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![]() ![]() « Citoyen » 1458514260000
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Elrotcehel a dit : You can't. There is a possibility to add images to your maps though, only images from the Transformice servers, so if you'd like to try it out sometimes, on this webpage you can find all images, new event images will be there in a few days: http://outil.derpolino.shost.ca/imagetfm/ |
![]() « Citoyen » 1458522060000
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But how do these people to make an exact copy of the map ? https://github.com/miscpodoko/Transformice-event-maps/ |
![]() ![]() « Citoyen » 1458528180000
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I am just wondering, how do you see how many votes your map has without putting the code into the map editor. Because when I put a map into the map editor and see the vote count for the first time, it no longer gets any votes afterward. |
![]() ![]() « Citoyen » 1458535800000
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ginger1101 a dit : You can use /lsmap command to check them |
![]() ![]() « Citoyen » 1458541080000
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Or you use /info @code. |
![]() ![]() « Citoyen » 1458596220000
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I'm not quite sure how to word this, but I'll try. I'm trying to create a map which has several "event backgrounds/objects". I used to be able to make them work just fine in the past, but now it won't. When I try inserting one background item image (whatever you call them) it works just fine. However, if I add a second or third one then the others will disappear. To get detailed, if I put in an image object which is set to go in the foreground, and then input another foreground image object, the first won't show up. If one is background and another is foreground, then it works just fine. However, I don't want it like that in my map. Sorry for the rambling. If anyone knows what I'm talking about, help would be very much appreciated. Dernière modification le 1458596280000 |
![]() ![]() « Citoyen » 1458631920000
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Elrotcehel a dit : I've tested some maps and some aren't fully working, so I doubt it's an extraction from the true event map. There is a tutorial how to place event maps into Map Editor: [Tutorial] Event Backgrounds in the Editor. Cloudheartz a dit : I believe this is because you're using either comma's to separate, instead of ;. Another reason is the layer, the last image is the one most on the background. If both doesn't work, you can always send someone the XML to have it checked. |
![]() ![]() « Citoyen » 1458646680000
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I want to make "viprin's map editor's grounds" timed despawnable. I learned how to make timed despawn ground here and I also know how to use Viprin's map editor. Could you tell me how to do that if it's possible? |
![]() « Citoyen » 1458647340000
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Phatnom a dit : These are real event maps xml. I don't know the method to extract them, but there is one. It's normal that they aren't fully working since some of them are too big, have too much grounds, use parameters that the editor doesn't support or anything else. Event maps are not made to work in map editor. Dernière modification le 1470173760000 |
![]() ![]() « Citoyen » 1458650340000
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A friend of mine solved the problem. ty for your consideration. |
![]() ![]() « Citoyen » 1458810540000
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yO im trying to make a map with a rotating thing in the middle and the motors move too slow, how do i make them move faster? |
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Take note of the anchor's x or y value and then Ctrl + F its X or Y value (Make sure that this value is unique). After the <O><O paste Mp="Infinity" and Mv="-#" if you want to to spin clockwise or Mv="#" if you want it to spin counterclockwise. Replace the # with the speed you want it to be. -0.4 and 0.4 are the standard anchor speeds so if you want to make the anchor spin faster then the speed value will have to be >l0.4l. For example, this anchor's x-value is 354 so I just ctrl + f 354 and then then enter it's Mp and Mv values after the <O><O a dit : Since it has a speed of -5 it spins pretty fast in a clockwise direction Dernière modification le 1458873720000 |
![]() ![]() « Citoyen » 1458875820000
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I apologize if there's a thread somewhere that addresses this, but the search function doesn't really seem to be working for me. I was messing around and discovered that putting G="" and leaving the wind and gravity section blank in the <P/> tag of the xml causes the mice to spawn above the map (directly overhead where the placed mice spawn was) and not be able to move. Any object that was spawned either by the shaman on the map, or placed in map editor, would do the same. And thanks to the m function to spawn mice to test the map I could tell that it wasnt just the shaman that was being spawned there. BASICALLY my question is if it could be useful at all, or just a glitch?? Dernière modification le 1459482540000 |
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I never known here this glitch before, though I don't think that's really useful, that's just a thing similar to sending you at 0,0 coor. at start. |
![]() ![]() « Consul » 1459597200000
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Is there any XML compressor? |
![]() ![]() « Citoyen » 1459602900000
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Bugembo a dit : http://tfmapcanvas.atwebpages.com/compress/ |
![]() ![]() « Consul » 1459629720000
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mervynpeake a dit : thanks! About the D="[Image in here]" How to add two images or more and how to set the X & Y coordinates for an image ? |
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Rectop a dit : As you see from the XML above, the P tag must be like this: <P D="img,x,y;img,x,y;img,x,y" /> Dernière modification le 1459667700000 |
![]() ![]() « Consul » 1459704060000
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There is a map where the cheese is running away from you and stops in a hole and moves forwards and backwards repeatedly... Can someone explain it to me how they did that? :o I wanna do a map where objects are moving, but I don't know how to :( |
![]() ![]() « Citoyen » 1459721160000
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matyikawok a dit : Temple - @1933292 The map you're talking about is probably this one. It looks like the cheese is moving but it actually isn't, because the moving thing is a drawing of the cheese. It is connected to a ground in a hidden mechanism, that's how it moves in that direction. You can also get help from these threads: |