Script Requests |
Kathiehuang « Citoyen » 1384197120000
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Um, a script to kill a certain person? |
Shamousey « Consul » 1384198260000
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Kathiehuang a dit : tfm.exec.killPlayer("Kathiehuang") |
Kathiehuang « Citoyen » 1384198380000
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Shamousey a dit : Thanks :3 |
Sandermr « Citoyen » 1384200060000
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Sham (or anyone else) could you help me my script (previouse page)? |
Grimrice « Citoyen » 1384210680000
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Is there a way to allow collision in tribe house maps? with a single code? |
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Grimrice a dit : Unfortunately you can't alter the collision mode with Lua. Edit: Apparently you can. |
Makinit « Citoyen » 1384259400000
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Grimrice a dit : This reloads any user map to enable collision: example a dit : |
Grimrice « Citoyen » 1384272120000
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Makinit a dit : thank you thank youuu |
Davidelire « Citoyen » 1384275540000
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Makinit a dit : But we can't add ground with that ? |
Makinit « Citoyen » 1384276200000
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Davidelire a dit : You can alter the xml in any way, this just adds the collision argument. |
Grimrice « Citoyen » 1384289760000
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okay leme change this: a code that works in tribe house, that does not turn anyone into shaman, infinite time/spawning and allows collision in normal tribe map and any user maps whilst we do ./np @xxxx... and does not restart map changing players positions. |
Shamousey « Consul » 1384291680000
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Grimrice a dit : tfm.exec.disableAutoShaman(true) Grimrice a dit : tfm.exec.disableAutoNewGame(true) Grimrice a dit : It's not possible to do this - the only way that collision can be added to a map is by getting the XML, adding collision to it, then reloading it - which resets everyone's positions anyway. |
Sandermr « Citoyen » 1384291920000
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Hi, I made a script which asks a question to all mice in the room and checks how many mice answered yes, then does an action depending on how many mice answered yes (in this case, half or more). So it's working so far but I have a problem, if someone is afk or just not bothered to answer the question none of the actions are done because it waits for that afk to answer so what I need added to the script is a way that if someone doesn't answer in X amount of time their answer becomes nil or something like that. Script: a dit : . |
Mousechris « Censeur » 1384308180000
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a dit : at line 14 I tried making an extra text area, how do i do this >.> |
Doneky « Citoyen » 1384312140000
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I wanted a script similar the keyhunt and/or cheesehunt. Note: Is system where the player enter the key (32) in something place of map and it, will to win +1 points. Example: If player enter the key (32) in coordinates 400x, 200y, it to will win +1 points in the rank of room, and in coordinates 600x,200y it will win +1 points. |
Pmcarpan « Citoyen » 1384335720000
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@Mousechris If you look carefully, you have missed out the id,text and targetplayer. Further, if you add those, it will be added BEHIND the chatbox. For the text area at line 15, it's way low(the y co-ordinates). @Doneky bad code a dit : You should add something to check through a particular set of co-ordinates probably... |
Doneky « Citoyen » 1384352220000
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Pmcarpan a dit : It is giving very fails and don't is working right. |
Tailtong « Citoyen » 1384355280000
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That's why it's called bad code, don't use that one. Work a better one out yourself. |
Safwanrockz « Censeur » 1384362480000
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Doneky a dit : Because you can't reach one specific x y coordinates, you should use the <> statements. |
Kmlcan « Citoyen » 1384377060000
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Uh, I can't use down thingy in eventKeyboard, can anybody give me an example? How can I use that? |