Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Mapzylla « Citoyen » 1585590660000
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@1881478 Dernière modification le 1586128320000 |
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@6978475 |
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@7697700 |
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@7694427 |
Xaxadoooooo « Citoyen » 1586010000000
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@2126082 @3068446 |
Commandantso « Censeur » 1586127720000
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@7692340 |
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@7217119 |
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@7701078 |
Guepardo7 « Citoyen » 1586266140000
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@7695399 |
Missarty « Citoyen » 1586307360000
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@7698448 |
Godmcb « Censeur » 1586310900000
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@7699176 |
Metalxmusic « Citoyen » 1586320500000
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@6699925 |
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Hi there, fellow map makers! I'm posting this by request of another Map Crew member, so if you have any questions in regards to any of the maps below, send a private message to Mapcrew#0020 account. Thanks in advance! Left as is: @6914412 - Bielpratasqn#0000 - Although there are a lot of shortcuts intended for the pro players, they require too much precision, especially for a normal rotation map. Some of them aren't calibrated to work as intended (for example the tilted trampoline in the middle). Gameplay is overall quite rough and linear. @3583305 - Comorr#0000 - The collision feature on the map makes it luck based. In other words, players who fortunately spawned above the others have advantage, which is not cool. @7676694 - Wed#0000 - The combination of the trampoline + ice + lava grounds makes it too hard to reach (near to impossible) and a lot of players won't be able to complete it by themselves. If the shaman starts to build, the map will be solved with a few planks, which is not much attractive. Due to this fact, I suggest you to submit your map for Racing (P17) rotation. @7428134 - Wed#0000 - Please, submit art maps for the Art (P5) submissions thread. @7693486 - Havoc#2940 - Please, do not resubmit your maps without editions. @5911126 - Koulouh#0000 - First off, the spawn is unsafe because of the collision: some players can be pushed off the map. Second, the map layout is a bit cramped for collision and it becomes a mess. @3702126 - Comorr#0000 - It's nice having some fake vanilla maps submissions for P9 every once in a while, but this one unfortunately holds a low replay value, as most people would know about the hidden trap by the time the map is repeated in rotation. Besides, the mechanics are quite unstable and can easily be ruined by the shaman's objects. @7695933 - B0wl#7075 - We don't allow maps with hidden hole and cheese in rotation. Please, read the Submission Rules. @1881478 - Mapzylla#2983 - Map has an alright concept, but usually scattering shaman objects all over the screen doesn't go well with the room's sync because many players tend to have laggy boxes. The arrows in the background are quite useless. I'd recommend having them removed, so that players are given more freedom to pick their own pathway. Also, the hole in the lower part of the map is far easier to reach compared to the upper hole, so the path tends to be similar for all mice, despite without of the chaotic design of the map. @6978475 - Matzi#1510 - The objects in the map are useless since they don't interfere much in the gameplay and they are pretty much avoidable. In addition to this, the trampoline isn't exercising a function in the map as well. Last but not least, the gameplay consists in nothing but walljumping and walking all over the map. @7697700 - Zhuit#9873 - First of foremost, the map is incompletable without the shaman's help, so it's technically not suitable for P9. Besides, it's important that you check tips on creating a good map, since we noticed that the ground alignment in the map is poor. @7694427 - Numlk#8907 - When I first loaded the map, I had an empty feeling because the entire bottom part is unused. Besides that, if you miss the boosters when you're going back to the hole (with cheese) you can't complete the map without shaman's help. Nevertheless, the shaman can solve the map with 1 or 2 planks. @2126082 - Xaxadoooooo#0000 - This vanilla parody is too linear and brings nothing new in regards to gameplay. The buttons will make the map repetitive and because of this boring with the map, affecting the replay value directly. @3068446 - Xaxadoooooo#0000 - The map gameplay basicly consists on doing a lot of walljumping which is very boring. Besides that, it doesn't bring different paths to follow which makes it repetitive and as a consequence makes it dull to play on. @7692340 - Commandantso#0000 - The kind of feeling I got from playing this map is that most of the obstacles were placed with no thoughts put into their funtions. As an example for this, the water in the ceiling isn't thick enough for any player to be able to hold on to it. The spiderwebs are easily avoidable, since no one would be hitting them after launching from the trampoline below. The player is most likely going to hit the downward booster again. @7701078 - Melad#0633 - Again, this map is impossible to complete without a shaman, therefore it's not suitable for a P9 perm. Also, the very first ground is quite hidden. @7698448 - Missarty#0000 - There is nothing outstanding in this map, you just need to walk until the cheese and go back to the hole, it is a bit boring. Also, there is a lot of unused space in your map, you can use it to add obstacles so your map can become more interesting. @7699176 - Godmcb#6577 - The map is a back and forth one and it brings no challenge to the players. As it has only one platform, there is a lot of empty space and you can use it to add more platforms or even obstacles so it can be more interesting. de se conectar. @6699925 - Metalxmusic#0095 - This is a nice map that filters out rushers, but it might need more friction on the vertical trampoline to make it easier for the mice to have another attempt. Fix it and submit your map again! P1'ed: @6540423 - Bielpratasqn#0000 - There is nothing outstanding in your map and the paths are a bit unbalanced. However it is not a huge problem in this case. P1 will do. @7217119 - V_21#0000 - It's honestly a creative map, although the gameplay is not that great. Some paths are easily taken than others and the main challenge takes place around the hole. We made this P1 though because we need more similar maps like this rotation. Will be discussed: @4182860 - Koulouh#0000 - This map is fun and plays fine. I'll see what the others think about it! Ignored: @7695399 - Guepardo7#1478 - Blacklisted until mai 3, 2020. |
Refused « Censeur » 1586486640000
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@7700012 @7700013 |
Unknown « Censeur » 1586546760000
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@7359858 @7704638 Dernière modification le 1586768100000 |
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@7691307 @7639285 |
Mapzylla « Citoyen » 1586715120000
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Viniciusdara « Consul » 1586740800000
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@2198560 |
Stovedove « Citoyen » 1586801400000
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@7709279 - wood grounds drop after 90 secs Dernière modification le 1587790620000 |
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@7703446 |