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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Thekingwys
« Citoyen »
1616711880000
    • Thekingwys#4005
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#4842
  0
@7819998

Dernière modification le 1616779560000
Jacintf
« Citoyen »
1617304020000
    • Jacintf#0000
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#4843
  0
@7844774
Cheff
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1617313800000
    • Cheff#5441
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#4844
  0
@7844804
Jennie_kim
« Citoyen »
1617408000000
    • Jennie_kim#2675
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#4845
  0
@7844850
Reshman
« Consul »
1617686400000
    • Reshman#0020
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#4846
  3
Left as is:
@7837133 - +guai#0000 - Plenty of narrow areas which are quite annoying to have to climb/move through. Left side with the big box isn't very friendly towards newer players that struggle with walljumping. Multiple balls and the the floating ice are expected to make this a difficult map for vamps to stay on the mice.
@7836790 - +guai#0000 - too much flow from all the slanted ice grounds- mice will just climb up then jump down whenever vamps get near to zoom across the bottom of the map to the other side repeatedly.
@7828014 - Newen#6196 - The map is entirely angled grounds and balls resulting in there being nowhere for mice to stand still safely - which is quite annoying constantly slipping. Appearance is also quite bland.
@7837371 - Xaxadoooooo#0000 - quite annoying having to do turnarounds constantly to try and catch pros. Newer players will be at a significant disadvantage because of the turnarounds too.
@740866 - Viniciusdara#4015 - top left corner is hard to reach for newer players, the more experienced players just afk there if vamps aren't able to get there
@7840656 - Zetdey#3845 - I get the concept is to make it harder to see the vamps but it just seems unnecessarily dark and a bit of an eyestrain.
@7837611 - Altibindokuz#0000 - Looks cute but it is far too problematic when mice can easily abuse the bouncy balls to lose the vamps.
@7837375 - Bluevintrix#6860 - Right side is very annoying to have to climb. Top left portion of the map is just a dead-end.
@7837689 - Trexexjc#0000 - Doesn't stand out in anyway and lacks anything original. Kinda also reminds me of @7784517.
@7838460 - Atx#8733 - Mice are able to stay offscreen using the momentum of water for a long while. Use of lava like is quite strange as it isn't a practical way of staying away from vamps.
@7828063 - Newen#6196 - the sticky ground went completely unused by the vamps, and it makes sense considering taking the time to use it just means mice get away. Maybe it would see some use if there weren't as much space and area for movement.
@7839830 - Gh_Az#6465 - Since all the grounds are shades of yellow it's quite tricky to easily tell which grounds have collision.
@7773955 - M23#4702 - Far too easy for mice to lose the vamps using the high speed from the cannons.
@7627970 - Phi#1265 - Trampoline grounds are likely to be camped and are too easily abused to lose the vamps.
@7550592 - John#9081 - Turnarounds make it unfair and difficult for newer players to have a chance at catching experienced players.
@7842475 - Cheff#5441 - Bottom part of the map is deceptively easy to die as the water grounds don't really help in many situations. Map also looks unaligned.
@7799441 - M23#4702 - too many accidental deaths, mice just camp the top parts of the map
@7819998 - Thekingwys#4005 - Difficult map for newer players to try and catch more experienced players who can make use of the turnarounds. Mice can also abuse the trampoline ground to lose the vamps.
@7844774 - Jacintf#0000 - Confusing collision, some stars do not have any collision while others do. Also it's easy to slip and fall off the map.
@7844804 - Cheff#5441 - Looks unaligned - jagged edges. Also the bottom portion of the map is a dead-end.
@7844850 - Jennie_Kim#2675 - Collision with the art is accurate in some places such as the tip of the icecream on the right. Mice are partially hidden in the bowl at the bottom. Moving around is also quite awkward with all the bouncing. Looks cute though.
@7604709 - Ork#0015 - mice can hang around offscreen on the right, and take an offscreen path to move around the map. the highly slanted nature of the right side makes it a bit of a pain to properly squeeze through the gaps when climbing up. mech also causes a fair bit of accidental deaths when mice try to run right from spawn.


Will be discussed:
@7823880 - Viniciusdara#4015 - unique and kinda funny
@728401 - Trexexjc#0000 - main issue with the previous version seems fixed
@7840029 - Zetdey#3845 - actually quite an interesting mech and does block some paths like it should do. My only concern is it being too easy for the vamps once the map plays out since fewer and fewer players will be able to hold up the mech to keep the map difficulty fairly balanced.


Ignored:
@6512400 - Jasseh#0000 - No edits have been made.
@7205865 - Jasseh#0000 - No edits have been made.

Dernière modification le 1618162620000
Budweiser
« Censeur »
1618166520000
    • Budweiser#8000
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#4847
  0
@7843345

Dernière modification le 1623968400000
Zetdey
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1618166880000
    • Zetdey#3845
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#4848
  0
@7840656 (edit, it's less darker than it was)
@7847248

Dernière modification le 1618170600000
Jasseh
« Censeur »
1618169280000
    • Jasseh#0000
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#4849
  0
@7681436

Dernière modification le 1624198020000
Newen
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1618174680000
    • Newen#6196
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#4850
  0
@7828014 - NEW
Jennie_kim
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1618182420000
    • Jennie_kim#2675
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#4851
  0
@7810422
Viniciusdara
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1618253520000
    • Viniciusdara#4015
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#4853
  0
@850798
@1565098
Xaxadoooooo
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#4854
  0
@7837748
Trexexjc
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#4855
  0
@7843987
@7761645

Dernière modification le 1619204220000
Jennie_kim
« Citoyen »
1619061360000
    • Jennie_kim#2675
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#4856
  0
@7810628
Bella
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    • Bella#7481
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#4857
  0
@7850660
M23
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    • M23#4702
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#4858
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@7771930
Xzowtx
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#4859
  0
@7852441
Okpatinhos
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    • Okpatinhos#0000
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#4860
  0
@6104498
@6063611

Dernière modification le 1620240600000
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