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Map Editor Q&A
Censere
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#4661
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Ssssstriker a dit :
Hey there!
idk if there's already a post about it but i wanna ask something
is there a way to Overlay a Map Decoration over a Floor, but not over the Mice?
Like, i want to put a Sofa over a Rectangle Floor, but if i change it to First Plan, it would overlay the shaman/mice.
i'd be greatful if someone answered me =)
(sorry for the bad english, btw :d )

To my knowledge there is no way to make a decoration in front of a ground apart from putting it in foreground, but like you said it would then be on top of the mice.
Mousechris
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#4662
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blimpmaster a dit :
Ssssstriker a dit :
Hey there!
idk if there's already a post about it but i wanna ask something
is there a way to Overlay a Map Decoration over a Floor, but not over the Mice?
Like, i want to put a Sofa over a Rectangle Floor, but if i change it to First Plan, it would overlay the shaman/mice.
i'd be greatful if someone answered me =)
(sorry for the bad english, btw :d )

To my knowledge there is no way to make a decoration in front of a ground apart from putting it in foreground, but like you said it would then be on top of the mice.

@6235883

All grounds can be used (except rectangle ground and circle ground), however they can only be 110 by 110 pixels, they can't be dynamic, can't rotate etc.

You can find the grounds here just scroll down and you'll see various grounds, and you can set them up using this tutorial.

again, you can only use 110x110 grounds and they cant be dynamic. You'll need to overlay an invisable ground over them, you can make a ground invisible by adding m="" to the tag of the ground you want invisible.

Dernière modification le 1476909660000
Grimmaro
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#4663
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Is there a way to make a dynamic ground safe by deletion skills?
Mousechris
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#4664
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Suprodo a dit :
Is there a way to make a dynamic ground safe by deletion skills?

Yes

Yes, because a ground with the color tag removed, see @6902081, you can delete the invisible grounds used on the middle and left, but not the right, it's because it uses an invalid color code.

After that just put line art over it.

Dernière modification le 1477000020000
Censere
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#4665
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blimpmaster a dit :
@6661666 How did they make the item despawn area?

Asking again as it wasn't answered.
Mousechris
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#4666
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blimpmaster a dit :
blimpmaster a dit :
@6661666 How did they make the item despawn area?

Asking again as it wasn't answered.

All it is, is just the map makers using Transformices despawn limit and minimum map length to his advantage

<C><P L="400" /><Z><S><S X="297" L="676" Y="412" H="175" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C>


I went ahead and actually explored this back in 2013, or 2012? Idk, either way, back then the map would move with you, but sometime during then and now the admins changed it where if L="799 or lower" it would just be L="800" however the map still registered the numbers, so as in this XML, L="400" the map sets the border to L="500" for when shaman items despawn. Go ahead try it, spawn an item 100 pixels off the side of a map, it will despawn, that's just whats happening here, it despawns at X="500+" because the length of the map is being registered as 400, so 400 + 100 = 500. The mice don't die because mice die a lot more than 100 pixels off to the side.

ninja'd V

Dernière modification le 1477006080000
Ykr
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#4667
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blimpmaster a dit :
blimpmaster a dit :
@6661666 How did they make the item despawn area?

Asking again as it wasn't answered.

I've made this xml below from all my guess. It should work the same way that the map does.

XML
<C><P L="400" /><Z><S><S X="400" L="800" Y="370" H="60" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D><T X="397" Y="339" /></D><O /></Z></C>


ninja'd

Dernière modification le 1477006020000
Censere
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#4668
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Thank you Mousechris and Ykr!

Also I was wondering, how does one make a vertical booster ground? (one which when in contact with mice, boosts them upward/downward)

Dernière modification le 1477107480000
Mousechris
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#4669
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blimpmaster a dit :
Thank you Mousechris and Ykr!

Also I was wondering, how does one make a vertical booster ground? (one which when in contact with mice, boosts them upward/downward)

<C><P /><Z><S><S X="217" L="100" Y="258" H="400" P="1,0,20,0.2,0,1,0,0" T="0" /><S X="50" L="100" Y="320" H="30" P="0,0,0.3,0,0,0,0,0" T="0" /></S><D><DS X="50" Y="300" /></D><O /><L><JP AXIS="0,1" M2="1" MV="Infinity,-20" M1="0" /><JP AXIS="1,0" M2="1" M1="0" /></L></Z></C>


This is the normal XML from Killerlux's booster ground tutorial edited to be a vertical booster. The way to do it is just switch the axes. So AXIS="0,1" gets turned to AXIS="1,0", and same for the other AXIS tag just reversed to lock in the ground. Then as you can see at the -20, 20 is up, -20 is down.
Peanut_butter
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#4670
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So, I wanted to make a giant map, and I know that you have to press space and click and drag to drag the whole map, but I can't seem to do that with my touchpad.

Firstly, the problem was that when I pressed space, I couldn't move the mouse. I fixed that with a thing called PalmCheck on the settings, so now I can move it.

Now the problem is whenever I try moving the map, it still doesn't do anything... The mouse is moving, I press down space and try all kinds of things, but nothing is working http://img.atelier801.com/00a4f17c.png

So if anybody has any tips on how to move the map with a laptop (Lenovo Thinkpad for me if that is important but idk), please tell me :)
I'm pretty sure I'm doing something wrong, but I can't seem to figure out how to move the map D=
Pamdecp
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#4671
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Try Ctrl + Spacebar instead of Spacebar only (not sure though)
Peanut_butter
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#4672
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Pamdecp a dit :
Try Ctrl + Spacebar instead of Spacebar only (not sure though)

Yes :D It does work! Thank you so much!
Censere
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#4673
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nebulastarr a dit :
Vanilla maps don't have xml codes

Is this true? (If so, what do they have? Some type of lua or scripting?)
Goondad
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#4674
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blimpmaster a dit :
nebulastarr a dit :
Vanilla maps don't have xml codes

Is this true? (If so, what do they have? Some type of lua or scripting?)

The older vanilla maps (all maps that aren't made in the past 2 years) have no XML codes because they were made by Tig himself, the exact reason why it has no XML code isn't really known. It's just made in an editor, without code. The newer maps, do have XML code.
Censere
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#4675
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+Goondad a dit :
The older vanilla maps (all maps that aren't made in the past 2 years) have no XML codes because they were made by Tig himself, the exact reason why it has no XML code isn't really known. It's just made in an editor, without code. The newer maps, do have XML code.

So what you're saying is, that some of the (older) vanilla maps don't have xml and the newer ones do?

Dernière modification le 1477453080000
Grimmaro
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#4676
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blimpmaster a dit :
+Goondad a dit :
The older vanilla maps (all maps that aren't made in the past 2 years) have no XML codes because they were made by Tig himself, the exact reason why it has no XML code isn't really known. It's just made in an editor, without code. The newer maps, do have XML code.

So what you're saying is, that some of the (older) vanilla maps don't have xml and the newer ones do?

Basically yes
Highperm
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#4677
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+Goondad a dit :
The exact reason why it has no XML code isn't really known.

They're directly in a SWF loaded by the game. Since the editor got created later, they never got changed to an XML version.
Tartlmancer
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#4678
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Could anyone tell me how to make a pushing ground, and what invalid restitution does? ;n;
Censere
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#4679
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tartlmancer a dit :
Could anyone tell me how to make a pushing ground, and what invalid restitution does? ;n;

If you mean booster grounds, there is a tutorial here
I'm not sure about the invalid restitution though.

Map submission question, would a map which requires a shaman to complete but has a mechanism go in P4 or P6?

Dernière modification le 1477717020000
Wangan
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#4680
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blimpmaster a dit :
Map submission question, would a map which requires a shaman to complete but has a mechanism go in P4 or P6?

If it has mechanism involved, submitting to P6 will be the better choice.

Dernière modification le 1477726920000
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