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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Trexexjc
« Citoyen »
1596995100000
    • Trexexjc#0000
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#4741
  0
@240836
Qadori
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1597111020000
    • Qadori#0000
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#4742
  0
@7569307
M23
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1597125180000
    • M23#4702
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#4743
  0
@7765934 -edited-
16 Agust 2020 Sunday 00:25 GMT

Dernière modification le 1597537740000
Fastyle
« Citoyen »
1597449780000
    • Fastyle#0000
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#4744
  0
@7618184
@7612446
Apo
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1597604880000
    • Apo#0095
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#4745
  4

Left as is


Bhvana#0543

@7760719 - Many of the grounds are diagonal which makes it very easy for players to slide across the map very quickly. Additionally, there’s very little horizontal grounds which means that players must be constantly moving to avoid the vampires. The overall size of the map is quite large which makes it difficult for the vampires to catch players on the map as they have a lot more ground to cover. Overall, the map would not work well in the P11 rotation in it’s current format.
Juliandcc#0000

@7701344 - The overall concept of the map is quite unique and fun with the sticky grounds and the slug art. However, the green slug trails are very misleading for the players and the vampires as some of them acts as sticky grounds while others act as cobwebs. The players must interact with each ground to figure out what sort of ground it is. Additionally, there are some parts of the map which will limit newer players as certain areas require wall-jumping. An example of this is the lack of friction on both far sides of the map which means that newer players can only use the middle section of the map. The sticky grounds can also be easily abused as this limits the players mobility from avoiding the vampires which favours the vampires in catching the players. In it’s current state the map would not work well in the P11 rotation.

@7701318 - The artwork for the map is very cute however there are a few flaws with the map. The trampoline and water grounds can easily be abused by players to dodge the vampires making it harder for them to catch the players. Additionally, the right hand-side of the map can be very hard for players to avoid the vampires unless the deer balloon is at the bottom as the player would have to go back on themselves as there is no other route for them to take. Furthermore, the basket part of the balloons makes it harder for newer players to get on top as it requires wall-jumping which limits these players to certain routes on the map. Overall, in it’s current form the map would not work well in the P11 rotation.
B0wl#7075

@7748856 - While edits have been applied to this map, not all of the areas have had its friction increased. The slanted walls on the right side of the map require walljumping for players to climb up. Newer players will also not be able to (or have difficulty) accessing the top left ground by going up the ice slope. Overall, this map is disadvantageous towards less experienced players, and should have several parts of the map increased in friction or replaced with chocolate grounds.

@7761021 - The moving grounds doesn’t serve much of a purpose. It initially slows down a player if they run into it which means that it makes it easier for vampires to catch them. Additionally, the ground is quite glitchy when it’s being pushed meaning it bounces back and forth. Furthermore, the middle water ground can easily be abused by players to avoid vampires which makes it difficult for them to catch players. This map would not work well in the P11 rotation based on it’s current state.
Viniciusdara#4015

@1565098 - Although this map has adequate mobility for experienced players, new players would struggle moving around reasonably on this map. Many areas of this map require walljumping to access, such as the bottom left stone outcropping, the left slanted ground (the upside down J). Experienced players can also access the top right area with the cheese- that area is also quite difficult to access in general, and can be camped despite the deterrent. In addition, the bottom barrel decorations are in the foreground of the map, so mice are able to hide behind it. This map requires major edits before it can be considered for P11.
Xaxadoooooo

@7760103 - While the dodue concept is unique and interesting, there are a few flaws with the map. The first would be the two trampoline grounds as they can be abused to propel players across the map at a high speed which makes it difficult for the vampires to catch them. Additionally, the left hand-side trampoline ground can be used to propel the player underneath the bottom middle ground which allows them to camp under the ground as the water ground flows all the way down to the bottom of the map. The water ground also allow players to easily abuse them and make it harder for the vampires to catch the players. Furthermore, the right hand-side of the map results in newer players getting the cheese if they are climbing up, they would have to wall-jump to avoid the cheese. Once the player has taken one piece of cheese, it limits other areas of the map. This would result in newer players being limited and increase the chance of them being caught by a vampire. There’s also a large amount of platforms on the map for players to run around and dodge vampires which makes it extremely hard for vampires to catch them since the players have a lot of mobility. In it’s current state, the map would not work well in the P11 rotation.
Sazd#0148

@7692266 - Although the map's layout is unique, there are several problems with its execution. The left trampoline can be abused as players can continuously jump on it. In addition, the rightmost water column carry players to the top of the map, where they are hidden by the navigation bar. Water is also generally discouraged as it can be abused by players using to travel quickly and far. Furthermore, it's quite hard for players to escape from the vampires since there's quite a few horizontal grounds. This map will not work in P11 in its current state.
A_4K#3858

@7761308 - The right hand-side of the map is quite tedious since it’s all made of chocolate grounds. This slows the gameplay of the map and can make it hard for players to avoid the vampires due to high friction and getting stuck to the grounds. Additionally, there’s quite a lot of platforms for players to move around on to avoid the vampires which makes it difficult for the vampires to catch the players. In it’s current form the map would not work in the P11 rotation.
Commandantso#0000

@7739699 - This map is heavily skewed in favour of mice. The trampoline angled on top of the water column and the ice grounds enable players to move around very rapidly around the map, which can be cumbersome for vampires following them as the mice can change directions quickly. In addition, some grounds of the map are misleading. The ground underneath the moving orange platforms are solid, so players can stand on them. The orange platform is also a bit hard to notice due to its translucent nature. Furthermore, there's only one route that the players can take which limits the gameplay of the map. This map requires edits before it can be considered for P11.

@7299700 - It looks like a random combination of grounds and there isn't much to it, despite the big mobility there aren't actually that many paths the mice or vamps can follow to get an advantage over each other and the moving platform in the middle will make for a very weird gameplay in public with tens of mice pushing at the same time.
Peachxjuicy#5900

@7764097 - The water grounds on the map can be easily abused by players to dodge vampires which makes it hard for them to be caught. Additionally, there are quite a few horizontal grounds which again makes it harder for the vampires to catch the players as well as provide a repetitive gameplay due to the layout as the map is mirrored. Overall, the map would not work well in the current P11 rotation.
Jasseh#0000

@7682831 - The issues are still the same as before. Please refer back to the previous review.
Shutterrock#5276

@7764402 - Collision with mice should be off as there's no way to get infected, besides the map wouldn't work as the water gives too much mobility to mice and the map is pretty much just one big open space where everyone will be aiming to abuse the water.
Namelessh#0000

@5733581 - There are too many diagonal ice grounds which allow players to slide and sprint across the other side of the map which makes it difficult for the vampires to catch the players. Additionally, when a player grabs a piece of cheese, it makes it harder for newer players to move across the map, especially, the right hand-side ground as there is little friction for them to grab onto and requires wall jumping. In it’s current state, the map would not work well in the P11 rotation.
Trexexjc#0000

@240836 - This map is too similar to others in P11 rotation.
Qadori#0000

@7569307 - Most of the map is too much of an open space with no real way to gain an advantage over the vampires. Additionally, the mechanisms on the map are quite glitchy and the small grounds in the middle of them provide don't add any gameplay.
M23#4702

@7765934 - The map requires heavily on wall-jumping to move around the map for both players and vampires. This makes it additionally hard for newer players which limits them certain sections of the map. Additionally, it’s quite hard to work out where the grounds are on the map, especially the buildings. Furthermore, the players are able to go off-screen on the left hand side, however on appearance it looks like a normal ground, but when the player comes into contact, it has no friction and therefore they slide into the void. Overall, the map would not work well in the P11 rotation.
Fastyle#0000

@7618184 - It seems to me like there aren't actually that many paths to follow to move around on this map, despite the moving platforms and mechanism it's quite an open space with not much to it to gain an advantage over vamps. Also, there is off screen gameplay as the edges of the far left grounds fall out of the map.

@7612446 - Fastyle#0000 - There are a lot grounds on the map, which provide the players with too much mobility and allow them to easily avoid the vampires as well as make it harder for the vampires to catch them. Additionally, the bottom left, and right areas of the map do not lead the player anywhere and therefore they must travel back on themselves and risk running into a vampire. In it’s current state the map would not work well in the P11 rotation.


x

Will be discussed

Sazd#0148

@7700709 - Sazd#0148


Trexexjc#0000

@728401 - Trexexjc#0000


Apollopolo#0000

@7290616 - Apollopolo#0000
Namelessh#0000

@5599557 - Namelessh#0000



x

Ignored

None


Dernière modification le 1597707840000
Alarobzein
« Citoyen »
1597778460000
    • Alarobzein#0000
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#4746
  0
@7768749
Jasseh
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1597780800000
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#4747
  1
@7681436 - edit (i have permission from mquk.)
@7682831 - edit

Dernière modification le 1597891260000
Qadori
« Consul »
1597794540000
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#4748
  0
@7456615
Trexexjc
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#4749
  1
@728539
@728215

Dernière modification le 1598660940000
B0wl
« Citoyen »
1597951200000
    • B0wl#7075
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#4750
  0
@7781162
@7783682

Dernière modification le 1600561920000
M23
« Citoyen »
1598214000000
    • M23#4702
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#4751
  0
@7771930
@7772455

Dernière modification le 1598301240000
Newen
« Archonte »
1598240760000
    • Newen#6196
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#4752
  0
@4726309 (edited)
@4697209

Dernière modification le 1598737200000
Commandantso
« Censeur »
1598302440000
    • Commandantso#0000
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#4753
  0
@7776088
@7781461

Dernière modification le 1600184940000
Ifo
« Héliaste »
1598369400000
    • Ifo#4275
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#4754
  0
@4901418
@4987886 (alt acc maps)
Kiry
« Citoyen »
1598578260000
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#4755
  0
@7757337
Kiry
« Citoyen »
1598664240000
    • Kiry#6848
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#4756
  0
@7514588
Sazd
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#4757
  0
@7692264
@7754577

Dernière modification le 1599779880000
Viniciusdara
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1598820300000
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#4758
  0
@740866
@850798
B_ootcamp
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#4759
  0
@7099600 - edited
@7117087
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