Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Bubamg « Censeur » 1578904140000
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@7619676 |
Hartnaeckig « Citoyen » 1579145040000
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@7674210 |
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@7428134 @7465928 |
Drotik « Citoyen » 1579255740000
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@7599264 |
Ascultaria « Citoyen » 1579428900000
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@7674300 |
Kevinho « Citoyen » 1579472820000
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@6281532 |
Eliterecon « Citoyen » 1579548180000
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Checkpoint! |
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I'm sorry for taking this long to public the review, the last reviewer had some issues and couldn't finish the review and any other reviewer was available to finish it but me today. Left as is: @7293289 - Matzi#1510 - First of all, the mice spawn is unsafe, which means a bunch of players will die when the map first loads. Secondly, the map layout provides a boring and linear gameplay, in addition to this, the collision makes everything more annoying. @6931423 - Pjfsamora#0000 - I remember seeing this map long time ago and I still found pretty annoying the mice not being able to jump and get stuck in many places on this map. The gameplay is short because of all the trampoline grounds placed in the map, in other words, people will get the cheese and get back to the hole very fast and it is going to affect the replay value. On a side note, the top chocolate ground wasn't a great addition to the map since the players with the cheese will get stuck in there. @7407770 - Resnan#4967 - Very repetitive gameplay and boring back and forth. All the mice have to do to complete the map is jumping on the ice grounds until the cheese and go back to the hole. Also, the ice despawns don't bring much fun to the map. @6851370 - Sin#9948 - The gameplay is quite boring due to the repetitive obstacles. The shaman builds would mess the gameplay up as well. Overall, there are similar maps already in rotation. @5859879 - Uskil#0020 - First of all, the map layout is very confusing and pretty messy and the map ifself is very unappealing. Secondly, the lava obstacle sometimes doesn't work as intended, the mice can get stuck between the ice grounds below the lava ground. Overall, the obstacles used in this map are pretty simple and the map brings no variety to the rotation. @7671445 - Stovedove#0000 - This map is going to lead to mass death due the despawn of the grounds. Also, the shaman won't be able to building through the map due to the lack of supports (once the grounds start to despawn). The gameplay itself is very linear and the obstacles are boring. @7671295 - Stovedove#0000 - Even with different despawn timing, the map is still pretty much the same. @7672006 - Alper011#0000 - The map is quite confusing at the start which will cause a lot of the mice to jump straight towards the cheese. The gameplay of the map is also not that interesting as it's just a bit of wall-jumping and using lava to get to cheese. The lava can easily be made useless by the shaman building for cheese which would take 2-3 planks. Overall, the map is quite boring especially with the map being mirrored. @7672409 - Tectu#0000 - This map is visually unappealing and the layout is very confusing. You can get stuck in the top water due to the cheese weight. Also, a few players would die because of the unsafe spawn plus the collision. @7674210 - Hartnaeckig#6120 - I liked the map, but it has a few issues: The path is unclear, you may try to add arrows in the treadmill grounds to show where they will lead the mice, change the colors may help as well and of course you are free to fix it with any other idea that come in your mind. Also, the top treadmill ground is a bit hard to go through and you can fall to the beggining of the map, which is going to be frustrating to the players. @7428134 - Wed#0000 - Very generic collision map, the layout is very similar to other maps already in rotation even though you are using circle grounds instead of grass or other regular ground. @7465928 - Wed#0000 - The gravity is very annoying and the gameplay is very repetitive and frustrating. @7599264 - Drotik#8972 - It looks like a unfinished map. Anyway, it's an auto win map and it's not allowed. @7674300 - Ascultaria#3834 - The cloud ground barely moved at the first minute when we tested this map in public, I'd say to make the cloud ground to auto move back and forth with some mechanism and submit this map to P7 instead of P9. @6281532 - Kevinho#0873 - There's too much running and too much wall jumping here. The gameplay is very slow and boring. P1'ed: @6928284 - Pjfsamora#0000 - There is nothing really outstanding here, but it plays fine and the design provides different paths to follow. @7668808 - Hartnaeckig#6120 - Very repetitive gameplay, but fun to play through. @7668080 - B0wl#7075 - This map was cleary made for P7 instead of P9 since the gameplay doesn't need a shaman and the shaman can't really do much to help the mice. There's some nice shortcuts, but the map overall is very linear. P1 will be. @7619676 - Bubamg#0000 - Mirrored maps tend to be very underrated because of how the gameplay become repetitive or you only have half map to play in after all. Also, the mechanisms are kind of unstable, you may have to use the sync="" parameter next time. I'll make this map P1 because even if you fix the mechanisms instability the map would still be P1 at most. @6964207 - Ork#0015 - Will be discussed: @7670111 - Namelessh#0000 - Nice. @7672080 - B0wl#7075 - Ignored: None Dernière modification le 1580064660000 |
B_ootcamp « Citoyen » 1580081460000
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@7116999 @6914931 Dernière modification le 1582327080000 |
Drotik « Citoyen » 1580111880000
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@7601027, damn, @7601027 was wrong map, lol |
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@7676694 @7639584 Dernière modification le 1581536820000 |
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@7682819 @7675523 Dernière modification le 1582052520000 |
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Stovedove « Citoyen » 1580540160000
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@7674775 @7685893 Dernière modification le 1583376540000 |
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@6738658 @6893368 |
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@7360366 |
Ayatsu « Citoyen » 1581082680000
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@7680345 |
Koulouh « Citoyen » 1581372540000
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@5177867 @5364930 Dernière modification le 1583086500000 |
Hartnaeckig « Citoyen » 1582493220000
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@7675674 |