Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Ssusluu « Citoyen » 1590678120000
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@7730133 |
Blackage « Citoyen » 1591035540000
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@7714465 @7698925 |
Blackout « Citoyen » 1591035900000
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@7709620 @7719593 Dernière modification le 1591036080000 |
Alarobzein « Citoyen » 1591173120000
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@7733231 @7721513 Dernière modification le 1591174380000 |
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@7050058 |
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@7723923 |
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@7716768 |
Refused « Censeur » 1591987920000
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@7699389 |
Fayencke « Citoyen » 1592105820000
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@3271439 |
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@7693473 @7671424 Dernière modification le 1592330460000 |
Apollopolo « Censeur » 1592348280000
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@5510363 |
Rubishen « Citoyen » 1592407440000
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@7740886 |
Mrloll « Citoyen » 1592424660000
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@3835904 @3362087 |
Eliterecon « Citoyen » 1592510220000
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Left as is: @7117099 - Pjfsamora#0000 - When tested, the map was extremely difficult for the vampires as the mice would constantly camp the top and then slide ofd. Additionally, the blue ground on the middle right does not have 0 friction which allows mice to wall-jump on it. @6919594 - Pjfsamora#0000 - Overusing ice grounds that are slanted provides mice to slide around too much very quick and easily. This makes it harder for the vampires to chase and infect mice. @7502773 - Jasseh#0000 - The artistic aspect of the map is quite nice however the grounds can be quite difficult for less experienced players to get on. The bottom left part of the map could be quite difficult to reach especially considering that there is no increased friction. @7725887 - Jasseh#0000 - The map looks quite cool and is very interesting as the intentions of making the grounds look 3D have worked. However, the placement of the grounds don't entirely work. Newer players would struggle to get to the top of the map whereas the more experienced players would not struggle and therefore would be unfair. @7722107 - Yeahright#9937 - The map can be quite confusing with what each ground represents as they are all quite different in friction however look the same. Additionally, the top chocolate ground seems very out of place which might be difficult for newer players to get to. Especially, the left side of that ground. @7685836 - Haydie#0000 - Visually, the map is very nice but in terms of gameplay, it would not work too well. Using too many slanted grounds will make it too difficult for the vampires to catch up to the mice and infect them. Furthermore, there are too many grounds on the map which again can make it too difficult for vampires. @7710020 - Haydie#0000 - Some parts of the map cannot be accessed by new players at all. For example, the top middle and top right grounds can only be done by wall jumping the slanted ground on the left which newer players would struggle to grip on to. Additionally, most of the map requires wall jumping which is not on a chocolate ground meaning even the supposed easily accesssible grounds cannot be reached. @7726551 - B0wl#7075 - The map itself looks nice but the map does not play well for newer players. The top right ground is hard to reach for some players as the ground to reach it does not have the needed friction. Same applies for the top left ground. Additionally, once you get out of the cauldron, it becomes difficult to get back inside from the sides of the cauldron. @7722914 - B0wl#7075 - The map looks very nice however the gameplay would not exactly be fair for the newer players as some parts of the map needs wall jumping. Additionally, the grounds scattered in the middle don't make up much in terms of gameplay as it's just a bunch of sliding around to get to other grounds. @7722815 - Eremiaovidiu#0000 - The map requires a lot of wall jumping which can be quite difficult for newer players to get around the map. Furthermore, the grounds are placed very close together which doesn't allow enough room for the mice to manoeuvre. @7055116 - Kratos#2341 - The map can be very confusing as to which grounds have collision with mice and which ones don't. The map is very unclear and almost the entire map requires wall-jumping which is not fair for newer players. @6965315 - Kratos#2341 - The map consists of too many slanted grounds which makes the gameplay very fast-paced which can be problematic for vampires because it can become too difficult for them to infect mice. @7703559 - Sazd#0148 - The map is heavily relying on the player being skilled enough to wall jump which may not be the case all the time. Additionally, the water grounds a bit overused which can be tedious. @7724577 - Apelidunsete#0000 - The map can be heavily biased towards the more experienced players as they are able to climb and wall jump the bottom side of the chocolate grounds. Additionally, the map is quite lacking with the lack of space used. @7724750 - Krysa#4916 - The gameplay of the map is heavily based sliding and walking which is not ideal. The colours are also not very suitable as they can be quite eyesore. Additionally, the map consists of off-screen gameplay which is not allowed. @7725023 - Coco_Nugs#2345 - The map looks very appealing however the mechanical grounds would be abused as they can fling you in any direction you want. @7726935 - Bhvana#0543 - The gameplay is extremely lacking as the grounds are pretty much all the same with a random layout. It will get reptitive and hence not provide an interesting gameplay. @6794416 - Leiks#0000 - The grounds seem very random as there's no consistency with which ground is used. The top left area seems like a filler for the map which could have been used for something else. @6777567 - Leiks#0000 - The grounds feel very awkwardly placed, especially the circle ground in the middle because it doesn't really fit in well. Additionally, there are some parts of the map which require wall-jumping which means newer players would struggle. Overall, the gameplay of the map would be biased and the general layout of map doesn't work well. @7729111 - Ssusluu#7196 - Firstly, mirrored maps are not recommended in survivor as they provide a repetitive gameplay which can get quite boring. Secondly, there are too many grounds on the map which makes it too difficult for vampires to infect mice. Additionally, the map requires wall-jumping, which is not on chocolate grounds, which would be difficult for the less expereinced players. @7725421 - Commandantso#0000 - The map is extremely biased for the more experienced players as they would be able to get to the top of the map with ease. @7729667 - Commandantso#0000 - Using too many grounds that can move would become tedious as the players would not have a have ground where they could just stand. The top 3 grounds are almost impossible to reach as they are too far up. Overall, the gameplay would be tedious. @7730133 - Ssusluu#7196 - There are too many grounds which makes it difficult for the vampires to infect mice. The far right ground can cause a slight off-screen gameplay which would be unfair to players that are not in full-screen. @7714465 - Blackage#7092 - Firstly, there are too many grounds which makes it too difficult for the vampires to infect mice. Secondly, the grounds around the border allow off-screen gameplay as mice can hide outside of the map. Furthermore, the map forces the players to wall-jump on grounds, that are not chocolate, which can be very difficult for new players. @7698925 - Blackage#7092 - There are too many grounds on the map which becomes too difficult for the vampires to infect mice. Additionally, some of the water grounds used don't serve a huge purpose. Overall, the map is too biased in the favour of the mice. @7709620 - Feke_Voador#0000 - There are too many grounds on the map which becomes too difficult for the vampires to infect mice. Secondly, there are too many tilted grounds which can become tedious for vampires as it allows mice to slide around and get away easily. @7719593 - Feke_Voador#0000 - The map consists of too many grounds which can become too difficult for the vampires to infect mice. Additionally, the map requires the mice to wall-jump, which is not on chocolate grounds, so new players would struggle. Overall, the gameplay of the map would be quite biased. @7733231 - Alarobzein#0000 - The use of the mechanism is quite unique however the general layout of the map is not sufficient enough. The gameplay would just consist of people jumping up and down which can be quite tedious for vampires to infect mice. @7721513 - Alarobzein#0000 - The map requires a fair bit of wall-jumping to get back to the top of the map which new players may struggle doing. Additionally, the use of the mechanism grounds don't seem to be hugely impacting the gameplay and may not be necessary in some of the locations. @7050058 - V_21#0000 - Firstly, there are too many grounds placed on the map which can be quite difficult for the vampires to infect all the mice. Secondly, overusing trampoline grounds is not recommended as it can easily be abused by mice to get around the map quickly. Furthermore, mirrored maps are not recommended as they provide a reptitive gameplay. Overall, the map is quite unbalanced. @7723923 - Juliandcc#0000 - The art of the map is very good however it is not sufficient enough to provide an interesting gameplay. The mice are very limited as to where they can go and the ground placements feel a bit random. Additionally, the far left and far right grounds allow off-screen gameplay, where mice can hide behind the walls. @7716768 - Hawis#0901 - After testing the map, it was quite evident that the map was too difficult. There should be more than one way to get to the top which isn't through mechanism as it can be tedious for new players. @7699389 - Refused#6163 - The map looks quite cool however it is very dependent on wall-jumping which may not be easy for new players. Although the map is quite generic and it would not provide a very exciting gameplay. @3271439 - Fayencke#7723 - The hole on the map seems very unnecessary which can also be confusing. Once all the spring tokens have been used, the gameplay becomes very dull. The map requires a lot of wall-jumping which restricts new players to the bottom half of the map. @7693473 - Bielpratasqn#0000 - The map overuses water grounds where it doesn't necessarily need to. There are other alternatives to water grounds which can be used. Using too many water grounds can be abused to get around the map with ease. @5510363 - Apollopolo#0000 - The map has too many tilted grounds which become very easy to abuse as mice are able to slide around the map to escape quickly. Furthermore, there is already a map similar to this in rotation. @7740886 - Rubishen#0000 - Firstly, mirrored maps are not recommended in survivor as they provide a reptitive gameplay which makes it quite boring. Secondly, players can wall-jump on the side of the maps which could be difficult for new players to reach. Additionally, once newer players reach the bottom of the map, it can be quite tedious to get back to the top, considering the positioning of the chocolate grounds. @3362087 - Mrloll#0000 - The map uses quite a lot of grounds which can become quite tedious for the vampires to infect mice, especially when the grounds are easy to move. Additionally, the mice can wall-jump on the bottom right ground which forces a vampire to sacrifice themselves to infect one other. Overall, the left side of the map seems to be too cramped with grounds. Will be discussed: @7729109 - Trexexjc#0000 - @7721524 - Apelidunsete#0000 - @7737805 - Trexexjc#0000 - @7671424 - Bielpratasqn#0000 - @3835904 - Mrloll#0000 - Ignored: None Dernière modification le 1592578140000 |
Trexexjc « Citoyen » 1592579700000
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@7738384 @728524 Dernière modification le 1592783220000 |
Jasseh « Censeur » 1592581560000
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@7679466 - edited @7679729 - edited Dernière modification le 1592757240000 |
Apelidunsete « Citoyen » 1592619000000
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@7742277 @7742286 |
Apollopolo « Censeur » 1592687520000
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@6200021 @6147422 |
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@7693473 edit . |
Commandantso « Censeur » 1593027180000
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@7739738 |