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Module Minigames
Deletedaccount
« Citoyen »
1365495540000
    • Deletedaccount#6007
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#461
  0
#football is great fun.
Vogul
« Citoyen »
1365497040000
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#462
  0
What about a volleyball game?
Impuredeath
« Citoyen »
1365509340000
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#463
  0
Vogul a dit :
What about a volleyball game?

That would be interesting, limit the rooms to about 8 players or 10 or something like that.
Grejfrutek
« Citoyen »
1365510120000
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#464
  0
Impuredeath a dit :
That would be interesting, limit the rooms to about 8 players or 10 or something like that.

volleybaaaahl

get moepl and do it, it would be easy, code similar to football

then you'd do bowling like it's [nick]'s turn and blah blah and limit the room to 6
Impuredeath
« Citoyen »
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#465
  0
Some feedback on ratapult:

The charging time for a fully speeding anvil should be a tad bit higher, its really low atm. Allowing people to shoot lightning fast anvils within no time. Map quality is kinda low. The maps all look below the standards, Increase the quality and the graphical quality aswell. Then we look at the middle bar, Maybe use a joint line about 10 thick that is seethrough, and a 10 wide invisible ground blocking it off, at the moment it looks really messy with the makeshift ones players make.

Feedback on football:

Just get a better map. Don't have the sliding, I tried making a goal. But if any good artist can make a nice goal for this minigame It would be nice. And I am sure there are people who would love to do that.
Coldfreeze
« Citoyen »
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#466
  0
I suggest:
*#quiz

D:
I miss that minigame.
Basically the second edition of it. With some remakes and others.
Grejfrutek
« Citoyen »
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#467
  0
Impuredeath a dit :
Feedback on football:

Just get a better map. Don't have the sliding, I tried making a goal. But if any good artist can make a nice goal for this minigame It would be nice. And I am sure there are people who would love to do that.

where is the xml

edit:
nvm
XML code for the goal
<C><P /><Z><S><S c="4" L="10" o="ffffff" H="108" X="426" Y="285" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="10" o="ffffff" H="105" X="445" Y="290" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="10" o="ffffff" H="46" X="461" Y="321" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" o="ffffff" H="111" X="458" Y="285" T="12" P="0,0,0.3,0.2,-15,0,0,0" /><S c="4" L="10" o="ffffff" H="101" X="408" Y="289" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="211" H="98" X="395" Y="379" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="52" o="ffffff" H="10" X="421" Y="235" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="56" o="ffffff" H="10" X="424" Y="258" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="64" o="ffffff" H="10" X="428" Y="285" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S c="4" L="69" o="ffffff" H="10" X="430" Y="307" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>
Bibouxd
« Citoyen »
1365526260000
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#468
  0
I think that a traitor should know who are other traitors playing with him, that will make it easier!
Deletedaccount
« Citoyen »
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#469
  0
A function similar to Private Wars but for #football would be nice. Would be good to have a private 5 vs 5 game for instance, to prevent it becoming to overcrowded.
Gagamouz
« Citoyen »
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#470
  0
i like to kill my team in ratapult :')
Vogul
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#471
  0
Impuredeath a dit :
That would be interesting, limit the rooms to about 8 players or 10 or something like that.

Yes, 4 players on each side. More players would just make it cluttered. I think it could work.
Vinturdottir
« Citoyen »
1365530880000
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#472
  0
Is there a way to turn of "Your last message is the same." in traitor? It's not a big deal, but kinda annoying when someone is traitor twice in a row, and you have limited time to suspect whoever it is. :)
Polypopu
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#473
  0
Coldfreeze a dit :
I suggest:
*#quiz


Shamousey is working on it an it should be ready anytime soon
Also, it`s a team quiz
Skrteddy
« Citoyen »
1365533160000
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#474
  0
Bibouxd a dit :
I think that a traitor should know who are other traitors playing with him, that will make it easier!

You did know, for a while. I assume it was changed because it was too easy to give away the other traitors or something. :P
Yunachu
« Citoyen »
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#475
  0
Skrteddy a dit :
You did know, for a while. I assume it was changed because it was too easy to give away the other traitors or something. :P

I played it while you could see the other traitors. After one traitor was caught, he usually ratted out all the other traitors. I prefer it this way. At least now the traitors can't tell each other's names. Yeah, I accidentally push the blame on other traitors when I'm being traitor (and accidentally got a few of them killed that way) but at least I don't have to worry that if any other traitor dies, I'll be out as well because of them.
Impuredeath
« Citoyen »
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#476
  0
Bibouxd a dit :
I think that a traitor should know who are other traitors playing with him, that will make it easier!

We had that before, and it was part of the plan. But a lot of players were telling on other players who the traitors were.
Tranna
« Citoyen »
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#477
  0
Bibouxd a dit :
I think that a traitor should know who are other traitors playing with him, that will make it easier!

You used to. It stopped. Because traitors where copying and pasting who the traitors were.
Xxninjazxx
« Citoyen »
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#478
  0
#ratapult is one..... Too bad nobody goes there. I was so excited it came back but nobody goes on it.
Sandermr
« Citoyen »
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#479
  0
Xxninjazxx a dit :
#ratapult is one..... Too bad nobody goes there. I was so excited it came back but nobody goes on it.

Try *#ratapult, this room usaually has more mice because it's international.
Juliiien
« Citoyen »
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#480
  0
*#keyhunt is soooooo cool *-*
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