Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor |
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@6998300 |
Inzerty 1485540540000
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[Modéré par Sebaisseba] |
Zaptoliti « Citoyen » 1485545220000
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@6864590 |
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@7032786 edit shaman spawns one on top one on bottom |
Quinckas « Citoyen » 1485900900000
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@6883670 @6828888 Dernière modification le 1486149360000 |
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@7036027 |
Pratton « Citoyen » 1486052880000
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@7000056 @7000064 Dernière modification le 1486053240000 |
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Left as is: @1854090 - Aksale - The map will be too easy to survive for P10 and too hard for P24, mice on the bottom grounds will have very little chances to survive. I also don´t like the cramped space between the middle platforms. @1846347 - Aksale - The sides are unbalanced, mice on the right side of the map have less space to move. Overall it will be too easy for two shamans to kill mice, since there is not much space to move. @7013710 - Okpatinhos - The ground placement seems random, mice can easily get to the top right ground, which will be annoying for the shamans. Also there will be a lot of headsurf going on at the beginning, since there is only one ground mice can be on. @7021325 - Okpatinhos - There is no space for the mice to move, without cannonjumps they are stuck on the grounds they are at, which makes it easy for the shamans to trap them. Also shamans can use the tramp in the cage to easily kill mice on the bottom grounds. The tramp to move in the cage might be a pain for newer shamans, since they will have struggles to stay in the middle and not hitting the chocolate. @6825901 - Pjfsamora - Mice can´t go anywhere from their spawn, with 2 shamans it will be really easy to kill them before they can move. Also the ground placement seems really random. @6963160 - Pjfsamora - The map will be even too hard to survive for P10, with 2 shamans mice will not have any chance to survive. @7014254 - Viniciusdara - It´s just a worse copy of a map already in rotation, the springs don´t really add anything to the map and the closer deathzones at the sides will be a pain for mice. @6908230 - Krato - Mice don´t really have space to move on the map, once they get shot down it will be hard to get back up again, because the other grounds are blocking cannonjumps. While that it will be hard for the shamans to clear the 3 long grounds, unless they use boxes which easily kills mice in the space between the grounds. @7018189 - Krato - Mice don´t have any space to move, it will be easy for 2 shamans to clear the map without letting the mice spread too much. Also the water doesn´t add anything to the map. @7016318 - +Lindas - The missing symmetry on the right side seems weird. It will be easy for 2 shamans to kill everyone, since there is not much space to survive. I suggest to make the map symmetric and submit it for P10. @6998300 - V1n1returns - Doesn´t fit for survivor. @6864590 - Zaptoliti - The map looks good already, but it will be too hard to survive with 2 shamans and too easy with 1 only. Move the middle grounds closer to each other and let the mice spawn there. Also hug on the small shaman grounds might be a problem. @7032786 - Disneyseal - Please improve the quality of your map, right now there are a few problems making the gameplay not good. @6883670 - Quinzinhojr - The map is too unbalanced, with 2 shamans it will be really easy to kill the mice without letting them spread. Especially the bottom part will be a pain. While that it will be quite hard to kill mice at the top. @6828888 - Quinzinhojr - The gameplay doesn´t seem interesting for survivor. Also don´t use decorations and show that the cannons don´t collide with grounds by adding a background colored rectangle into them. @7036027 - Sa_Ne - Even for one shaman it will be easy to kill mice, with two shamans nobody will be able to survive. The unused space on the bottom is also quite disturbing. @7000056 - Pratton - It will be too easy for 2 shamans to not let the mice spread and shot them down to the bottom ground and finish them off there. With only one shaman it will be too hard probably. @7000064 - Pratton - It´s not more than 2 grounds, the springs don´t really add anything to the map. It won´t fit to neither P10 nor P24. Will be discussed: None Ignored: None Dernière modification le 1486217400000 |
Okpatinhos « Citoyen » 1486222860000
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@7039371 @7047244 @7059262 Dernière modification le 1487621640000 |
Zaptoliti « Citoyen » 1486227180000
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@6864590 |
Victorgabino « Citoyen » 1486230000000
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@6996966 @6996967 - double mice spawn Dernière modification le 1486345380000 |
Pratton « Citoyen » 1486236720000
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@7000033 @7000064 |
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@7032786 - edited heavily |
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@1590488 - P24 @1549855 - P24 Dernière modification le 1486694340000 |
Kratos « Citoyen » 1486585620000
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@7036748 @6975545 |
Tryhardracer « Citoyen » 1486705140000
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@6332986 |
Viptoto « Citoyen » 1486988160000
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@7050900 second mice spawn X="478" Y="100" second mice shaman X="200" Y="100" |
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Left as is: @7039371 - Okpatinhos - Even though there is nothing wrong with the map, it doesn´t offer anything different to other maps already in rotation. There are a lot P24 maps with only flat grounds already. @7047244 - Okpatinhos - The map looks fine, but headsurf is a problem, especially at the beginning of the round. I tested the map and in both tests most mice died quite fast to headsurf at the beginning. Also it seems to be hard to survive. @6864590 - Zaptoliti - There are too many grounds, even with two shamans it might be a bit hard, if one shaman is afk it will be impossible to kill mcie for the left shaman. Also the map doesn´t offer something different to other maps already in rotation. @6996966 - Victorgabino - There is too much going on on the map, even with the help shaman will have problems to aim mice at the top grounds, mice on the cage will be hard to kill aswell. Also the angled side grounds will be annoying for the shamans, since mice can easily survive on them. @6996967 - Victorgabino - Same as above, with all the mixed grounds (water/wood/cloud) the gameplay won´t be good. There are also some places where mice can easily survive. The cloud grounds are rather disturbing for the shamans, since they block a lot of cannons. @7000033 - Pratton - That big water pile and the angled ice grounds won´t play good. Both give mice an easy way to survive. Especially the angled ice will be a pain for the shaman, if they go to the left wood ground to properly aim them there they will get hugged. If they don´t move there they have barely a chance to kill mice on the ice. @7000064 - Pratton - Such big water piles never play good, they give mice too much mobility. Also it will be a pain for the shaman to kill mice hugging the ice block in the middle. @7032786 - Disneyseal - It´s a good start, but the cramped space under the mice spawn won´t play good. Especially with the cheese to the sides mice won´t have any chance to survive there. Also the map doesn´t really look different to other maps already in rotation. @1590488 - Jotatavo - There will be a lot of headsurf going on, especially at the beginning of the map. Also it will be easy for two shamans to clear the map. @7036748 - Krato - The map looks fine, but it doesn´t really offer something different to other maps already in rotation. @6975545 - Krato - Same as above, also with all the gaps the gameplay might become chaotic. @6332986 - Tryhardracer - The shamans are limited way too much due to the block, also mice on the top grounds will most likely not survive there, the grounds are too small. @7050900 - Viptoto - Doesn´t look like a survivor map. PM me for an extended review. Will be discussed: @1549855 - Jotatavo - Doesn´t fit for P24, but it works really good for P10. Ignored: None Dernière modification le 1487086200000 |
Okpatinhos « Citoyen » 1487087040000
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@7047244-edited! @7059240 @7059262 Dernière modification le 1487621640000 |
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@1667740 @1701758 @7058866 Dernière modification le 1488062400000 |