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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Qweji
« Citoyen »
1484421300000
    • Qweji#0000
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#4901
  0
@7011670
Manhososs
« Citoyen »
1484430000000
    • Manhososs#0000
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#4902
  0
@7011844
Amren
« Citoyen »
1484432040000
    • Amren#6247
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    • Tribu
#4903
  0
@7011892
Agusgaete
« Citoyen »
1484591160000
    • Agusgaete#0000
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#4904
  0
@7013355
Anuel2blea
« Censeur »
1484593260000
    • Anuel2blea#2469
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#4905
  0
@7012081
Betabehemoth
« Citoyen »
1484609520000
    • Betabehemoth#0000
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#4907
  0
@7013272
Tdpnice
« Citoyen »
1484642400000
    • Tdpnice#0000
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#4908
  0
@5947137-edited
Figoi
« Citoyen »
1484676120000
    • Figoi#0000
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    • Tribu
#4909
  0
@6968996 edited
Mapcrew
« Consul »
1484734260000
    • Mapcrew#0020
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#4910
  0
Checkpoint!
Mapcrew
« Consul »
1484738580000
    • Mapcrew#0020
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#4911
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  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
None.

Reviews:
Framnm - @6580013
  • A nice map with a simplistic design but the cheese part is very confusing. Players would just assume to get the cheese first before taking the slanted ice. The execution towards the other side of the map with water is kinda precise. Also, please fix the 0.1 friction 45-degree ice on X:440, Y:131. P22.
  • I am happy with the changes he made at the start. The above raises a fair point in regards to the cheese part, but I think this is something that will resolve itself once people get more familiar with the map. P3.
  • In my opinion the map is very confusing. It's not clear at all what to do at the cheese part, and the start is still a bit confusing to me too. P22.

Mquk - @6675248
  • I like this map. It consists of several fun obstacles from the existing rotation but reworked. Obstacles are not that hard or precise for newer players and it's fun to rush for players who want to speedrun, and I really like this style. P3.
  • The use of pressure ground in start is quite decent and somehow fun, but obstacles in general are nothing but tedious, especially the whole upper part which is very linear and you basically have to run and jump to grab the cheese. Ending is quite precise and luck based, at least for me. Overall the map is easy to figure out and start is fun but the rest of the map is just tedious and badly executed, haven't find nothing extraordinary in the obstacles. P22
  • This map wasn't fun the first time it was submitted, and nothing seems to have changed. I think we've seen enough of these sticky grounds by now. The path is also very unclear, despite the use of arrows. Especially the center of the map makes the start confusing.

Figoi - @6971808
  • Whenever I see a map with AIE="", I'll always find it very annoying to execute obstacles, and this is no different. Most players still do not understand the concept of AIE="" and will have a really hard time completing this map within the time frame because it's way too precise. The ice sliding is also kinda repetitive in the long run. P22.
  • This is just another mass death map which is liked by a handful of players only. If you remove the aie, what is left is a repetitive map with more of the same. P22.
  • I actually don't think this map is too difficult and precise at all, in fact, once you get the hang of it, it becomes pretty easy. However, this is unfortunately not the case in normal rooms, when people notice the AIE and have played a bit on the map the room drops below half capacity, and of those who keep trying the farthest I saw anyone get was the checkpoint. In it's current state, despite the fact that I personally really enjoy it, this map is too difficult for the rotation. P22.

Pratton - @3231613
  • I like the usage of obstacles here but I think that there are some flaws to it. Firstly, the trampoline-to-lava obstacle on the top right really breaks the flow of the rushing ability as most players tend to assume you need to touch while walking but in reality you have to stop in order to execute the jump towards the lava and momentum will lead you to the other side. I also suggest changing the long trampoline ground on the bottom left below the cheese. It's too weak and it can be misleading to the players. Overall, a weak P13 but this still has some potential if edits where made on the bottom left and top right.
  • The map is not too bad but it currently has too many flaws. For example: the start is very crowded, especially in a more populated room. The water part is a bit unclear. The second trampoline in the top right corner is inconsistent with the rest of the map, this makes the map confusing. Right now this map is a P22 for me.
  • The whole map is just tedious for me, obstacles are overused and there is a special one that breaks the flow of the rushing and that is disappointing from my view. I would mention the bottom trampoline below the cheese as confusing, since newer mice usually jump there in their first time playing this map instead of wall jumping in the vertical one to grab cheese, but wouldn't say this is a big issue. I found unnecessary having to jump in the upper trampoline to get impact in the earth and reach the hole/cheese side. This is kind of bland in my opinion.
  • Gameplay might be fun because it's easy to understand and complete, but I found it bad bad executed and results boring after time. P22
  • The map uses very frustrating obstacles and very easy obstacles, the obstacles just don't fit eachother. The tramp to lava part on top is very frustrating. It makes me think about the lava > tramp obstacle on this map: @4317592. But in a less annoying matter. Still too frustrating though. All other obstacles are too easy to understand. P22.

Tomaaasxddd - @6995540
  • I don't really like these AIE="" obstacles. They tend to be very tight and too narrow to freely move around especially if you put it in a new player's point of view. They tend to need a wider space to move around so that they can adjust to prepare themselves before proceeding on the the next obstacle, and this doesn't really suit them. Average players can also get really annoyed with the AIE and it's frustrating to rush on. Overall, lava with AIE combo isn't really a good obstacle for new players to try and bootcamp on. P22.
  • I hate lava + aie maps too, I rather see them all go. However, when playing this map in public I noticed the rooms remained fairly busy. People seemed to enjoy this map and kept trying. The path is straight forward, and a good amount of people managed to progress throughout the map as time went on. Because of all of this, I'm going to vote for a P13.
  • In my opinion the map is way too cramped, actually it are the same obstacles over and over again. Even though public might like it, it will get really bland after a while. P22.

Submitted maps that are being discussed:
Nikabellic - @6990245
Gobbek - @7001001
Danielmago - @7000001
Garyarcanine - @4909485 (edited)


Dernière modification le 1484789220000
Pratton
« Citoyen »
1484742060000
    • Pratton#0095
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#4912
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@6988001
@3231613- edited

Dernière modification le 1484745600000
Armani
« Citoyen »
1484751180000
    • Armani#5686
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#4913
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@6928736
Aboodles
« Citoyen »
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    • Aboodles#0000
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#4914
  0
@7013803
Fram
« Citoyen »
1484759340000
    • Fram#4747
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#4915
  0
@6580013-edited
@7003500

Dernière modification le 1484817360000
Mquk
« Consul »
1484761320000
    • Mquk#0020
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    • Tribu
#4916
  0
@6675248-edited
Sara
« Citoyen »
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    • Sara#1232
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#4917
  0
@6998665
Guetto
« Citoyen »
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    • Guetto#0000
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    • Tribu
#4918
  0
@7011334
Gobbek
« Consul »
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    • Gobbek#0000
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    • Tribu
#4919
  0
@6640663
B_ootcamp
« Citoyen »
1484860620000
    • B_ootcamp#8312
    • Profil
    • Derniers messages
#4920
  0
@5575613
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