Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
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Sladkoru « Citoyen » 1637924520000
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Autumn « Citoyen » 1638052320000
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+Hotboy « Citoyen » 1639659060000
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@4370706 @4411959 Dernière modification le 1655870220000 |
Xaxadoooooo « Citoyen » 1640650320000
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Budweiser « Censeur » 1640807160000
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@7843345 edited @7893397 Dernière modification le 1642992360000 |
Mrloll « Citoyen » 1642285980000
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Qadori « Consul » 1644243540000
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@7899243 Dernière modification le 1647672000000 |
Fakedoaero « Citoyen » 1645098960000
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@7401420 @5833698 Dernière modification le 1645099740000 |
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@7487864 @7852649 Dernière modification le 1651406820000 |
Kratos « Citoyen » 1650821700000
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Zetdey « Censeur » 1652302560000
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Thekingwys « Citoyen » 1653324300000
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Xdapoloxd « Censeur » 1653843120000
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Fem31415 « Citoyen » 1656055020000
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Left as is: @7783682 - B0wl#7075 - The concept definitely has potential, but unfortunately the space is too small for the players and leads to a very high infection rate. The spiderweb ground is also misleading and is a very efficient trap for mice- it would be preferable to leave it as its original texture instead of a white rectangle. @6995190 - Pacisus#0000 - The layout of the map is interesting and is reminiscent of P7 maps, which is quite cool. However, the gameplay itself isn't suited for P11. Many of the routes on the bottom section of the map are circular and force mice to go in one direction. The multiple mice spawns are a novel concept, but they are unnecessary and make it a bit harder for the mice on the lower spawns to spread out. Furthermore, in small rooms, having 4+ spawns mean that there will be only 1 or 2 players at each spot. @7132150 - Pacisus#0000 - First of all, the map is problematic in terms of layout. The map has far fewer paths than it should, compared to its size. Its symmetry makes it repetitive and boring as well. In addition, such use of chocolate grounds provides annoying campsites for vampires since mice can increase the distance between themselves and the vampire by holding on until vampire gets there and then jumping when they get close. The water grounds would give the mice too much mobility too. @740866 - Viniciusdara#4015 - I love the wintery theme of this map with the white tulips. Unfortunately, the grounds are spaced too closely together, which grants mice too much mobility and makes it harder for vampires to catch them. The slant of the grounds also encourages mice to go in one direction (left), as it is harder to stay and climb to the right grounds. @7874219 - Star#6652 - The castle concept and ghosts are adorable, but the layout of the map isn't fit for P11. The grounds are spread far apart and mice can only travel from either side of the map through two routes. Experienced players can also do a turnaround on the stone walls and camp on the inner side by walljumping. @7868995 - Star#6652 - The pastel and music note theme is adorable and I appreciate the effort put into the art. Unfortunately, the abundance of trampolines increases the mobility of the map too much and makes it difficult for vampires to catch the players. Furthermore, the space between the rightmost music note and the right wall looks to be big enough for a player to fit through, but is not. @4882437 - Soy_Juan#3605 - I like the design of the map, but it is too difficult for new players to access grounds above the spawn point. The chocolate mechanism is the only way to climb up- the mech cycle is slow enough that players who do not manage to climb up the first time will be easily infected due to the limited space at the bottom of the map. Players are also forced to climb on the center star of the map in order to move upwards. @5154315 - Namelessh#0000 - The racetrack-like layout of this map is fun, but unfortunately does not work well for P11. Mice are pressured into using the mech on the sides to climb up, as it is difficult for new players to move upwards from the bottommost ground to the middle grounds/ramps of the map. @7886361 - Sladkoru#5992 - This looks like a fun map to zoom around in, but the high mobility that the water grounds and trampoline grounds bring is discouraged in P11. Vampires will have a very difficult time chasing after players, and the map only having two routes to the top (via water grounds) will make it hard for them to move around efficiently. @7886547 - Autumn#0740 - The defilante-inspired style of the map is definitely very creative. Unfortunately, the tokens don't work as well in P11, especially if they are the only means to move to different platforms. The small triangular grounds are also difficult to see in water, and can prevent new players from climbing up easily, @4411959 - +hotboy#0000 - The mech has potential, but players being able to activate multiple buttons simultaneously leads to situations where vampires are corralled in one spot and cannot move to another when the barrier is lifted. The thin water grounds also did not impact the gameplay much, and became distracting. @7787292 - Xaxadoooooo#0000 - We cannot accept maps with a mousehole and cheese in P11. The map also has a P1 perm. @3362087 - Mrloll#0020 - The mech and design is nice, but the middle section of the map has too many small grounds and makes it easy for mice to lose vampires. The water on the bottom left is also a bit misleading as the blocks don't sink. @7899243 - Zeus#6550 - The minimalistic style is nice, but the shape of the ice grounds provides too much mobility for players, even with the cheese. @7401420 - Fakedoaero#0000 - The one-way grounds are an interesting concept, but unfortunately corrals players into areas near them when there are many vampires. The sticky grounds blend in with the dirt grounds beside it, and can be hard to notice. The diamond in the middle of the map is also very hard to access, and can be camped by experienced players. @7772455 - M23#4702 - I love the Christmas thematic and the snow fox hiding in the tree burrow. Unfortunately, the bottom half of the map is lacking, and there is only one way to the topside of the map. It is also hard to visually differentiate which grounds have collision in the branches. @7055116 - Kratos#2341 - The art is cute, but it is quite confusing figuring out which grounds have collision and which don't. It is extremely difficult moving to the topmost grounds on the right side of the map, and mice who don't know how to walljump will get stuck in the space between the door and bed. @7904269 - Zetdey#3845 - The pastel palette is very pleasing, but the abundance of grounds in this map made it hard for vampires to infect mice. Furthermore, there is no roof on the map, and players can walljump up to camp offscreen. @7819999 - Thekingwys#4005 - The layout is nice, but the ice grounds give too much mobility. There is also no wall around the map, so mice can camp on the left side by walljumping offscreen. Will be discussed: @7789572 - B0wl#7075 @5036399 - Viniciusdara#4015 @7681436 - Jasseh#0000 @7870007 - Jasseh#0000 @4370706 - +hotboy#0000 @7843345 - +guai#0000 @7893397 - +guai#0000 @7893283 - Qadori#0000 @5833698 - Fakedoaero#0000 @7487864 - John#9081 @7852649 - John#9081 @7840489 - Xdapoloxd#0000 Ignored: None Dernière modification le 1657085400000 |