![]() Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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Left as is: @7116999 - Pjfsamora#0000 - The spawning point is a bit too cramped when there're many mice in the room and depending on where your spawn it makes it very inequal between players, that's the main reason why I think it should remain P1. @6914931 - Pjfsamora#0000 - Althought I like the idea and I feel like more night-mode map could be great for P9 rotation, I don't like how easily mice can die here. I know that if they follow the usual path they're not supposed to die, but still, for those who don't know the map well enough or who don't have much exeperience into this game, it'll be tricky. @7601027 - Drotik#8972 - I kinda get the concept, but I feel like most tokens are weirdly places and makes it awkward. Also the shortcut is way too hard for the average player, as so the generic path will be used 95% of the time and it makes the replay value quite low. @7675523 - B0wl#7075 - I feel like this concept is overused these days, and here its execution is quite messy. Besides, when I tested the map in public the mech completly broke. @7678444 - Drops#8335 - I can see you put effort in your map and little mechanism behind it, however the gameplay is truly lacking and it's not enough for P9. @7674775 - Stovedove#0000 - I can understand the idea you were going for but I feel like the execution is lacking. Playing on the map is just weird and the shaman cannot really help, all he can do is pretty much mess up the map. @7685893 - Stovedove#0000 - Same as above, although you clearly put effort into it, the map results in a huge mess where the shaman can't do much to help. @6738658 - Fram#4747 - I like the concept but the replay value is not particularly high. Besides I tested it once in public and one mice managed to reach the upper point before the others and push the big ball on the left so everyone was stuck. Although this might not happen often, it's still annoying. @6893368 - Fram#4747 - There's nothing really special about this map, it's an okay map to play on but neither the gameplay nor the replay value are particularly high so I think it's better as P1. @7360366 - Mquk#0095 - Le concept pourrait être cool mais c'est beaucoup trop compliqué pour le joueur moyen, et en plus comme c'est compliqué en général le chamane essaye de construire et c'est... le bordel. @7680345 - Ayatsu#8553 - Most obstacles used here are very common and there's nothing really new that makes the replay value interesting. Besides most obstacles are too hard for the average player and the layout of the map makes it hard for the shaman to help properly. @5177867 - Koulouh#0000 - Invisibles grounds is not enough to make a map enjoyable. Here everything is random and hazardous which doesn't make it fun to play on. @5364930 - Koulouh#0000 - I can see what you were going for, but the map is pretty much all about bouncing on two tramp or wait for the shaman to help which isn't enjoyable enough, you should work on the gameplay. @7675674 - Hartnaeckig#6120 - I tested it once, some mice died at the very beginning, some bubbles popped and basically blocked the path. The bottom part is too cramped for the shaman to help and basically to let bubbles escape. @7686474 - Plubio#0015 - Your mice spawning point is too low and everybody dies at the very beginning of the map. @6978475 - Matzi#1510 - Although I can see you put effort in the map, the gameplay remains too simple to be truly enjoyable. Besides the execution is quite poor; the scroll shouldn't be necessary, the grounds could be placed differently to avoid it. @7688966 - Plsh7u7#0000 - It is a nice map to play on but the concept is overused and I feel like the replay value is quite low, especially because even though the tramp spawns quickly it's not that enjoyable for players stuck in the spider webs. @5799997 - Gobbek#0000 - I hardly see how the map could be soloable. I tested it in public and it was a mess. The shaman had pretty much to build everything and the rotating plank were lagging hard. @1026543 - Ghesla#8874 - I like how there are different paths and shortcuts but the gameplay remains too simple and the replay value is quite low. @7691289 - Urook#1131 - Other than the fact it does look a lot like that vanilla map, it's extremly hard for the shaman to build on it. If he throws canonballs, the bridge won't break but due to poor sync most mice will go through the birdge and die. So the only real solution is to build under which is not interesting. @7254170 - Commandantso#0000 - Mon gros problème avec cette carte c'est que j'ai l'impression qu'elle n'a pas vraiment été pensée pour les âmes soeurs ; elle est beaucoup plus simple à faire en solo et les obstacles ne sont pas vraiment fait pour les âmes soeurs, du coup c'est un peu embêtant de faire la carte à deux. P1'ed: @6853677 - Bielpratasqn#0000 - Nice map and nice execution but I feel like the replay value is low especially since most players will go throught the same path twice. @7241423 - Obsyt#0000 - I can't really see what it could bring to rotation since the concept is quite overused, but it is still an okay map to play on. Will be discussed: @7682819 - B0wl#7075 - It's a weird map but I like the idea and the execution of it so I'll give it a chance. However I'm a little concerned about how cramped the map can be if there's a lot of mice around and about the fact that mice that spawn at the top of others have quite a certain advantage. Ignored: @7676694 - Wed#0000 - Posted more than 2 maps (#4872, #4884) @7639584 - Wed#0000 - Posted more than 2 maps (#4872, #4884) @7428134 - Wed#0000 - Posted more than 2 maps (#4872, #4884) Dernière modification le 1584789660000 |
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