Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Koulouh « Citoyen » 1412030040000
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@5470655 |
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Sspprinterr « Citoyen » 1412070180000
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@4412269 @4914851 |
Shamousey « Consul » 1412258460000
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Checkpoint. |
Mapcrew « Consul » 1412293680000
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Left as is: @5421142 - Iiinkymice - Seems like a remake of @2934496. They look familiar, but I like Shadowwinter's map better. @5421375 - Iiinkymice - Not really that bad at all, but I found the gameplay to be a bit boring to play, that's mostly wjing over all around. I don't like how it looks poor in decoration terms. Also, there's a P6 map with the same concept but with better gameplay. @5437093 - Yersondres - Seemed fine at first looking, but after playing it a few times I found it to be pretty frustrating and too time consuming. The bottom right part is what worries me. I can predict only a few mice getting up to do the rest of the map. I'd tell you to send it to P17 submissions but there's no real shortcuts and the overhang on the right is annoyingly precise as already stated. @5434949 - Polizei - Looks like an old vanilla map, which was hated by the public. Same happens here, this is way too luck based and awful to play, especially getting up to the hole. @5350691 - Sirnichola - Too much going on, there are a couple of confusing parts and some badly designed, like the lava at the top. I spent a lot of time trying to hit the lava/tramp to get to the choco and I think most will do like this as well. Overall it has too many generic concepts that we are already familiarized and isn't that fun to play. @5391272 - Pammans - Nothing we haven't seen before. Quite reasonable and enjoyable to play, but has too much wj and it's a bit repetitive. @4276867 - Keyx - The winner tends to be whoever spawn on the top, or not depending of how the uninteresting (and unfair) despawning grounds will do at the moment. Gameplay's way too plain and even though the despawning thing gives some fun to maps, this one just doesn't seem to be enjoyable. @3653994 - Keyx - Way too boring and generic for a collision map. It's fairly luck based and awkward. @5406835 - Mizasam - I've already seen this map before in other threads. Stop submitting it or you'll be blacklisted. @5438658 - Cesarramses - Very plain, doesn't offer any challenge. @5438867 - Cesarramses - Uninteresting use of portals, subpar gameplay. @2942254 - Viniciusdara - Boring use of collision, any kind of challenge is away from here. I didn't get why did you put scrolling if it adds nothing to the map, unless you've tried to make it more tedious. @4483180 - Viniciusdara - Seems badly designed and unfair. @5370813 - Yessicaaa - A lot of things to do until get back to hole, that won't work out properly. Also the layout of the map looks ugly and unappealing. @5399678 - Datenasdas - Cheese on the bottom was a bit spammed too much. @5373158 - Datenasdas - Tediously annoying to go around, especially with the scrolling that isn't used very well. @5307250 - Renegadecell - Unique in theory, but unfortunately this won't work out. Mice usually doesn't act in good shape with lava grounds, they're killed easily by them. As for this map, it's very clear that'll be a massacre. @3927023 - Renegadecell - Somewhat interesting indeed, but the choco ground should go down a bit more slow. As well as, I don't like how it's open at the bottom... most mice will just die when the choco fall down, so one prevention for they would be more than useful. @5260821 - Geovanezikka - I liked the previous version better. Most mice won't even try to get one of the cheeses on the top, killing all the paths it should provide. @5441848 - Zackeur - The cheese on the left should be put in another place, seems kinda unfair if some mice spawn on the top because they probably will get first. @1916013 - Zackeur - Generic push-stuff mech map. @871870 - Killroyboy - Not really a Misc map. @5443469 - Reganjsg - Not that interesting for a Misc-shaman map, I don't know if I'm really missing something but by judging it as is, it's very plain and boring to build. @5443493 - Reganjsg - It's nothing more than a tramping map from side to side, I found it very repetitive for my liking. There's a problem as well, both tramps on the right have a strong restitution while the tramp on the left has low restitution, I got confused by that and I think I won't be the only one. @5447602 - Joseventus - Generic. @5445795 - Joseventus - Eventually a bad sync simply destroys this map, that's too long. If I recall correctly, we already have two maps with the same style and concept in P6/9, so I think we don't need more maps like this in any category anymore. @5444738 - Mcqv - This is an art map, did you submit it to the right category? @5436686 - Fakedoaero - Unoriginal gameplay and the sticky grounds aren't clear, it's fairly annoying if you fall down through the earth grounds and so having to go around all the map once again. @5445152 - Hasannj - Most mice will just die trying to jump to the next ground. Other than that, shaman's gameplay is generic. @5470434 - Hasannj - Unsuitable for P9. Floating gift boxes look odd, gameplay itself isn't the best. @5057430 - Jukkabolado - Generic racing map. @5082492 - Jukkabolado - Far too generic, usual aspect and gameplay. @4953644 - Spedpra - I didn't get it at first, I tried to go directly from the ice diamond to the tramp but isn't like this it works. The main problem with it is that isn't clear, but other than that, I find it somewhat interesting. Try to improve the top part because seems poor, and resubmit if you want. @5409705 - Lucasdoavai - Uninteresting shaman's build. @5411867 - Lucasdoavai - Mediocre use of vertical scrolling, horrible gameplay. @5448897 - Dreiua - Generic use of portal that doesn't bring up anything new. @2418048 - Gmiolo - Background makes some difference here, but it looks ugly. Gameplay leaves much to be desired. @5448082 - Nlff - Gameplay is somewhat enjoyable but I don't like the fake friction some earth gounds have nor mice spawn. @5457248 - Debilenio - A lot of maps like this already in rotation. @5458212 - Yanohayningu - Vanilla copy. (Good memories though) @2534575 - Winamice - I quite enjoyed the racing feels it has, but after thinking a bit I wouldn't like to have this as P9 because in my opinion it'd lose its replay value and would get boring really quickly. @5460014 - Toxicpothead - Generic concept, but I liked this map. However I'd like to see the art improved somehow. Submit it to P5 submissions if edits are done. @5459621 - Gobbek - Boring to play, wjing with cheese on the water is very annoying. @5461528 - Ezzenaru - This is an art map, did you submit it to the right category? @5462068 - Socroy - Already reviewed this on the P7 thread, please don't resubmit it again without edits or you'll be blacklisted. @5379980 - Smgn - Generic map once grounds falling down is a common concept nowadays. Gameplay's mostly wjing over all around and seems to be too much time consuming for my liking. @5463214 - Layora - Bad execution of a generic concept. @5457328 - Guiidx - Generic shaman map, a lot of mice will die trying to rush to the cheese. @5150456 - Guiidx - Possible off-screen build, boring to shaman on. @5466035 - Fastyle - Nothing new or interesting for a soul-mate map, we have better ones already in rotation. @5420818 - Fastyle - Same happens here. @5468680 - Fakedoaero - Not that much gameplay, will be the same thing if you go to the right or the left. @5469868 - Winamice - Way too long and won't work as it should, most mice won't even wait the shaman's help and will end up dying. Seems fairly sync based which isn't that good as well. @5469974 - Matheusferei - From what I can see you simply spamming cheese and hole at random places hoping it works. I don't like this map particularly once it doesn't bring up anything new to the rotation. @5046322 - Dprocik - I found it pretty frustrating to play. @5470902 - Yessicaaa - Racing map, looks ugly and the gameplay doesn't make up for it too. P1'ed: @4475582 - Superchivas - Fine for P1 but no longer. Will be discussed: @4898924 - Uskil - Ignored: @5445621 - Dragonitto - Posted more than 2 maps (separate posts) @5459726 - Dragonitto - Posted more than 2 maps (separate posts) @5463153 - Sspprinterr - Posted more than 2 maps (separate posts) @5468232 - Sspprinterr - Posted more than 2 maps (separate posts) @5468684 - Dragonitto - Posted more than 2 maps (separate posts) @5470655 - Dragonitto - Posted more than 2 maps (separate posts) @4412269 - Sspprinterr - Posted more than 2 maps (separate posts) @4914851 - Sspprinterr - Posted more than 2 maps (separate posts) |
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Rareboi « Citoyen » 1412303340000
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@5476707 @5487114 (Collision) Dernière modification le 1412881920000 |
Rareboi 1412303340000
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Tikusmedan « Citoyen » 1412393820000
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Nahibi « Citoyen » 1412435280000
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@2808897 (contains collision) Dernière modification le 1413124440000 |
Hpocks « Citoyen » 1412446380000
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Hpocks 1412446440000
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[Modéré par Finland] Dernière modification le 1412455740000 |
Croft_returns 1412459160000
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[Modéré par Gavin] Dernière modification le 1412512980000 |
Assashin « Citoyen » 1412540100000
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Gobbek « Consul » 1412540220000
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Hurleypsa « Citoyen » 1412546460000
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@5303739 @5484686 |
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