxan - The mechanism could simply have been lowered grass grounds and the map would have been practically the same. It would have been good if the gameplay around it was used differently, but at its current state, the map is just a boring shaman map with two buttons to press on when mice are gathered.
@6340578 - Natrats - A neat idea in a terrible environnement. It its current state, the map simply looks like a buildathon, with three dynamic grounds to deal with.
@6333487 - Arnaldovito - Generic concept with cloud grounds added.
@6328943 - Tdpnice - The treadmill doesn't have any use.
@4744372 - Szamankakox - Not a P4 map.
@6341596 - Huwi - Generic portal map. Also, ice grounds aren't stable enough, which is pretty annoying when you're the shaman.
@6215997 - +Mistersacri - You forgot to remove collision with shaman objects of one of the dynamic grounds. I don't think that kind of map is suitable for P4, the map has to be a shaman map, not a map where the shaman only has a couple of planks to place, and a mechanism does the rest. One last thing, water grounds are really hard to see on that blue background, maybe you should change it.
@5603400 - Mudogrilo - One/two plank solution and WJ, too easy for rotation.
@6316724 - Zlfareciwxl - There are already similar maps in rotation.
@6343425 - Gusfromcc - Try not to superimpose cloud grounds with other grounds that collide with mice since, intuitively, shamans use cloud grounds to help with their build. Clouds should mostly be there to help the shaman, not to ruin their build.
@6344565 - Elektrozzzzz - Not a P4 map.
@6337497 - Doublame - Confusing and uninteresting gameplay.
@6027476 - Amrtast - Not a P4 map.
@6347843 - Alfikamanda - Not a P4 map.


P1'ed:
None


Will be discussed:
@438905 - Wangan -


Ignored:
@6316558 - Csonewforyou - Posted more than 1 map (same post)
@6336803 - Csonewforyou - Posted more than 1 map (same post)
@5971752 - Tanzstafe - Posted more than 1 map (same post)
@3318599 - Tanzstafe - Posted more than 1 map (same post)
@5084743 - Maxienfool - Posted more than 1 map (same post)
@6248965 - Maxienfool - Posted more than 1 map (same post)
@6333871 - Haybolinhaaf - Posted more than 1 map (same post)
@6329007 - Picapauui - Posted more than 1 map (same post)
@6250262 - Picapauui - Posted more than 1 map (same post)
@6346995 - Haybolinhaaf - Posted more than 1 map (same post)

Dernière modification le 1447365480000
Reppam
« Censeur »
1447367220000
    • Reppam#0000
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    • Tribu
#4428
  0
@4798626 - Edited
*the map don't have wind!*

Dernière modification le 1447369500000
Nadanando
« Citoyen »
1447368420000
    • Nadanando#0010
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#4429
  0
@6277485

Dernière modification le 1448161560000
Cyclone
« Citoyen »
1447372200000
    • Cyclone#3550
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#4430
  0
@6158729
Ninguem
« Consul »
1447381260000
    • Ninguem#0095
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#4431
  0
@445166
Flupyflyp2
« Citoyen »
1447424340000
    • Flupyflyp2#0000
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#4432
  0
@6348650

Dernière modification le 1447425060000
+Mistersacri
« Censeur »
1447439640000
    • +Mistersacri#0000
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#4433
  0
removed

Dernière modification le 1448077320000
Cfmapas
« Citoyen »
1447449180000
    • Cfmapas#0000
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#4434
  0
@6063684
Nadanando
« Citoyen »
1447454940000
    • Nadanando#0010
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    • Tribu
#4435
  0
removido

Dernière modification le 1447641840000
Aegismash
« Censeur »
1447459620000
    • Aegismash#2602
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#4436
  0
@6349803

Tip: If you put a big box (preferibly invisible) with a green anchor in the side of the black clouds, a funny glitch will occur, leaving they walk directly to the cheese, however it can become deadly as the black cloud push mice over the screen. If you use utility, you may notice that the "Help button" is hiding the hole, so, look carefully.

Dernière modification le 1447459860000
Rareboi
« Citoyen »
1447464000000
    • Rareboi#5046
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#4437
  0
@6313354
Viniciusdara
« Consul »
1447464480000
    • Viniciusdara#0000
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    • Tribu
#4438
  0
@5402383
http://i.imgur.com/N5Zq7Dj.png
Moldify
« Citoyen »
1447467900000
    • Moldify#0000
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    • Tribu
#4439
  0
@6202841
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