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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Budweiser
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1595807640000
    • Budweiser#8000
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#4722
  0
@7758638
Jasseh
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1596043860000
    • Jasseh#0000
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#4723
  1
@7682831
Weien
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    • Weien#6059
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#4724
  0
@5733581
Eliterecon
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    • Eliterecon#0095
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#4725
  1
  • Today's Review
  • Discussed Maps

Left as is


Trexexjc#0000

@728401 - This map requires some edits before it can be put into rotation. Mice are too limited on movement in this map, and it seems fairly easy for vampires to catch the players. Both sides of the map are dead ends, forcing mice to double back into the vampires to get around. In addition, the vines are also a bit problematic. The top right vine water ground allows mice to hide in the corner, practically invisible. The center vine is also a bit confusing for players who want to use it to traverse across to the other ground, as players can be caught running in the chocolate. Although the art is adorable and of high quality, the gameplay of the map itself has some issues with mobility.

@728305 - The top section of the map is unused and there could have been more grounds implemented to allow a larger gameplay experience. The cannons don't add much game-play value to the map which is different to others. In it's current form, this map would not work well in the P11 rotation.
Juliandcc#0000

@4697209 - The map isn't very friendly to newer players as I can imagine many people failing the wall-jumps on the pandas, apart from that the map is very open and the several paths in the middle could make it easy to trick vamps using the water. It's a bit lacking as it doesn't have any elements that either the mice or vamps could use to boost themselves, such as efficient ramps.

@4726309 - Many grounds on this map lack friction, making it very easy for players to run across the map quickly. Vampires are very disadvantaged on this map, as players can easily avoid them by dropping down from the top and sliding across the grounds. Players can also die accidentally due to the slippery grounds and the lack of friction, hindering their grip. In addition, it is difficult to go up to the top grounds. The rightmost ice ground requires a precise slide and turn, which is difficult for even experienced players. The leftmost ice ground and trampoline makes the route easier, but new players may have difficult using the trampoline and turning in time to be bounced up to the upper level. The layout of the map is also generic and does not have anything fresh to add to the rotation. This map requires major edits before it can work in rotation.
Perfecteca#0000

@7195122 - Mirrored maps are generally very boring and dull, because the gameplay becomes quite repetitive.
B0wl#7075

@7748856 - Quite a few of the grounds on the map lack friction which makes it difficult for newer players to access different areas of the map. The middle ground in the centre of the map is misleading as there’s no friction for players to wall-jump or climb up. In it’s current form, the map would not work well in the P11 rotation.
Apollopolo#0000

@6147422 - Mice have too much freedom in this map and too many paths to take in order to get away from vamps. There are also quite a few water grounds which can be abused by players which make it difficult for the vamps to reach the players. Additionally, there are some vertical grounds which are not so friendly to newer players as they require wall-jumping. In it’s current state the map would not work well in rotation.

@7084222 - The quantity of trampolines and water grounds of this map provides easy ways for mice to avoid the vampires, making the map high unbalanced. While the grounds are somewhat easily reachable, the high mobility of this map makes it unsuitable for rotation.
Ifo#4275

@6999311 - If the player grabs a piece of cheese on the map, it can make it extremely easy for the vampires to catch the player as certain parts of the map become harder and inaccessible. The water grounds become impossible for the player to access short-cuts to certain areas which limits the gameplay. One example is on the bottom right as the player cannot make it past the water ground onto the other side if they retrieved the cheese. Additionally, some of the grounds are quite long which makes it hard for the vampires to try and catch the players. Overall, the map would not work well in P11 rotation in its current form.

@6999319 - Although the mystery grounds are a new and interesting element to the map, it loses its appeal once players have played through the map and discovered which grounds are real. In addition, the map utilises a lot of ramps, which makes it very easy for the players to escape from the vampires by sliding down them to other grounds. The map is then unbalanced in that regard. The map requires edits before it can be considered for rotation.
Koulouh#0000

@4645242 - Quite a lot of the grounds have very little friction and are diagonal which makes it easy for players to slide across the map and avoiding the vampires. This makes it hard for the vampires to catch the players. Additionally, there are very few paths in the map for players to take which means that the gameplay aspect of the map is limited. The map would not work well in rotation in it’s current form.

@5364930 - While the spiderwebs are a new and interesting element to add, it hinders the gameplay rather than improving it. As the spiderwebs are scattered literally across the map, players who encounter it might be ambushed by vamps. For example, the bottom left ramp/ground portion can be abused by vampires who can drop down on the mice or wait on either end for the players to cross. While the ramps can be used by mice to escape from the vampires or fly across a portion of the spiderweb, vampires can also abuse it to catch up to mice who are stuck. Overall, this map would be tedious to play.
+Guai#0000

@7758638 - The map relies too much on wall-jumping which is not friendly to newer players as quite a few of the grounds are vertical. This would limit the game-play aspect for players which would mean they would not be able to access certain areas of the map. Additionally, the rotated grounds at the bottom of the map are hard to see and players might miss or mistake these grounds. The map also contains water grounds which make it harder for the vampires to catch the players as they can be abused for players to dodge them. Overall, in it’s current state the map would not work well in the P11 rotation.
Jasseh#0000

@7682831 - This map was just rejected from P11, please check the second tab for more information.
Namelessh#0000

@5733581 - As the majority of the map is made with ice grounds, this means that there is less friction compared to other grounds. This means that players can slide and dodge vampires by sprinting to other sections of the map. The moving ice grounds are a nice touch but can lead to dead ends when other players are on top which stops them from moving. This making it extremely easy for vampires to catch the players. In it’s current form, the map would not work well in the P11 rotation.


x

Will be discussed

None




x

Ignored

None





If your map was previously added into discussion, check out the general feedback on your map here.



Maps that are now permed


@7714108 by Blackage#7092

Congratulations! Your map is now P11.

https://cdn.discordapp.com/attachments/695399622297780234/738545522951979201/Screenshot_63.png
@7737805 by Trexexjc#0000

Congratulations! Your map is now P11.

https://cdn.discordapp.com/attachments/695399622297780234/738545525686665317/Screenshot_64.png
@7704222 by Jasseh#0000

Congratulations! Your map is now P11.

https://cdn.discordapp.com/attachments/695399622297780234/738545530497532044/Screenshot_65.png
@7721524 by Apelidunsete#0000

Congratulations! Your map is now P11.

https://cdn.discordapp.com/attachments/695399622297780234/738545534305828894/Screenshot_66.png
@3835904 by Mrloll#0000

Congratulations! Your map is now P11.

https://cdn.discordapp.com/attachments/695399622297780234/738545536361168946/Screenshot_67.png


Maps that are being temporarily permed


None



Maps in this section may or may not be removed from rotation after approximately a month.



Maps that have been rejected


@7703559 by Sazd#0148

We found the map too hard for the vampires, mostly due to the amount of horizontal grounds. It gives mice little to no room to fail and fall down, so the vampires will just chase after them continuously.

https://cdn.discordapp.com/attachments/695399622297780234/740685042015272990/Screenshot_87.png
@7682831 by Jasseh#0000

We found the map unfair and confusing for new players, they will not understand what the green grounds really are and be confused as to why they can barely move. People also ended up getting stuck at the bottom where the vampires could easily infect them.

https://cdn.discordapp.com/attachments/695399622297780234/740685065331408997/Screenshot_88.png
@7671424 by Bielpratasqn#0000

We found the gameplay for this map rather boring and dull after having tested it several times in public. There's also multiple maps already in rotation that provide the same type of gameplay.

https://cdn.discordapp.com/attachments/695399622297780234/740685156091822170/Screenshot_89.png


Dernière modification le 1596663540000
Bhvana
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    • Bhvana#0543
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#4726
  0
If you accept scrolling maps... @7760719


http://img.atelier801.com/3724f143.pnghttp://img.atelier801.com/3624f143.pnghttp://img.atelier801.com/3524f143.pnghttp://img.atelier801.com/34a4f143.pnghttp://img.atelier801.com/3424f143.png
Newen
« Archonte »
1596164280000
    • Newen#6196
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#4727
  0
@7701344
@7701318

Dernière modification le 1596164640000
B0wl
« Citoyen »
1596166680000
    • B0wl#7075
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#4728
  0
@7748856
@7761021

Dernière modification le 1597251240000
Viniciusdara
« Consul »
1596170760000
    • Viniciusdara#4015
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#4729
  0
@1565098
Xaxadoooooo
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1596202980000
    • Xaxadoooooo#0000
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#4730
  0
@7760103
Sazd
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#4731
  0
@7700709
@7692266

Dernière modification le 1597515300000
A_4k
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1596302280000
    • A_4k#3858
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#4732
  0
@7761308
Trexexjc
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    • Trexexjc#0000
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#4733
  0
@728401
Commandantso
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1596464220000
    • Commandantso#0000
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#4734
  0
@7739699
@7299700

Dernière modification le 1596669780000
Apollopolo
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1596487740000
    • Apollopolo#0000
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#4735
  0
@7290616
Peachxjuicy
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    • Peachxjuicy#5900
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#4737
  0
@7764097
Jasseh
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    • Jasseh#0000
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#4738
  1
@7682831 - edit. I don't know if you tried it after it was depermed, but I lowered the webs making it (nearly?) impossible to get stuck.
Shutterrock
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1596846000000
    • Shutterrock#5276
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#4739
  0
@7764402
Weien
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    • Weien#6059
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#4740
  0
@5733581 edited
@5599557
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