Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@7399332 |
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@5361459 |
Guguwrx « Citoyen » 1548193380000
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@7565364 |
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@7566262 |
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Left as is: @7180386 - Pashele#0000 - The layout is way too cramped for a collision map. It also makes the map to become frustrating and luck based. @6927908 - Drotik#8972 - The gameplay is actually really good and unique. But unfortunately it's way too hard for most of players and it's way too hard for the Shaman to help the mice without soulmate. @7559935 - Aviener#0000 - Interesting use of the vanilla map to make this parody. But the gameplay is a mess and luck based. @7558770 - Mrloll#0000 - I found the concept interesting, but it's unfortunately massdeathy. @1446952 - Mrloll#0000 - Fine as P1. @5526733 - Alnitak#7205 - The map doesn't offer a good spawn for mice, it causes Mass/AFK death due the collision. The map in gereneral is kind of cramped for a collision map as well. @5209960 - Alnitak#7205 - The gameplay is way to simple and not interesting. @7490908 - Abel#5631 - It doesn't fit as Miscellaneous (P9), please, send this to Art (P5) thread. @7560735 - Cappucchorni#7373 - This map woudln't suit the map rotation, it's hard for mice too see where they are and the top obastacle on the bottom part of the map causes some death. @5910511 - Namelessh#0000 - This map is confusing and there's no much variety in the gameplay. @6783669 - B0wl#7075 - There's nothing much interesting on this map. The planks don't add much in the gameplay and as the trampoline ground on the top of the map is hidden, it may cause some mass in the gameplay. @6728938 - B0wl#7075 - There are maps with similar gameplay on the currently rotation. @6024251 - Twistzaok#0000 - The bridge mech is unstable and that brings some frustrating for the mice. Neither the gameplay is interesting. @6025838 - Twistzaok#0000 - Same than above, but it is also linear and it has a low gameplay value. @7562901 - Kiddarkness#2467 - The layout and gameplay are repetitive and there's no replay value. @7562879 - Kiddarkness#2467 - It is not a bad map, I like it. However, try to do more things on it, add more obstacles/challanges it feels empty. @5361459 - Uskil#0020 - There's some unused space on the map and the gameplay as a bit repetitive on the bottom. @7565364 - Guguwrx#0000 - Collision rush map, luck based, cramped and annoying. @7566262 - Dlew#8867 - The gameplay and the visual aren't appealing and interesting. Also, the lava grounds with different restituition are confusing for the mice. P1'ed: @7145259 - Pashele#0000 - The gameplay is really repetitive and it makes the map to become not much interesting. @7550318 - Drotik#8972 - Fine map. @7548567 - Backy112#0000 - The gameplay is kind of repetitive, but the map is P1 worthy. @7330787 - Elfo#6581 - Good map, but the gameplay is way too simple to be highperm worthy, so P1 it wil be. Will be discussed: @7561545 - Awesync#8255 - It is original and fun, it worths a try. @7399332 - V_21#0000 - I remember this map from the racing submission, I found the map really great, but way too hard. Let's see what the others think. Ignored: None Dernière modification le 1548523380000 |
Sekakmad « Citoyen » 1548575040000
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@6982433 edited @6724668 Dernière modification le 1549150980000 |
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@6395183 |
Alnitak « Citoyen » 1548648720000
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@4736235 |
Pashele « Censeur » 1548691320000
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@7180386 - edited, collision was accidental |
The_remab « Citoyen » 1548783720000
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@7568272 |
Mrloll « Citoyen » 1548895680000
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@7558770 |
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@7570398 |
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@7570470 |
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@7467098 @7475643 Dernière modification le 1549242120000 |
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@7570901 |
Mapcrew « Consul » 1549511580000
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Left as is: @6437761 - Ethonyds#3905 - This map would bring nothing new to rotation if it was to be accepted. The gameplay is dull because of the way the grounds are placed in addition to the gravity, you can lose the momentum very easily or it just won't work because you jump too high. As this kind of gameplay is already seen in some other maps, I suggest you to try adding some interesting obstacles that work better with this gravity. @7246521 - Ethonyds#3905 - The map is very linear and this makes the gameplay boring. The shaman can solve the map challange with only a ramp up from the cheese to the hole. Also, the way the trampoline grounds were used, make the way to the hole something automatic. It looks visually unsightly either. @6982433 - Sekakmad#0000 - The layout is very cramped for a collision map, it makes these kinds of maps be based on luck, which is not fun at all. @6395183 - Obsyt#0000 - The gameplay of this map is enjoyable but it is a bit cramped and willy-nilly, it becomes something based on luck. It is good as P1. @4736235 - Alnitak#7205 - The gameplay of this map is quite repetitive and automatic, therefore it makes the replay value to be low. Also, I believe this map should not have a shaman so I recommend you to send this map to Non-Shaman (P7) category. @7180386 - Pashele#0000 - The map is very cramped for a collision map. Also, it might have some AFK death due to the place the mices will spawn and some other deaths in the cheese close to the corner. @7568272 - The_Remab#6644 - This map has two main problems which makes it be really bad. First of all the dynamic wood grounds in the bottom of the map fall really fast, which may lead to a mass death map. Secondly the rotating wood grounds are not very interesting as a gameplay, @7570398 - Omar#8208 - First of all, I suggest you to read some tips of how to create a good map (click here for the portuguese version) because the hole is found offscreen and also the cheese has some offscreen gameplay, which is not allowed in any category. @7570470 - Namelessh#0000 - Despite it is visually appealing, the gameplay brings nothing new to the rotation. Also, if there are no players in the grass support next to the hole to the players step on, they can get the cheese to the hole by themselves. @7475643 - Anto#6095 - The map by itself isn't impressive. The design is not attractive at all and the gameplay is very repetitive and annoying. Also the hole below the cheese is impossible to reach, so it might as well just not be there. @7570901 - Keyx#0000 - At first, I tought it would be a fun map with a different gameplay but it wasn't. Despite it looks visually impressive, the balls supports will collide to each other and it will happen to everything shaman builds, in other words, it is going to be a mess. Besides, it became a linear map which is not interesting to our rotation. P1'ed: @7558770 - Mrloll#0000 - It became something better with your edits, but the gameplay is stil a little bit repetitive. However, it fits P1 perfectly. @7467098 - Anto#6095 - It is original and unique but the gameplay isn't really appealing. Nonetheless, it worths being protected. Will be discussed: @6724668 - Sekakmad#0000 - Ignored: None Dernière modification le 1549563900000 |
The_remab « Citoyen » 1549594140000
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@7568272 editado |
Mlekowaty « Consul » 1549640940000
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@7571936 |
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@5910511 @5051010 Dernière modification le 1549893540000 |