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I created my own personal maps for survivor as I love it. I always wished to play on one of the maps that I made and so here I am. These are the 5 that I had created: 1. @5515173 2. @5515214 3. @5515229 4. @5515258 5. @5515280 |
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@5509054 @5517080 |
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Left as is: @5000006 - Garyarcanine - The mice are too free in this map. The grounds are very close together allowing them to roam around and it would be difficult for the shaman to kill everyone. When the grounds despawn, the map becomes even easier for the shaman to kill. @3430433 - Elhectordm - Very basic and unappealing gameplay. When all the grounds are despawned, the map is very unenjoyable and quite boring. @5488678 - Elhectordm - It's a generic map with a few despawning grounds, they disappear and the map is unoriginal and nothing new. @5405682 - Paranola - Very unpredictable. The shaman can even accidentally die from spawning a cannon. Fake grounds are very misleading and the overall gameplay is bad. @2419722 - Brunotxr - Not giving mice an option to run around almost guarantees death at the beginning. The map is in favor to the shaman, which leads to the issue of it being unfair. @2415933 - Brunotxr - Once again, pretty unpredictable. The cannon can rebound in any direction and mass kill a whole lot of mice. The tramp concept is really overused and in this map it wasn't used originally or something interesting/fun. @5492931 - Amusing - How does the shaman kill mice at the bottom? Not all shamans have skills and they can't possibly reach the bottom ground. @5493030 - Netostd - Very confusing and over complicated map. It's like a massive playground, not really a survivor-type map. It's very confusing for the shaman to kill mice and mice can just walljump the sides and go offscreen. @5493668 - Maxkkk - Very generic. @5493730 - Maxkkk - The grounds come in contact with mice, can potentially make them unable to die. The concept with the balls/boxes in tiny gaps doesn't really appeal to the shaman and it's kinda useless. @5506071 - Maxkkk - Very generic and boring. @5518163 - Maxkkk - ^ @5497841 - Dragonitto - Similar maps already exist in rotation. @5506590 - Dragonitto - Too easy for the shaman to kill the mice, and the water ground is a bit risky to play on; can lead to mice accidentally just killing themselves. The design doesn't use space well and it's very basic. @5497827 - Dragonitto - The design is questionable. Why are there grounds underneath the shaman? Meep could just mass kill anyone that bothers to step there. Once again, a bit easy for the shaman. @2018361 - Samuelknff - Confusing and unappealing map. The colors are really confusing and nobody knows if the grounds come in contact with shaman items or not. @1992280 - Samuelknff - Unenjoyable map. The ice grounds basically mean death and the shaman can spawn cannons and all everyone in a matter of seconds, not to mention the camping styled grounds in the other areas. @2639886 - Samuelknff - Did you edit this map somehow? It looks the same, generic and unfair to the mice due to the slanted grounds. @2433600 - Samuelknff - The gameplay is limited. The layout is really basic and nothing new is implemented in the design. @4333961 - Samuelknff - Did you resubmit the same map? Bad design and the grounds in the middle are essentially useless. @5495378 - Nelsonka - The map seems like random grounds scattered around everywhere, they don't make a link or create any sort of gameplay. A bit awkward to play on and overall hard for the mice to survive with the grounds being unable/hard to reach. @5495409 - Nelsonka - The use and choice of grounds aren't thought out well and result in bad gameplay. @4033327 - Aanguson - First of all, the map is very confusing. The shaman can build on the rotating ground and create a god or something similar, which ruins all sort of gameplay. Other than that, the map is quite awkward to play on and the design is unappealing. @5498803 - Xcoloredlife - Cannon flow is unexpected and can kill all mice in 1 shot. @5363635 - Mattninety - Spawning things inside the circle shaped grounds causes them to glitch. The map doesn't provide much gameplay besides a few cannon boosts and the water doesn't seem to be anything of importance. @5382137 - Mattninety - Bad layout, what's up with the random grounds inside the other grounds? Use of space wasn't used well and overall the map lacks in gameplay, design and general layout. @5497477 - Mattninety - Personally, the shaman is spawned really close to the mice and a prespawned cannon can kill them all very easily. Besides that, the map looks very basic and nothing really stands out besides the rotating ground. @5501039 - Girlkirbyy - - @4911760 - Spektorn - Too hard for the mice to survive. @5502702 - Spektorn - This map is very generic, the only difference is that there are a few curved grounds and 2 ice grounds. @5502995 - Fakedoaero - Not very enjoyable, the ground at the bottom would be very hard to survive on and the rest of the map seems to rely on accurate corner jumps and other unfair things. It's almost as if the mice are doing the work, not the shaman. @5468832 - Kittencutez - Very generic. @5505247 - Lukeisgreat - Unsuitable, please read the first page on the general guidelines. @5471681 - Cyruspogi - Next time you submit a map, export it as a tribe house. This way you can edit the map whenever you want. Besides that, the map is really unappealing and collision isn't really appreciated in survivor. @5506037 - Thegrimsanox - Very confusing and overcomplicated. @5506187 - Thegrimsanox - A bit too random, the water grounds can cause jump lock and the awkward placement of grounds that are collision/not collision really deteriorate the gameplay. @4978953 - Smgn - Generic. @5508019 - Smgn - The map is OK but nothing stands out, or is unique to make this map go into discussion. @5509866 - Smgn - A bit overwhelming and somewhat similar to the other despawning map (not sure if it's yours) in rotation. The top grounds are less curved so the easy kill is right there at the beginning of the map. A bit boring standing around waiting for the grounds to despawn too. @5509904 - Smgn - What was edited? The ice on the grounds? The map still has the same problems as before, which included the right hand side being used as a camping spot; visa versa. @5517842 - Smgn - Confusing map and when all the grounds despawn the map is really unappealing, and a random water ground at the top doesn't help. The combination of stone+ice isn't really thought out well either. @5508465 - Guifrema - I like the basic use of despawning grounds that don't heavily impact the gameplay, however the map is still very unoriginal with that in mind. It's a good map but unfortunately nothing stands out to make it a higher perm. @5508555 - Amusing - Hm, a pretty good design but it's a bit generic, kinda like a mini-version of an existing survivor map. The block at the top is a bit unneeded but it provides something new, all-in-all it's a pretty basic map. @5509054 - Lilytentwo - Unsuitable for survivor, please read the OP for more information on how to make a survivor map and what is needed. @5389384 - Beachcp - The grounds are not even transparent, make sure you tick off the collision with objects option in the map editor! @5507496 - Zealmice - Apart from what you already said, the top in itself is a really really bad addition to the map. Spawning a cannon there is basically killing everyone in one shot, including the shaman. @5509535 - Zealmice - Was that b ground in the middle just created so you could attach things on it and kill everyone? Because that's pretty much all it's there for, it doesn't move fast with contact and cannons go through it. The top of the map is really easy to kill everybody and the water at the bottom is very thin and risky to survive on. @5509583 - Zealmice - The ice grounds are really unfair and don't provide an opportunity for the mice to survive properly. The rest of the map is unoriginal, nothing unique or really fun either. @5509598 - Zealmice - Pretty much the same as your other map, except a wider version.. @5510494 - Zampxx - Very generic. @5510588 - Sweetnenha - Unsuitable for survivor, please read the OP for more information on what's allowed and what guidelines you'd need to follow! @5364112 - Eduardacougo - Wrong category.. @5510807 - Sweetnenha - Unsuitable, read OP please. @5512960 - Leafinnjake - Very unfair to the mice, shaman can easily kill the entire map in a very short amount of time. In the future, try to make a map that's fair and equal to both sides of the party (not too easy for the mice to survive and not too hard for the shaman to kill) @5514055 - Uskil - Easy kills at the beginning which ruins the rest of the gameplay. @5515173 - Ninjarunner - This map is in favor to the shaman, it's very hard for the mice to survive especially when they're stuck on chocolate grounds. The ghost ground makes the cannon run smoothly and pretty much makes it extremely difficult for mice to jump over in time. @5515214 - Ninjarunner - Generic. @5515229 - Ninjarunner - Generic. @5515258 - Ninjarunner - Not very enjoyable, random placement of grounds and hard to navigate as the mice. @5515280 - Ninjarunner - Similar to another map in rotation. @5517080 - Lilytentwo - If the mice don't move in 2 seconds they die.. Not thought out very well, and the map doesn't meet the basic survivor standards (read OP please..) Will be discussed: None Ignored: |
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@5514055 Dernière modification le 1414544280000 |
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@5519328- the hole in the middle was made so that when cannon topple over the edge, the cannon can hit the water area. And i tested the map. even if you get knocked off the map, you can still survive. @5521324 - i added cheese so they wouldnt camp at that area and i placed the spawn location of the shaman on a high location so he cannot spawn kill. @5536118 - i guess i got nothing to say about this map. @5550722 - i guess i got nothing to say about this map. @5509583(edited) - when cannons topple over the egde, the cannos will go to the area they are chosen to be at. etc: the ice area. Dernière modification le 1415272920000 |
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@5492931 |
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@5519626 |
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[Modéré par Teo, raison : Double post.] |
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@5523835 |
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@5526435 @4911760 - edited @5537847 Dernière modification le 1414539060000 |
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@1713335 @3567184 @3561006 @3550979 @3538477 @3536539 |
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@5528183 |
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@5529051 |
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@5525636 |
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@5531088 Good Map |
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[Mapas editados e repostados] Desculpe pelo ocorrido. Dernière modification le 1414693560000 |
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@5532572 |
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@4897973 @5441324 @5441324 |
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@5508019 @5534050 --> The red rectangle it's for anti-spawn kill @5541331 Dernière modification le 1414700400000 |
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@984656 @2088738 @2381426 |