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Map Editor Q&A
Dextech
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1483833900000
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#4741
  0
King_Louie a dit :
Is there a way to make circle grounds a transparent color?

Must use 6a7495.
Censere
« Consul »
1483837740000
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#4742
  0
King_Louie a dit :
Is there a way to make circle grounds a transparent color?

you can use a circular viprin artwork with reduced alpha and put an invisible ground behind it
Koi
« Citoyen »
1483850820000
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#4743
  0
do you know how to make an elevator ground?
Censere
« Consul »
1484007660000
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#4744
  0
disneyseal a dit :
do you know how to make an elevator ground?

you mean this?
Spycute
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#4745
  0
Barrydarsow a dit :
blimpmaster a dit :
Mousechris a dit :
blimpmaster a dit :
Has anyone made a tutorial for immobilizer grounds before? (where your mouse is trapped and cannot move at all if in contact with this, similar to spiderweb). If not, I'm going to go ahead and make a tutorial thread for that, as I've worked out a way to do it.

you mean this?

Not quite, I figured out a combination of grounds which can stop a mouse completely when in contact with the grounds. However that is a very helpful tutorial, thanks!

Also, new question:
@4705323 this map seems to be a lot larger than the max scrolling bounds of 1600x800. How did they do this?

It's a defilante map.
<P H="800" defilante="0,0,0,1" L="4000" F="3" />

http://i.imgur.com/ANjgdrV.png

Can't it be larger ?
Censere
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1484258460000
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#4746
  0
spycute a dit :
Can't it be larger ?

Max length of normal maps is 1600px, max length of defilante maps is 4800px. Not sure about max height, although I think it's just 800px for both.
Spycute
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#4747
  0
I made a map five minutes ago. But when I click to "Export as a Tribe House" button game didnt save it. Please help me !

Dernière modification le 1484310000000
Censere
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1484359680000
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#4748
  0
Spycute a dit :
I made a map five minutes ago. But when I click to "Export as a Tribe House" button game didnt save it. Please help me !

try doing /lsmap
Spycute
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#4749
  0
Censere a dit :
Spycute a dit :
I made a map five minutes ago. But when I click to "Export as a Tribe House" button game didnt save it. Please help me !

try doing /lsmap

I mean it does not exist. I solved the problem. There was % in code.

How can I extend the map more than 800 to down ? I tried use defilante="0,0,0,1" but it didn't work. It only extends sideward.

Dernière modification le 1484476920000
Goondad
« Citoyen »
1484479680000
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#4750
  0
Y
Spycute a dit :
Censere a dit :
Spycute a dit :
I made a map five minutes ago. But when I click to "Export as a Tribe House" button game didnt save it. Please help me !

try doing /lsmap

I mean it does not exist. I solved the problem. There was % in code.

How can I extend the map more than 800 to down ? I tried use defilante="0,0,0,1" but it didn't work. It only extends sideward.

H="800" is the max height for a user-made map.
Koi
« Citoyen »
1484513340000
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#4751
  0
Censere a dit :
disneyseal a dit :
do you know how to make an elevator ground?

you mean this?

the one where you run towards it and it lifts you up..
All the ones I find on Youtube are really old and don't work :'c
Censere
« Consul »
1484597880000
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#4752
  0
Disneyseal a dit :
the one where you run towards it and it lifts you up..
All the ones I find on Youtube are really old and don't work :'c

So you mean a vertical booster ground?

Mousechris a dit :
<C><P /><Z><S><S X="217" L="100" Y="258" H="400" P="1,0,20,0.2,0,1,0,0" T="0" /><S X="50" L="100" Y="320" H="30" P="0,0,0.3,0,0,0,0,0" T="0" /></S><D><DS X="50" Y="300" /></D><O /><L><JP AXIS="0,1" M2="1" MV="Infinity,-20" M1="0" /><JP AXIS="1,0" M2="1" M1="0" /></L></Z></C>


This is the normal XML from Killerlux's booster ground tutorial edited to be a vertical booster. The way to do it is just switch the axes. So AXIS="0,1" gets turned to AXIS="1,0", and same for the other AXIS tag just reversed to lock in the ground. Then as you can see at the -20, 20 is up, -20 is down.
Koi
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#4753
  0
Censere a dit :
Disneyseal a dit :
the one where you run towards it and it lifts you up..
All the ones I find on Youtube are really old and don't work :'c

So you mean a vertical booster ground?

Mousechris a dit :
<C><P /><Z><S><S X="217" L="100" Y="258" H="400" P="1,0,20,0.2,0,1,0,0" T="0" /><S X="50" L="100" Y="320" H="30" P="0,0,0.3,0,0,0,0,0" T="0" /></S><D><DS X="50" Y="300" /></D><O /><L><JP AXIS="0,1" M2="1" MV="Infinity,-20" M1="0" /><JP AXIS="1,0" M2="1" M1="0" /></L></Z></C>


This is the normal XML from Killerlux's booster ground tutorial edited to be a vertical booster. The way to do it is just switch the axes. So AXIS="0,1" gets turned to AXIS="1,0", and same for the other AXIS tag just reversed to lock in the ground. Then as you can see at the -20, 20 is up, -20 is down.


thanks
Censere
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1484968260000
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#4754
  0
was this the predecessor to this
Prainti
1484980440000
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#4755
[Modéré par Jordy, raison : Off-topic]
Coralbee
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#4756
  0
hi friends how do you make water grounds invisible i'm currently in the midst of dying trying to figure this out helP
Wangan
« Censeur »
1485160740000
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#4757
  0
Coralbee a dit :
hi friends how do you make water grounds invisible i'm currently in the midst of dying trying to figure this out helP

Add v="-1" in the water XML.

<C><P /><Z><S><S L="800" X="400" H="30" Y="395" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,,,,0,0,0" L="800" X="400" v="-1" Y="195" T="9" H="370" /></S><D><F Y="200" X="400" /><DS Y="365" X="400" /></D><O /></Z></C>
Coralbee
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#4758
  0
Wangan a dit :
hi im an angel coming to you rescue

THANK YOU I LOVE YOU OMG SNIFFLE

Dernière modification le 1485201900000
Mousechris
« Censeur »
1485164760000
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#4759
  0
m="" works too plus has 2 less characters for those who are picky with their xml's

<C><P /><Z><S><S X="377" L="706" Y="414" H="166" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="411" P="0,0,,,,0,0,0" L="279" Y="316" H="68" m="" T="9" /></S><D /><O /></Z></C>
Censere
« Consul »
1485463260000
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#4760
  0
op a dit :
Getting Protected Maps Reduces the Exporting Cost: For every P1 map you get the price for exporting will go down by 4, for every P3-P9 you will be discounted 10 cheese.
Example: If you get two P1 maps and have one P4 map then it will only cost 22 cheese to export. The most cheese you can save is 35, which means it will cost a minimum of 5 cheese to export.

I assume this doesn't apply anymore? I have 5 perms (4 P1 and 1 P7) but I still need to pay 40 cheese.
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