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Map Editor Q&A
Koi
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#4821
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What does the Z value for objects (like cheese) mean
Ikke
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1490752020000
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#4822
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Disneyseal a dit :
What does the Z value for objects (like cheese) mean

Z = Id from a object.
Censere
« Consul »
1490756280000
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#4823
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Disneyseal a dit :
What does the Z value for objects (like cheese) mean

If you mean the Z value which appears on the interface when you select the object, it's the same as what the Z value does in grounds. The Z value is the order in which the items are layered (if an item has a Z of 2, it will appear in front of the ones with Z value of 0 and 1 but behind 3 and 4)
Foxehfoxeh
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#4824
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Okay thank you, I've found a solution.

Another thing, is there a way I can find the map codes (@codes) of another player?? Micetigri seems to be down.

Dernière modification le 1490789580000
Censere
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#4825
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Foxehfoxeh a dit :
Okay thank you, I've found a solution.

Another thing, is there a way I can find the map codes (@codes) of another player?? Micetigri seems to be down.

No. The only way of finding other's mapcodes if you are only a player is on map databases such as CFM (down) and MTAPI.
Grimmaro
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#4826
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Is there a way to increase the suction speed of a sticky ground?

Figured it out

Dernière modification le 1490916960000
Afuche
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#4827
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Grimmaro a dit :
Is there a way to increase the suction speed of a sticky ground?

Figured it out

Can you please share it, I'm really curious now
Goldstar345
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#4828
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HERE'S A HUGE MAP U DONT DIE BEFOFRE U REACH THE BOTTOM OF THE ACTUAL BOTTOM OF THE MAP! :D
<C><P H="800" L="5200" /><Z><S /><D /><O /></Z></C>

nvm, u die :(



<C><P H="3000" L="4800" /><Z><S><S H="10" P="0,0,0.3,0.2,0,0,0,0" L="5460" o="324650" X="2134" Y="805" T="12" /></S><D /><O /></Z></C>
the rectangle shows EXACTLY where u die, below it!

Dernière modification le 1490976420000
Censere
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#4829
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In regards to tags in the <P /> section of the XML...
I know H="" (height), L="" (length), P="" (portals), C="" (collison), F="" (background), A="" (soulmate), mgoc="" (shaman item properties) and bh="" (unknown)

What does bh="" do, and are there any other parameters which I haven't listed here?
Sar33aj
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#4830
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cool topic!

I might need tis sometimes when mapmaking ;)
Highperm
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1491035820000
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#4831
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Censere a dit :
In regards to tags in the <P /> section of the XML...
I know H="" (height), L="" (length), P="" (portals), C="" (collison), F="" (background), A="" (soulmate), mgoc="" (shaman item properties) and bh="" (unknown)

What does bh="" do, and are there any other parameters which I haven't listed here?

bh="" makes you able to spawn cannonballs upwards without having a skill for that.

Example XML
<C><P bh="" /><Z><S><S X="400" L="200" Y="390" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C>

Other tags can be found in this thread written in French (because this thread is not up-to-date): Documentation of XML parameters
Milky_mints
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#4832
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How do i make a scrolling map so i dont see whats in front of me.. like... it looks like a normal map but when u move the map actually moves

<C><P L="1700" /><Z><S><S L="1730" H="26" X="852" Y="388" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

add it here if you know how, sorry if you didnt understood my question.
Highperm
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#4833
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Lucysicy a dit :
How do i make a scrolling map so i dont see whats in front of me.. like... it looks like a normal map but when u move the map actually moves

<C><P L="1700" /><Z><S><S L="1730" H="26" X="852" Y="388" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

add it here if you know how, sorry if you didnt understood my question.

Did you mean something like this? /// edit: She said she asked this.
<C><P Ca="" L="1700" /><Z><S><S L="1730" H="26" X="852" Y="388" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

Dernière modification le 1491158460000
Foxehfoxeh
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#4834
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Are there any external map editors which can actually show viprins art for adding grounds to etc??
Silvyna
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#4835
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Foxehfoxeh a dit :
Are there any external map editors which can actually show viprins art for adding grounds to etc??

Not that I'm aware of, but you can use the debug mode in the map editor. That makes it a bit easier. You still have to guess where to put grounds tho.
Tat
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#4836
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Foxehfoxeh a dit :
Are there any external map editors which can actually show viprins art for adding grounds to etc??

Yeah I usually just guess around, put debug mode then move the ground based on what I see on debug mode to align my art to the ground. The next best option could be Nyoibou's joint editor, but if you use a lot of lines the left side of the art may be problematic to add grounds to, so I think currently the best way is just using debug mode in map editor.
Censere
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#4837
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Foxehfoxeh a dit :
Are there any external map editors which can actually show viprins art for adding grounds to etc??

personally I prefer to actually form the shape out of grounds then do lineart over a screenshot of the ground formation by putting the screenshot as the VDE background, but I don't think that would work for advanced lineart.
Foxehfoxeh
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#4838
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Censere a dit :
Foxehfoxeh a dit :
Are there any external map editors which can actually show viprins art for adding grounds to etc??

personally I prefer to actually form the shape out of grounds then do lineart over a screenshot of the ground formation by putting the screenshot as the VDE background, but I don't think that would work for advanced lineart.

That actually sounds like a good idea thanks. I have another question (so many), how can I prevent shaman objects (apple in this case) from rotating I.E. adding fixed rotation to them.
Censere
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#4839
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Foxehfoxeh a dit :
That actually sounds like a good idea thanks. I have another question (so many), how can I prevent shaman objects (apple in this case) from rotating I.E. adding fixed rotation to them.

There is no way to put fixed rotation on any shaman objects, so alternatively you can use:

a) two red nails and use mc="" to hide the nails
<C><P mc="" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="200" H="30" X="400" Y="260" T="0" /></S><D /><O><O X="400" C="39" Y="125" P="0" /><O X="395" C="11" Y="125" P="0" /><O X="405" C="11" Y="125" P="0" /></O></Z></C>


b) or use mgoc="-1" in the P tag.
<C><P mgoc="-1" /><Z><S><S H="30" P="0,0,0.3,0.2,0,0,0,0" L="200" X="400" Y="260" T="0" /></S><D /><O><O X="400" C="39" Y="125" P="0" /></O></Z></C>


Bear in mind the mgoc option will make ALL shaman objects (even ones spawned by the shaman in gameplay) with the exception of runes static, and the Ca option hides all nails added in the editor.

edited vv

Dernière modification le 1491427860000
Mquk
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#4840
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Censere a dit :
Foxehfoxeh a dit :
That actually sounds like a good idea thanks. I have another question (so many), how can I prevent shaman objects (apple in this case) from rotating I.E. adding fixed rotation to them.

There is no way to put fixed rotation on any shaman objects, so alternatively you can use:

a) two red nails and use Ca="" to hide the nails
<C><P Ca="" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="200" H="30" X="400" Y="260" T="0" /></S><D /><O><O X="400" C="39" Y="125" P="0" /><O X="395" C="11" Y="125" P="0" /><O X="405" C="11" Y="125" P="0" /></O></Z></C>


b) or use mgoc="-1" in the P tag.
<C><P mgoc="-1" /><Z><S><S H="30" P="0,0,0.3,0.2,0,0,0,0" L="200" X="400" Y="260" T="0" /></S><D /><O><O X="400" C="39" Y="125" P="0" /></O></Z></C>


Bear in mind the mgoc option will make ALL shaman objects (even ones spawned by the shaman in gameplay) with the exception of runes static, and the Ca option hides all nails added in the editor.

Ca='"" is for hide the border of the map, flr the nail it's mc=""
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