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Map Editor Q&A
Censere
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1495400040000
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#4901
  2
Fire_tiger a dit :
Hey!
How do you make the anchors disappear from maps?

Add mc="" in the <P /> tag.

Visible Nails a dit :
<C><P /><Z><S><S X="400" L="800" Y="390" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="2" X="245" P="0" Y="255" /><O C="4" X="360" P="0" Y="240" /><O C="1" X="455" P="0" Y="240" /><O C="11" X="245" P="0" Y="255" /><O C="22" X="445" P="0" Y="240" /><O C="14" X="265" P="0" Y="240" /></O></Z></C>

becomes:

Hidden Nails a dit :
<C><P mc="" /><Z><S><S X="400" L="800" Y="390" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="2" X="245" P="0" Y="255" /><O C="4" X="360" P="0" Y="240" /><O C="1" X="455" P="0" Y="240" /><O C="11" X="245" P="0" Y="255" /><O C="22" X="445" P="0" Y="240" /><O C="14" X="265" P="0" Y="240" /></O></Z></C>


Dramatotala a dit :
who has a code for an infinity map? And how to put portals on the map

I'm not sure what you want for "infinity map", can you please elaborate?

To add portals, click onto "Map Settings" and then select "Portal."

http://i.imgur.com/6BPMx7n.png
Dramacorn
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#4902
  0
I refer to a code for a longer map, there is already a code but I want the code to make it even longer
Grimmaro
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#4903
  0
Dramatotala a dit :
I refer to a code for a longer map, there is already a code but I want the code to make it even longer

I understand what you are talking about. Since the limit of how long a map can be is 1600px, you will need to add defilante="0,0,0,1" after the <P tag in your XML to be able to increase the map length all the way to 4800px. Once you do that, all you will need to do is add the length code after the defilante one.

<C><P defilante="0,0,0,1" L="4800" /><Z><S><S L="3000" X="1889" H="62" Y="412" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="364" X="432" /></D><O /></Z></C>
Xerneas363yt
« Citoyen »
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#4904
  0
I wondered--WHY DO YOU NEED 1000 FUCKING CHEESE TO MAKE AND EXPORT A MAP?
Wangan
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#4905
  0
You don't need 1000 cheese to export 1 map. You need 1000 cheese gathered in your profile in order to export maps.

Dernière modification le 1495779660000
Okaiiiiiii
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#4906
  0
How do you make an object move in a circular motion? And how do you make an object to appear continuously? (Eg. Placing a cannon that shoots to a certain spot, after its done shooting another cannon will reappear and shoot at the same spot again)

>w<
Xyzevolution
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#4907
  0
how do you create skulls taht kill you?
Censere
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#4908
  2
Xyzevolution a dit :
how do you create skulls taht kill you?

First, create a map.

a dit :
<C><P /><Z><S><S X="400" L="300" Y="380" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C>

Then, add defilante="0,0" into your <P /> tag.

a dit :
<C><P defilante="0,0" /><Z><S><S X="400" L="300" Y="380" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O /></Z></C>

Now, you can add the Green Motor (right) which will become a defilante death token.

a dit :
<C><P defilante="0,0" /><Z><S><S X="400" L="300" Y="380" H="20" P="0,0,0.3,0.2,0,0,0,0" T="0" /></S><D /><O><O C="15" X="575" P="0" Y="380" /><O C="15" X="225" P="0" Y="380" /></O></Z></C>
Xyzevolution
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#4909
  0
thanks
how do you add the springs and boosters?
Grimmaro
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#4910
  0
Xyzevolution a dit :
thanks
how do you add the springs and boosters?

Once you have the defilante tag in your XML, all runes placed on your map will become boosters and all left green motors will become springs
Millydc
« Sénateur »
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#4911
  0
Nice :D
Xyzevolution
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#4912
  0
is there a way to make the springs not too bouncy?

Xyzevolution a dit :
is there a way to make the springs not too bouncy?

nvm just had 2 stacked on each other

Dernière modification le 1496097960000
Xyzevolution
1496022600000
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#4913
[Modéré par Katburger, raison : Double post]
Dramacorn
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#4914
  0
Grimmaro a dit :
Dramatotala a dit :
I refer to a code for a longer map, there is already a code but I want the code to make it even longer

I understand what you are talking about. Since the limit of how long a map can be is 1600px, you will need to add defilante="0,0,0,1" after the <P tag in your XML to be able to increase the map length all the way to 4800px. Once you do that, all you will need to do is add the length code after the defilante one
<C><P defilante="0,0,0,1" L="4800" /><Z><S><S L="3000" X="1889" H="62" Y="412" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="364" X="432" /></D><O /></Z></C>

What is the code to make super high map? More than 800

Dernière modification le 1496067120000
Grimmaro
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#4915
  1
Dramatotala a dit :
Grimmaro a dit :
Dramatotala a dit :
I refer to a code for a longer map, there is already a code but I want the code to make it even longer

I understand what you are talking about. Since the limit of how long a map can be is 1600px, you will need to add defilante="0,0,0,1" after the <P tag in your XML to be able to increase the map length all the way to 4800px. Once you do that, all you will need to do is add the length code after the defilante one
<C><P defilante="0,0,0,1" L="4800" /><Z><S><S L="3000" X="1889" H="62" Y="412" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="364" X="432" /></D><O /></Z></C>

What is the code to make super high map? More than 800

You just have to add H="" to your XML after the defilante code
Beroze
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#4916
  0
Hello, how do you make the grounds like the orange grounds on @3242049 ?
Censere
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#4917
  0
Beroze a dit :
Hello, how do you make the grounds like the orange grounds on @3242049 ?

Refer to this tutorial.
Caerula
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#4918
  0
no more question XDDD

Dernière modification le 1496649300000
Mystery
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1496963460000
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#4919
  0
how do you make the background on the map by using the color option not be in front of the objects? i try putting the background on the background thing and the item on the foreground BUT ITS STILL NOT WORKING ;-;
Censere
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#4920
  0
Absolbr a dit :
how do you make the background on the map by using the color option not be in front of the objects? i try putting the background on the background thing and the item on the foreground BUT ITS STILL NOT WORKING ;-;

Use the + and - buttons to change the order items appear in front of or behind others on your map. The lower the Z: number is, the further backwards the item is in order.

http://i.imgur.com/IVhR5eE.png

Dernière modification le 1496966940000
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