Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@5437412 @5420907 Dernière modification le 1416060780000 |
Matheusferei « Citoyen » 1416076080000
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Viinisilva « Citoyen » 1416236880000
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Deadmausi « Citoyen » 1416246840000
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Tomemeg « Citoyen » 1416347700000
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Avalia Pfv: @4103204 |
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Matheusferei « Citoyen » 1416494280000
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Mapcrew « Consul » 1416523500000
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Left as is: @5553963 - Lucasrslv - Poor gameplay overall. @5576816 - Jamiison - The map is good, but the gameplay is something too much repetitive, you must do the same three times to reach the hole, also top mechanism is throwing you a bit right/left of the center, what can be kind of frustrating for the players @5557068 - Jkdownsmito - P1 -> p22 I don't know who permed this in the first place but the entire map breaks if 1 mouse stands in the wrong place @5557041 - Jkdownsmito - Good mechanism but temple has a map just like it, just 4 years older. @5557079 - Cumulonimbo - Badly made and can get stuck in places. @2186593 - Viniciusdara - Obvious trap is obvious and lack of gameplay. @5558677 - Mistereida - Not p6 and has no gameplay @3590950 - Uskil - already being discussed @925020 - Winly - Not much fun to play @5565700 - Gmailxxx - Not bad but you should probably add a roof. Add a roof and p1 @5569291 - Rjuanoo%20 - Ambiguous grounds. Decent concept but poor execution @5571224 - Pablodv - 2 rotating anchors is not a mechanism @5574021 - Andelota - I don't get it? @5296951 - Wlfy - Some nice concept but overall too hard. Maybe either make it a bit easier or remove collision with grounds on the treadmills so the shaman can build @5555218 - Renaxan - Doesn't really work, I don't think you considered the extra weight of the mice when you designed the map @1395371 - Eshkation - Lol map but not the sort of thing we add to the rotation @5420907 - Nlff - Already up for discussion. Patience young grasshopper. @5568576 - Matheusferei - Decent map and I can P1. But i'll leave p22 so you can make the following edit. Create 4 grounds and give them -mass. Then give them no collision with grounds or mice. Then put each ground under the current grounds that are b nailed (make sure they're a lower z order) The make these 4 ground forground and it will hide the nails. @5543209 - Lucasrslv - that 0 gameplay though @5478813 - Viinisilva - Grounds get stuck a lot and the route is unclear @4090495 - Deadmausi - Minimal gameplay @4103204 - Tomemeg - p22'd. Offscreen spawn and no gameplay @5593105 - Matheusferei - Fake grounds and generic concept P1'ed: @1432344 - Winly - Very cool looking map but also very hard to complete @3522133 - Vlks - Simple mech which on it's own isn't a bad thing but the map as a whole is just boring @5590299 - Gamog - Cool idea but doesn't really add much to the map Will be discussed: @5437412 - Nlff - Really cool idea. Gameplay might be lacking but i'll see what other think Ignored: Dernière modification le 1416525960000 |
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Removed Dernière modification le 1416694620000 |
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Wwwwmwwwwwmwwww « Citoyen » 1416607440000
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@5596603 edit Dernière modification le 1417128300000 |
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Screwler « Citoyen » 1416612060000
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@5594943 @5532121 Dernière modification le 1416616080000 |