Map Editor Q&A |
Goondad « Citoyen » 1456601760000
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Superyacine a dit : Uhh, add a cheese to the spawn? |
Purplehawt « Citoyen » 1456602840000
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+goondad a dit : "without cheese in mapeditor" nab goonie. There was an old trick, adding the cheese at 0,0 x,y so everyone will get cheese at the start ... it's kinda impossible in other ways. |
Hybinkunduz « Citoyen » 1456603440000
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Sydoline a dit : However, mice are invisible when you press these keys. There's a thread about this bug. |
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I'm not sure that's what he wants. Superyacine, you mean: Add some mices while creating the map to test some features/gameplay thingy? If yes, press "M" to spawn a mouse whithout cheese and "Shift + M" to spawn with cheese. You can spawn tens of mice. I'm not sure if it still works, I heard some time ago that nobody can see the mices anymore. zzz Maybe it's a bug or Tig has removed it. Hybinkunduz already answered it, haven't seen Dernière modification le 1456604280000 |
Meyerhofu « Citoyen » 1456611900000
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I want to make dolls like this map, @3173473. How can we make dolls with other images? Can you tell me? |
Hybinkunduz « Citoyen » 1456612800000
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meyerhof a dit : It's made using Viprin's Drawing Editor, so you need to draw a picture of a mouse on there and export it to TFM's map editor. |
Meyerhofu « Citoyen » 1456613100000
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Thanks. I thought there are some other ways... but I'll try. |
Jittercritter « Censeur » 1456791360000
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Lucycat a dit : Since mine was skimmed over. Trying to make a mech map. :v |
Inthebin « Citoyen » 1456794360000
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Moving grounds = One JR joint (A), one JD joint (B), and one JP joint (C), A: M2 will be the coordinate that M1 will spin around. B: This is the joint that translate rotational movement into linear movement. C: M1 or M2 will be the platform itself that is moving. You are to position the grounds as A, B, and C relative to how you want the platform to move. If you want the platform to move on the X axis, all grounds will share the same Y axis. If you want the platform to move on the Y axis, all grounds will share the same X axis. Make sure to maximize mass on ground A for a stable platform. To make dynamic grounds non-delete-able by shaman skills, use a rectangle ground and color it something you can see easily in the XML. Turn it from o="xxxxxx" to o="" and this will make it invisible, non-anchorable, and not able to be deleted by shaman skills. |
Peanut_butter « Consul » 1457452680000
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I have a very difficult problem here. I don't even know if anyone can answer this, but I'll ask it anyway. So I am in the map editor trying to make a new map out old event maps. I somehow figured out how to put pictures inside maps. I didn't even have a problem with putting all the pictures in and placing them on the right place. See? I succesfully put everything where I want it to be! But when I open up the testing stuff (I added invisible grounds so I can stay on the rainbow, but the problem is not because of the grounds) this is what happens: Only 2 pictures show up of the 5! :( If anyone knows how to solve this, and kind enough to tell me here, I'd appreciate it very much! I want it to be done by sunday, so fast answers appreciated. I even added an XML code to this message, so you can maybe see the problem for yourselves and figure it out. Thank you for the answer in advance! (I asked Transformice on twitter, but they don't know the solution :/ I hope that someone here knows ^.^) <C><P H="800" D="x_transformice/x_evt/x_evt_04/cwlb1bml/arc%20en%20ciel%20petit.png,100,700,x_transformice/x_evt/x_evt_04/cwlb1bml/nuage3.png,-100,750,x_transformice/x_evt/x_evt_04/cwlb1bml/nuage33.png,600,750,x_transformice/x_evt/x_evt_07/olrnfldl/socle.png,265,500,x_transformice/x_evt/x_evt_07/olrnfldl/grande%20roue.png,238,350" /><Z><S><S X="267" L="92" Y="735" H="29" P="0,0,0.3,0.2,160,0,0,0" T="14" /><S X="381" L="161" Y="719" H="27" P="0,0,0.3,0.2,0,0,0,0" T="14" /><S X="497" L="92" Y="733" H="29" P="0,0,0.3,0.2,200,0,0,0" T="14" /><S X="572" L="81" Y="766" H="26" P="0,0,0.3,0.2,30,0,0,0" T="14" /><S X="204" L="81" Y="762" H="26" P="0,0,0.3,0.2,150,0,0,0" T="14" /><S X="100" L="198" Y="804" H="87" P="0,0,0.3,0.2,0,0,0,0" T="14" /><S X="714" L="211" Y="805" H="99" P="0,0,0.3,0.2,0,0,0,0" T="14" /></S><D /><O /></Z></C> |
Rectop « Citoyen » 1457475300000
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@Maty: You need to use ; and not , between different images. Correct XML a dit : Dernière modification le 1457475420000 |
Peanut_butter « Consul » 1457533860000
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Rectop a dit : Thank you kindly sir! You really helped me :) Now I completed my map, but I can't save it as a tribehouse nor as a normal map. Is this a bug or something? The code just doesn't pops up, and when I go /lsmap it's not there... Dernière modification le 1457539980000 |
Lunarianuba « Citoyen » 1457779620000
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So I have another problem now: I want grounds to come up after a certain time (using the JP for that and it works fine). The problem is I cant time when the grounds start moving. With grounds collision I can block the grounds with an infinite mass ground which disappears after some time, but that doesnt work when the grounds dont collide with other grounds. So is there any way to time when the grounds will start moving? |
Jittercritter « Censeur » 1457880660000
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I'm using Viprin's drawing editor, but I have no idea of how to add art to a map so it's in the right place according to the grounds. |
Superyacine « Censeur » 1457977140000
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Is there an XML help blog NOT vids to help people who have no idea what it is and covers every aspect? |
Mousechris « Censeur » 1458095700000
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Superyacine a dit : honestly if you're looking for XML help with a blog like format, just go around looking in different threads of the forum, there should be about 1 for every topic in the map editor, and if there isn't feel free to ask here, if it's something you want to keep more private for reasons that you don't want others stealing your ideas, PM me the issue here. |
Angelgps « Citoyen » 1458280980000
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Question!: How do you make planks diagonal without making it fall. I'm using a Mac So i can't scroll up and down (I can with the track-pad but it doesn't work). Is there a way for Mac users? Without typing in a code ;-; Thankyou! |
Mousechris « Censeur » 1458283380000
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angelgps a dit : Step one: Click Select Step two: Click on an object (your plank) Step three: Manually change the rotation simply using your keyboard by clicking on the rotation and changing it. profit |
Angelgps « Citoyen » 1458288060000
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Thanks! But how do i do Grounds... Edit: I found out. Just click Dynamic Ground Change the Rotation. Then click Dynamic Ground again. (To not make it Dynamic Ground). Hehe :3 Dernière modification le 1458288660000 |
Elrotcehel « Citoyen » 1458484680000
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How I can extract the XML code of a map of the event? |