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Mousechris' Maps
Mousechris
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#441
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2nd Place - P10 + 400 shop cheese
@3571493 - Mousechris

First time winning a contest, first time getting a P10 \o/ Never felt so good to be number 2.
Rutabega
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#442
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holy butt dude how many maps do you have....


e: oh it says on CFM you have 363 ._.

holy butt again
Mousechris
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#443
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Rutabega a dit :
holy butt dude how many maps do you have....


e: oh it says on CFM you have 363 ._.

holy butt again

I have 366

Also finaly made my trophie case


http://i.imgur.com/tiICtBw.png?1
Current perms on top, old perms on bottom
Mousechris
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#444
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Topic-229196

IT'S FIXED! SOON I WILL MAKE A AMAZING MAP TO CELEBRATE! :D
Beachking
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#445
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Mousechris a dit :
I have 366

Also finaly made my trophie case


Current perms on top, old perms on bottom

Pro

[quite=Mousechris]Topic-229196

IT'S FIXED! SOON I WILL MAKE A AMAZING MAP TO CELEBRATE! :D[/quote]

Thanks yo meh :D
Mousechris
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#446
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narb you don't spell quote with a i, thats quite narby of you
Vildano
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#447
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Nice maps :D
Mousechris
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#448
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New Halo themed map @3693860 A Jackel, I will be giving this map to a friend of mine if it P5's
Mousechris
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#449
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Updated the OP to Version 1.72 and now it looks fancy

Also, would you people start commenting? I wanna here some opinions here.

Vildano a dit :
Nice maps :D

Forgot to quote, thanks.
Papero
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#450
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lol omo~

i have no comments :|
Ruoka
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#451
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Promised to take my time to comment your maps :p

Mousechris a dit :
Halo 4
P5

The art is very well done to me, and so is the teleporter. The gameplay isn't the best one though. Wj'ing the ice is pretty painful, especially on a laggy computer (like this one). And the gameplay is pretty much based on the ice.

Mousechris a dit :
Portal Pillers
P8

One of my favourite co-ops. Even with average shamans the portal co-operating seems to work pretty well. Building isn't painful, actually it's quite nice to build and hard to ruin. With two skillful shamans the portal gameplay is great.

Mousechris a dit :
Charizard
P5

Fine art, but gameplay is very poor. It's mostly based on the hand of the creature and is very painful. It's awful to climb the fingers, and even if you manage to do it well you're get stuck on the mouth and lose first.

Mousechris a dit :
The Giant Catapiller
P5

Beautiful art, though the dimensions are pretty awkward. Gameplay isn't the greatest but tolerable as the art is nice. Basing gameplay on those dynamic circles isn't too good idea to me.

Mousechris a dit :
Scorpian Scare
P5

Nice art with okayish gameplay, not too enjoyable to me. The mech makes playing pretty annoying, and gameplay is based on the mech.

Mousechris a dit :
Crockidile Magic
P5

Cute and nice art. Gameplay is quite good to me, though the dynamic stick kinda makes it a bit worse. If it wasn't dynamic the gameplay would be 20% cooler. I doesn't really add much imo.

Mousechris a dit :
Swing to Ting
P6

At first I didn't like this much but I'm finding the gameplay more enjoyable by time. Seems it keeps it's replay value or even gets more value. Easy for shaman to help the ones who can't complete it alone but nice skill based gameplay for more skilled mice.

Mousechris a dit :
Portals in Spaceeeee
P8

Pretty innovative new type of co-op/shaman map. I haven't seen the co-operating working too well though, it's pretty likely that the other shaman will build something stupid (though that's the problem with most co-ops anyway lol). Simple but nice to build, requires some thinking. I think this would probably work better as a single shaman map though, brain puzzles are not too great for co-op.

Great map maker in general, as you might have understood when I ask your help all the time :p and well organized thread, comfortable to read.
Mousechris
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#452
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Ruoka a dit :
and well organized thread, comfortable to read.

All in a days work.


http://i.imgur.com/8iJnOLv.png?1
Ruoka
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#453
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http://fc01.deviantart.net/fs70/i/2011/245/c/b/sonic_rainboom_by_episkopi-d48mbxg.png
Map related, it's under construction though @3725991
Mousechris
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#454
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Ruoka a dit :
Map related, it's under construction though @3725991

Call paper over to me that way I can make that shit dynamic
Ruoka
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#455
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I think she's working on it tomorrow. Asked me if I want her to make a RD map and requested a pic, so I sent that one.
Mousechris
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#456
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Ruoka a dit :
I think he's working on it tomorrow. Asked me if I want him to make a RD map and requested a pic, so I sent that one.

>he

you wonder why scenery is always afraid whenever i hit on her.

Anyway, she'l prolly come to me for help like always, I'll tell her how to make the limbs move
Papero
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#457
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Mousechris a dit :
>he

you wonder why scenery is always afraid whenever i hit on her.

Anyway, she'l prolly come to me for help like always, I'll tell her how to make the limbs move

no the limbs are not gonna move. @_@ it takes too much coding space to be fully dynamic i think.
Mousechris
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#458
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Paperonaruto a dit :
no the limbs are not gonna move. @_@ it takes too much coding space to be fully dynamic i think.

>takes to much coding space


HA HA HA HA HA HA HA! Gurl I am your teacher, you should learn from your tacher before assuming that stuff.

Also, ever wonder what all my higher perms look like as a robot? I do all the time lets find out.

Maps, UNITE!


http://i.imgur.com/FhXPBMc.png
Papero
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Mousechris a dit :
>takes to much coding space


HA HA HA HA HA HA HA! Gurl I am your teacher, you should learn from your tacher before assuming that stuff.

Also, ever wonder what all my higher perms look like as a robot? I do all the time lets find out.

Maps, UNITE!

you're diagram makes absolutely no sense to me -o-
Mousechris
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Paperonaruto a dit :
you're diagram makes absolutely no sense to me -o-

Your diamgram makes no since to me either young padawan, because I have no clue what diagram means.

Also, new map

@3731172


http://i.imgur.com/VMSWK9C.jpg
Luckystar: Konata

(yes I watch girly anime)
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