Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Mapcrew « Consul » 1555983540000
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Left as is: @7593504 - Abel#5631 - Nothing eye-catching in this map. It is very linear and nothing really fun was showed here. Also, it is very straightforward, in other words, you should slide on the ice grounds and touch the lava and trampoline grounds. On a side note, the top hole is almost impossible to be reached because the path is unclear so it doesn't make any sense to be there. @7590700 - Abel#5631 - The gameplay is just boring because there is nothing new o challanging in this map. You just have to gather the cheese and go to the hole by sliding somewhere in the ramp. Originals maps usually are more fun and attractive to rotation. @7587284 - John#9081 - The concept itself is interesting, however, it wouldn't work properly in a full room. The boxes would be pushed away easily and it would be just frustating and annoying. Due to this fact, the shaman would have to buld in the map and the concept would become invalid. @7553257 - Aiko970#0000 - The map layout provides a bad gameplay. It is necessary to have a lot of players for the collision to work properly. @4805512 - Alnitak#7205 - The map design offers a boring automatic gameplay with wall jump at some points, it is very fun. Try to use the empty space available on your maps to improve the gameplay by adding better obstacles. @6243267 - Migrange#0000 - Nothing outstanding in this map, we have seen some maps like that in the past years. There is a lot of unused space in the both right and left sides and in the top part of the map and besides the middle part is filled with grounds, they are not used by the players. @7595652 - Niinteendowi#0000 - First of all, the players spawn is offscreen and that is not allowed in maps. Secondly, it would lead to mass death as it takes a few seconds to understand what this map is about. P1'ed: @7593189 - Trollduro#0000 - As seen as the trampoline ground isn't jumping all over the map out of control, the gameplay was improved and now it is enjoyable. Must be protected. @6915216 - Alnitak#7205 - Nothing wrong with this map, P1 will be. Will be discussed: None Ignored: None Dernière modification le 1555986780000 |
Migrange « Consul » 1556139600000
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@7596764 |
Ventrumx « Citoyen » 1556381700000
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@7597612 |
Sharkguest « Citoyen » 1556382120000
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@7595825 |
Judgecrome « Citoyen » 1556541660000
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@7598256 |
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@6601282 |
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@7590700 @7586454 |
Currint « Censeur » 1557104340000
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@6368253 |
Mapcrew « Consul » 1557110340000
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Left as is: @7596764 - Migrange#0000 - First of all, due to the dynamic trampoline grounds properties, the mouse spawn is unsafe and it will lead to both mass and AFK death and that is not allowed in rotation. Secondly, even if the trampoline ground was fixed the gameplay would bring nothing new to rotation. @7597612 - Ventrumx#4278 - This map consists of a maze with a lot of spider webs and that is not good at all: the gameplay is repetitive and very annoying to be followed without get stuck in the spider webs. Also, the map is unbalanced because there isn't a cheese in both the left and right sides and the obstacles are different in the both sides as well, due to this fact, it is easier to gather the cheese in one side than the other. @7590700 - Abel#5631 - Same as before, please. Do not submit your maps without editions. @7586454 - Abel#5631 - Nothing outstanding in here, the map design offers a linear and automatic - because of the lavas and trampolines grounds - gameplay and that is not interesting to rotation. Besides, the entire top part of the map is unused. @6368253 - Currint#0000 - I strongly recommend you to submit this map to Non-Shaman (P7) category because shaman's presence isn't required here, the map would be ruined if some shaman object were conjured. Nevertheless, the gameplay is very linear and presents nothing different from the maps we have seen in the past years. P1'ed: @7595825 - Sharkguest#0000 - The concept is interesting, however, it is annoying and hard to complete the map without shaman's interference which is going to "break" the concept. P1 will be. @7598256 - Judgecrome#0000 - Nothing exceptional in here but it is still enjoyable, deserves to be protected. @6601282 - Obsyt#0000 - The cooperation concept between players is very interesting to Miscellaneous (P9) category rotation, nonetheless, in this case there is a lot of wall jump all over the map and that is not fun. P1 fits great here. Will be discussed: None Ignored: None Dernière modification le 1557110700000 |
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@7587284 |
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@5191093 @6107078 |
Currint « Censeur » 1557671340000
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@6434507 |
Alnitak « Citoyen » 1557700500000
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@5452877 |
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@7602781 |
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@7602794 |
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@4969083 |
Grimmaro « Consul » 1557893460000
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@7361485 @7166634 Dernière modification le 1557893760000 |
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@7544607 |
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Left as is: @7587284 - John#9081 - The concept is too simple and not executed interestingly enough. Consummables can easily be used in order to walk on clouds and overall the gameplay replay is just too low. @5191093 - Namelessh#0000 - Overall I think your map has potential with its different paths and shortcuts but I wished at least one of the two holes was easy to access. As it is right now, most mice will grab the cheese and then will be blocked between ice and water - which most can wj on. They'll probably try to reach the bottom right corner hole and die. I tested the map once, nobody managed to complete it. @6107078 - Namelessh#0000 - The map's layout is ok althought the gameplay is quite simple but once again it is way too hard for most mice. The shaman could help but since it's pretty much super cramped it will be a mess if he tries to build something to help mice. @6434507 - Currint#0000 - I kinda liked it until I saw there was collision. Grabing the corner cheeses would usually be more rewarding since it's riskier but with collision if you try to do so, you'll die or be stepped on and won't be faster than the others. Besides, the bulls created by the mass death is a pain 'cause they're blocking and slowing the way back to the cheese - it's not really your fault but I guess it'd easier if the path was a bit more large. So yeah, I don't feel like collision is used at its best here. @5452877 - Alnitak#7205 - The gameplay is simple and looks like many other maps we already have in rotation. The shaman won't be able to help because of how cramped the map is and overall there's no replay value. @7602781 - Keyx#0000 - I actually like the idea and the concept of this map very much but I feel like there should be a ground below acting as a "safety net" for all mice who're failing the map and who could be helped by the shaman later on, because for now it is quite a mass death and only few people are skilled enough to complete it. @7602794 - Ikke#0015 - The execution is great but once players understand how to properly hit the lava, the map can be completed in less than 15s and there's no replay value, it will be just like all the other symetrical P9 maps already in rotation. @7361485 - Grimmaro#0095 - Since the gameplay mostly rests upon mice akwardly pushing each others without thinking, I feel like P1 is enough here. @7166634 - Grimmaro#0095 - Tramps are turning too fast in my opinion. I tested the map once and it was a mass death. Players were using bubble more than tramps and balloons and at the end only one player managed to complete the map. Most are jumping but can't handle the speed of the tramp and just die. @7544607 - Anto#6095 - It looks more like a racing map than a P9 maps. I feel like it is too hard for the average mice and since it's cramped shamans won't be able to help much - at least not without blocking the entire map. P1'ed: @4969083 - Alan#3518 - Not a huge fan but it works well in public. Will be discussed: None Ignored: None Dernière modification le 1558351500000 |
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@7516508 |