#Spiritual Map submissions (ex room shaman) |
0 | ||
@7560935 |
![]() ![]() « Censeur » 1547447160000
| 0 | ||
@6870221 |
![]() ![]() « Citoyen » 1549069740000
| 0 | ||
High Difficulty Maps (6-10): Accepted: Jackyyip#0000: @7552379 - Difficulty 7 Comen#2581: @7558318 - Difficulty 7 Rejected: Jackyyip#0000: @7397747 - Despite attempts that we’ve had at correcting unbalanced solutions with the dynamic ground, you can still cheat the map one way or another. Also, some players consider the gameplay to be annoying and unenjoyable. This concept will have to be remade in another design and undergo tweaks to its core content, unfortunately. Stefanmocarz#0000: @7556550 - The concept is somewhat original, but it’s made in a design that can frustrate players. Additionally, v-swings have too much of a presence on this map; the gameplay should focus more on novel mechanics. Low Difficulty Maps (1-5): Accepted: Makudomakudo#0000: @7287818 - Difficulty 5 None Rejected |
0 | ||
@481062 (By: Seeteegee) Dernière modification le 1549425120000 |
![]() ![]() « Censeur » 1549425720000
| 0 | ||
Checkpoint! February 2019: No maps have been prerejected. |
![]() « Citoyen » 1549451220000
| 0 | ||
@7571522 |
![]() ![]() « Citoyen » 1551494340000
| 0 | ||
Hello shamans! You may notice some things are not fully fleshed out in these accepted maps. Final adjustments are being made to them and should be done within the next week. Until then, we apologize for any inconveniences when these maps play in rotation. High Difficulty Maps (6-10): Accepted: Yinjackson#0000: @7559822 - Difficulty 8 Gekkeiju#0000: @6970905- Difficulty 7 Rejected: Yinjackson#0000: @7253125 - Although this map offers space for some interesting solutions, the scrolling aspect of it is extraneous. The concept is not as focused/defined on this map as it is on @7559822. Anthonyjones#0000: @6870221 - The gameplay on this map heavily favors the use of swings. The map’s symmetry is unnecessary since it just forces you to make your build twice -- once on each side. Overall, the concept has some appeal but it isn’t designed well. Low Difficulty Maps (1-5): Accepted: Seeteegee#0000: @481062 - Difficulty 4 Rejected: Tansu#3072: @7560935 - We have favored Seeteegee’s @481062 for its seniority and improved the map to address the balancing issues it had. Unfortunately only one of these maps (in the pair @481062/@7560935) can be accepted since they share the same concept and have almost identical designs. Dernière modification le 1551494880000 |
![]() ![]() « Censeur » 1551763740000
| 0 | ||
@4962210 (By: Pgmsule) @6295328 (By: Yawiz) |
![]() ![]() « Citoyen » 1551803280000
| 0 | ||
@2800292 (By Misterpepper#0000) Also, Checkpoint! March 2019: No maps have been prerejected. Dernière modification le 1551803700000 |
0 | ||
@7263187 @7588063 Dernière modification le 1553954520000 |
![]() ![]() « Censeur » 1552616700000
| 0 | ||
@7570650 (by Bhavyav#0000) Dernière modification le 1552616760000 |
![]() ![]() « Citoyen » 1554135300000
| 1 | ||
High Difficulty Maps (6-10): None Accepted Rejected: Yinjackson#0000: @7571522 - The map design allows room for some thoughtful innovations, but it needs to be tweaked into a concept that is more unique. As it stands, the gameplay is not quite original -- it has resemblance to another map in rotation: @1446346 Misterpepper#0000: @2800292 - This is a fun idea, but most builds will end up looking the same when deployed -- making this map give off monosolution vibes. It’s also hard to tweak the map for improvements without compromising the original concept, so this design needs a complete do-over. Low Difficulty Maps (1-5): Accepted: Pgmsule#0000: @4962210 - Difficulty 2 Rejected: Yawiz#0000: @6295328 - Although this concept is entertaining and can give newer players a thoughtful experience, it is possible to cheat the gameplay by forcing ghost boxes underneath all of the visible boxes on the left side of the ground. Furthermore, this map would have a stronger case for rotation if it had something more unique to its design. |
![]() ![]() « Citoyen » 1554176760000
| 0 | ||
@7587522 |
![]() ![]() « Censeur » 1554372300000
| 0 | ||
@7589622 @7589619 |
![]() ![]() « Citoyen » 1554510120000
| 0 | ||
@7590093 |
![]() ![]() « Censeur » 1554511560000
| 0 | ||
Checkpoint! April 2019: Bhvana#0543: @7570650 - On top of the fact that the design is unaligned, it only offers generic bridge-building gameplay. Moreover, it is possible for the mice to solo half of the way to cheese, making this not ideal for a shaman map. |
0 | ||
@735007 |
![]() ![]() « Citoyen » 1556696460000
| 0 | ||
@5562197 (no-B) @7598763 (no-B and one no-anchor-area) Dernière modification le 1556902440000 |
![]() ![]() « Citoyen » 1556728380000
| 2 | ||
High Difficulty Maps (6-10): Accepted: Stefanmocarz#0000: @7589622 - Difficulty 7 Stefanmocarz#0000: @7589619 - Difficulty 7 Rejected: Urook#1131: @7263187 - The concept is interesting but it is not well-designed. Solving the map requires an unreasonable amount of precision (resulting in frustration) and it’s not very practical to innovate since long swings seem to be the only good way to complete the map. Urook#1131: @7588063 - Although the design is clear and the map’s concept seems unique, it’s actually much too frustrating for players to complete it in a reasonable time frame. Furthermore, the only foreseeable way to get mice to hole is via ratapulting, which limits solution variation. Overall, the map’s layout needs key tweaks before it could be accepted. Low Difficulty Maps (1-5): Accepted: Dukeonkled#0000: @7590093 - Difficulty 1 Rejected: Vazafirst#0000: @7587522 - In addition to not being able to accommodate for much solution diversity, this map doesn’t offer much novel gameplay, if at all. Moreover, the white background is an eye-sore to players; the attempted artwork on this map could have been done a lot better. |