Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@1754502 |
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@5471681 |
Spikyo « Citoyen » 1412296740000
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@2966926 |
Snanfer « Citoyen » 1412308020000
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@5444007 @5447633 @5461418 @5476767 @5476774 |
Mapcrewtwo « Citoyen » 1412371740000
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Left as is: @5404370 - Soranagabii - Map violates P10 Standards (Contains mouse hole) @2946963 - Jfrl - Interesting concept, although it seems like Box Spam on treadmills is the easy solution. @3571734 - Elhectordm - Nothing too fancy but still fun to play. Unfortunetly it is similar to many existing maps. @3512785 - Elhectordm - I feel it is too easy to hide from the Shaman due to the size of the blocks. Staying by the Ice tends to make evasion too easy. @3430433 - Elhectordm - Fun to play but the diagnol grounds make it rather easy to stay alive. @5251741 - Noktats - The fact that Ice is the only ground makes it hard to remain stable both for mice and shaman. I also feel with how close Shaman is to mice spawn it is too easy to hug or for the shaman to spawn kill the group on startup. @123456 - Gustaveiroch - Map Doesn't Exist / Not a Survivor submission. @5406545 - Xxwodsxx - I love the concept and the changing map, however it seems too easy to hug shaman from start. As it is too hard to kill anyone from the start due to the layout and the timer doesn't seem to change the map until the last few moments it just seems too difficult from the Shaman perspective. @5406553 - Xxwodsxx - Seems too easy to hug the shaman from the start of the map. I would recommend changing where Mice and Shaman spawn. @5405682 - Paranola - Nice concept and I love the changing map, however the end result of the map change leaves you with spheres that contain little friction making the mouse have to focus too much on just staying ontop of it let alone dodge any projectiles being thrown at them. @5412082 - Lovestrucked - Fun to play, and not too similar to other maps. Unfortunetly it is easy to spawn kill mice. I would recommend changing the shaman spawn, otherwise good map! @5412478 - Joseventus - Feels too easy giving the mouse the upper ground and makes the shaman huggable from the start. The shaman has to work too hard just to take aim at the mice. @5412496 - Joseventus - Mice and shaman have the same spawn point Ice and Water makes for difficult gameplay for everyone. @5354218 - Nellso - Odd map, The large water areas seem to make it too difficult to hit anyone. @5412757 - Nellso - Simple yet effective concept and can be fun. However, with the shaman spawned so close to mice it seems a bit easy to aim kill them at the start. I would recommend changing the spawnpoints. @5413164 - Zhouajie - Awesome concept, but seems too easily sabotaged by "gods" or other trollish shaman tricks. @5413153 - Jalanar - Not a Survivor map @5415126 - Maxkkk - Mice spawn is unreachable from shaman spawn, It seems too easy to survive as a mouse hugging the diagonal grounds @4846593 - Maxkkk - Feels a bit lackluster, only really one path to move. Water makes it a bit easy to dodge anything and the gameplay feels generic. @5338341 - Maxkkk - Feels a little generic, the center triangle makes it too easy to survive by hugging it (It also makes a really nice launch pad) @5444653 - Maxkkk - It is a playable map but seems a little stale on gameplay. @5444670 - Maxkkk - Map is playable but lack of any interesting gameplay. @5416501 - Sonicdobson - Seems very similar to a few existing maps. Really just seems like another cannon spam-fest. Map also contains a background and can not be accepted. @5421557 - Bychocuk - Fun map, although plays very similar to an existing Survivor map. The trampolines within the Shaman cage are a bit too strong making the shaman move too fast. I would recommend making some edits to make it more your own. @5421917 - Bychocuk - I like that the Shaman isn't reachable until after cannons are fired. Although the map itself is a bit generic, nothing too original. @5425136 - Xxwodsxx - The Cloud grounds within the map are too large making it too easy for mice to survive staying within them. The map is overall a little tacky to look at as far as alignment goes. @5425151 - Xxwodsxx - Cloud grounds make it too easy to avoid cannon fire, ans the slanted grounds make it a little awkward to play. Over all nothing too original. @5425261 - Xxwodsxx - Too much cheese seems to ruin the gameplay, especially if shaman is using a large cheese skill. @4943378 - Tikusmedan - Mice and Shaman share the same spawn. I would recommend changing where they spawn. @5428949 - Xxferproxx - The high ground makes it too hard to see the mice standing there, and too easily encourages firing from off-screen just to hit them. @5428944 - Xxferproxx - Areas seem too far apart and too high up to really enjoy. There is also no real situation where you would get stuck on the bottom grounds unless you want to be there. @5430009 - Hipim - @5433108 - Marquitosbj - For a shaman on Hard Mode, the Earth-Grounds are an easy way to escape a shaman who can't spirit. @5433131 - Marquitosbj - Seems like a decently playable map, but over all it is just cannon spam. Not too original @5429878 - Raaazvan - Misalignment issues, easy to spawn kill. @5434224 - Widmill - Map is misleading, it is designed as if objects would move through the grounds yet they dont. Shaman is at too much of a distance from mice making aiming a problem. @5434298 - Widmill - The map is visually appealing, but offers generic gameplay. The ice on the sides of the map go too far off view which seems tacky @5374290 - Viniciusdara - Sticky grounds seems rather pointless, Mice will probably end up killing themselves playing with the map rather than the shaman. @5372473 - Viniciusdara - Map looks a bit odd and is generic, The cheese also seems to have no point being in the middle of the air @1026100 - Viniciusdara - Map seems a little generic and lacks interesting gameplay. @4067956 - Brunoav - Interesting concept but seems a little stale when actually playing it. @4345836 - Brunoav - The layout is a bit odd, and it seems a bit too easy to survive by ducking in and out of the wate @3852384 - Brunoav - Water seems to have little point, over all nothing too original @5439129 - Srdorego - It feels like there is little point to the trampoline under the shaman's spawn. Over all feels like cannon spam, not much gameplay. @5439165 - Murilolegall - Spawn death, idle mice die instantly. @5440021 - Danielmago - The mice spawn is too easily aimable during countdown. Water makes for tricky gameplay. @5174117 - Mattninety - Hard to see trampoline within the water, Over all nothing real fancy. @5355408 - Mattninety - Interesting concept, over all feels like cannons spam and nothing original @5360998 - Mattninety - Interesting concept, but the map seems too easily sabotaged by the heavy objects being thrown around. @5441334 - Fuzzymoomook - Mice seem to spawn in the middle of the map along with Shaman. Otherwise interesting concept. @5418672 - Eliaspdc - Cheese seems to have no purpose. Over all map is nothing original. @5403073 - Eliaspdc - Fun to play but over all too many maps like this. @5444169 - Julhinhaaa - Map contains cheese and hole. @5448434 - Julhinhaaa - Map contains cheese and hole @5225313 - Wollacy - Shaman appears in a rather awkward location, and the complete lack of item stability due to transparent grounds can be a headache. @5452888 - Yersondres - Neat map but over all a bit awkward to play. @5452947 - Celeius - Map contains background @5456822 - Romthebg - Map contains mouse hole @5458863 - Huhuvo - Map looks neat and is visually appealing, but quite awkward to play. Seems too hard for Shaman to kill mice who stay on the main ground. @5458870 - Huhuvo - Over all not too unique gameplay, Seems most areas the mice will never reach. It also seems too easy to camp the bottom left corner of spawn to stay alive @5458874 - Huhuvo - Unfortunetly this map is rather generic @5458877 - Huhuvo - Appears to be a copy of/very similar to an existing map @5458879 - Huhuvo - Easy chance for shaman to spawn kill, map is easily sabotaged by object spam. @5458918 - Misslinko - Contains mouse hole @5422074 - Ellokoproooo - Interesting concept, but easily promotes cannon spam. Water on the sides seems to have little purpose. @5439495 - Ellokoproooo - Fun to play but a bit generic @5412457 - Ellokoproooo - Very easy to cannon spam everyone, Cloud areas are too large making the mice able to stay out of the line of fire easily. @5445335 - Ellokoproooo - Great concept but seems too hard to aim through any method @5439504 - Ellokoproooo - Very much a cannon spam map. Due to the size of the cloud area mice can too easily hide. The Trampolines on the side are also misleading, I would recommend putting Cloud overtop of them to indicate that mice move through it. @5462660 - Leafinnjake - Seems a lot like existing maps. @5472253 - Dragonitto - The large board makes it faily easy to dodge and anticipate the shaman, the trampoline is misleading as it looks like mice would go through it. @5472445 - Dragonitto - Fun map, but seems too much like a cannon-spammer-wins map. @5472081 - Marquitosbj - Bit bulky and generic gameplay @1754502 - Cetos - Some areas of the map make it too hard to kill mice. Water makes it challenging to hit anything in this map. @5471681 - Cyruspogi - Contains mouse hole @2966926 - Spikyo - Seems too little areas to move and Shaman can't move from its exact spawn or they slide off @5444007 - Snanfer - Interesting concept, and nice mechanism work, but the diagonal blocks make it too easy to survive in most cases @5447633 - Snanfer - Shaman spawns too close to mice making it easy to hug or spawn kill, and there is no distinction from "Solid" grounds from "Transparent" grounds that objects move through. @5476774 - Snanfer - Bridges see to disapear without warning, End result of the timer feels sort of generic Will be discussed: @5372063 - Augustinas - Interesting gameplay, and I like how it prevents spawn killing with the barriers at the start @5461418 - Snanfer - I lovethe mechanic to this map, and it's fairly unique in how its played @5476767 - Snanfer - Makes for some interesting gameplay Ignored: @5016570 - Pachiminaaa - Posted more than 5 maps (same post) @5016699 - Pachiminaaa - Posted more than 5 maps (same post) @5018760 - Pachiminaaa - Posted more than 5 maps (same post) @5039313 - Pachiminaaa - Posted more than 5 maps (same post) @5085327 - Pachiminaaa - Posted more than 5 maps (same post) @5085408 - Pachiminaaa - Posted more than 5 maps (same post) @5085903 - Pachiminaaa - Posted more than 5 maps (same post) @5085941 - Pachiminaaa - Posted more than 5 maps (same post) @5088681 - Pachiminaaa - Posted more than 5 maps (same post) @5088819 - Pachiminaaa - Posted more than 5 maps (same post) @5088917 - Pachiminaaa - Posted more than 5 maps (same post) @5108014 - Pachiminaaa - Posted more than 5 maps (same post) @5108144 - Pachiminaaa - Posted more than 5 maps (same post) @5108390 - Pachiminaaa - Posted more than 5 maps (same post) @5129461 - Pachiminaaa - Posted more than 5 maps (same post) @5154195 - Pachiminaaa - Posted more than 5 maps (same post) @5459948 - Pachiminaaa - Posted more than 5 maps (same post) @5351394 - Pachiminaaa - Posted more than 5 maps (same post) @5351424 - Pachiminaaa - Posted more than 5 maps (same post) @5351528 - Pachiminaaa - Posted more than 5 maps (same post) @5352111 - Pachiminaaa - Posted more than 5 maps (same post) @5352183 - Pachiminaaa - Posted more than 5 maps (same post) @5361192 - Pachiminaaa - Posted more than 5 maps (same post) @5364190 - Pachiminaaa - Posted more than 5 maps (same post) @5364207 - Pachiminaaa - Posted more than 5 maps (same post) @5364214 - Pachiminaaa - Posted more than 5 maps (same post) Dernière modification le 1412387580000 |
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@5478988 |
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@5476426 @5476436 @5486773 Dernière modification le 1412635860000 |
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@5481094 |
Samuelknff « Citoyen » 1412450280000
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@2018361 @1992280 @2639886 @2433600 @4333961 |
Koulouh « Citoyen » 1412462940000
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@5481257 |
Mapadded « Citoyen » 1412477760000
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@5482322 @5482345 @5482355 @5482378 @5482407 |
Rengar 1412482560000
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[Modéré par Gavin] Dernière modification le 1412539980000 |
Qubals « Citoyen » 1412503740000
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@5482782 @5482735 |
Cristidoispe « Citoyen » 1412509260000
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@5482976 Monster Mouth Dernière modification le 1412509320000 |
Mapadded « Citoyen » 1412518260000
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@5482535 |
Transporteh 1412600040000
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[Modéré par Nhokw, raison : Spam] |
Elhectordm « Citoyen » 1412607780000
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Edited : @3430433 @5488771 @5488770 @5004669 Dernière modification le 1412781600000 |
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@5168181 @4887587 |
Nprata « Citoyen » 1412631300000
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@5486617 |
Almeidarato « Citoyen » 1412645700000
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@5485980 @5428841 |