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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Bataatiinha
« Citoyen »
1551549600000
    • Bataatiinha#0000
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#4621
  0
@7278804
Atimeago
« Citoyen »
1551631020000
    • Atimeago#0000
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#4622
  0
@6899409
Thx
« Citoyen »
1551727800000
    • Thx#3426
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#4623
  0
@7580409
S_y
« Citoyen »
1551802860000
    • S_y#7052
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#4624
  0
@7580503
Keyx
« Citoyen »
1551823200000
    • Keyx#0000
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#4625
  0
@7580634
@7580765

Dernière modification le 1551825900000
Sekakmad
« Citoyen »
1551881760000
    • Sekakmad#0000
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#4626
  0
@6724668
Mapcrew
« Consul »
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    • Mapcrew#0020
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#4627
  0
Left as is:
@7579087 - Tansu#3072 - The gameplay is very simple, repetitive and boring. The soulmates doesn't improve the gameplay in anyway, it just make the gameplay even worse and annoying.
@7579194 - Ethonyds#3905 - The layout doesn't provide a good gameplay, it is very linear which makes the map not challanger at all. Also, both the wind and soulmate makes the gameplay annoying in this case, there is no need of them. In a side note, the map is very large and with those options (wind + soulmate) set makes the map even boring, in my opinion.
@7570650 - Bhavyav#0000 - The map doesn't fit as a Miscellanious (P9) map. Please, submit it for Shaman (P4) category.
@6899409 - Atimeago#0000 - First of all, the mice spawn is unsafe due to the collision, the most of players will die even before their first move (AFK death). Secondly, the soulmate doesn't harmonizes with collision in this case and it will lead to another massive death. In third place, the gravity doesn't increases the gameplay in any positive way. Also, the gaps available between the grounds are very cramped for this kind of map layout, making the map an annoying, repetitive, collision-soulmate-survivor luck based one.
@7580409 - Thx#3426 - The map doesn't bring anything new to the rotation about the design. In a side note, the obstacles available in the map aren't interesting to soulmate maps: there is a lot of walljump and that is going to make the map very annoying to be completed.
@7580503 - S_Y#7052 - I believe this map fits more as a Mechanism (P6) map than a Miscellaneous (P9) one.
@7580634 - Keyx#0000 - I did found the concept interesting, but the collision isn't a good option in this case. Also, the mgoc option won't work well because of the shaman, if he does anything wrong, the entire map would be blocked.
@7580765 - Keyx#0000 - I believe this map fits more as a Mechanism (P6) map than a Miscellaneous (P9) one.


P1'ed:
@5910511 - Namelessh#0000 - It seems to be fun and enoyable, nevertheless, it is a bit repetitive and luck based. P1 will be.
@7278804 - Bataatiinha#0000 - I did find the concept interesting and fun, however, it is a bit repetitive. Fits P1 perfectly!


Will be discussed:
None


Ignored:
@6724668 - Sekakmad#0000 - Blacklisted until mar 10, 2019.

Dernière modification le 1551897540000
Keyx
« Citoyen »
1552038480000
    • Keyx#0000
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#4629
  0
@7579986
@7582003

Dernière modification le 1552120380000
Atimeago
« Citoyen »
1552226700000
    • Atimeago#0000
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#4630
  0
@6899409
Alnitak
« Citoyen »
1552249140000
    • Alnitak#7205
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#4631
  0
@7457981
Diego
« Citoyen »
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    • Diego#4901
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#4632
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@3248433
@4350870
Ventrumx
« Citoyen »
1552504140000
    • Ventrumx#4278
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#4633
  0
@7583498
Mapcrew
« Consul »
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    • Mapcrew#0020
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#4634
  0
Left as is:
@7579986 - Keyx#0000 - I did like the concept but it doesn't seem to work properly in a room with 25 players. I believe if you put more different sized trampoline circles in the map it would increase the gameplay. Try to do it and submit again.
@7582003 - Keyx#0000 - This map is already a copy of a boring map. Despite the gameplay was kind of improved in here, it is still annoying to complete. Also, the gravity makes a bit harder to control the dynamic ice ground.
@6899409 - Atimeago#0000 - The gaps available between the grounds are very cramped. As seen as it is a collision map, it will become a luck based gameplay map and it is neither enjoyable nor fun.
@4350870 - Diego#4901 - The player's spawn is very cramped and it will make the map a luck based one, affecting both the gameplay and replay value.
@7583498 - Ventrumx#4278 - The concept by itself is interesting, however, I don't think it was applied in a good way. Troll players can easily mess with the map and it going to be frustating for the most of players, also, if that happens the shaman will have to deal with the situation and that is going to make the concept invalid.


P1'ed:
@7457981 - Alnitak#7205 - In spite of the map not bringing anything really outstading, it provides an enjoyable gameplay. P1 it will be.
@3248433 - Diego#4901 - This map would bring nothing new to the rotation, but despite of that, it is still enjoyable, however, doesn't have potential to be a highperm.


Will be discussed:
None


Ignored:
None

Dernière modification le 1552523220000
Aiko970
« Citoyen »
1552550460000
    • Aiko970#0000
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#4635
  0
@7583644
Ventrumx
« Citoyen »
1552656900000
    • Ventrumx#4278
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#4636
  0
@6701046
Keyx
« Citoyen »
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    • Keyx#0000
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#4637
  1
@7579986 Edited.
@7585384

Dernière modification le 1553090400000
Lucypher
« Citoyen »
1552756680000
    • Lucypher#6688
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#4638
  0
@7584315
Jitotranss
« Citoyen »
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    • Jitotranss#0000
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#4639
  0
@7583963
Weien
« Citoyen »
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    • Weien#6059
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#4640
  0
@5500240
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