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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Sewdycreator
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    • Sewdycreator#0000
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#4921
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@6501024
V_i_p
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    • V_i_p#4704
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#4922
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@6501718
Rickbrk
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    • Rickbrk#0000
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#4923
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@6502210
Remixin
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#4924
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@3827116
Ochey
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#4925
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edited

Dernière modification le 1454366400000
Reppam
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#4926
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@4969083
Brunoav
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#4927
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@3623250
Pratton
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#4928
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@6505014
Brenow
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#4929
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@6495464
Fram
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#4930
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@6361838
Tdft
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#4931
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@3587042
Bushmeister
« Consul »
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    • Bushmeister#0000
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#4932
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@6505573
Bataatiinha
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#4933
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@6506049
Mapcrew
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#4934
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Left as is:
@6487847 - Lzereturn - Nice concept but it just doesn't work out as well and is quite annoying and difficult for most shamans to complete the map. Having three holes is quite pointless too and it would have sufficed with just one.
@1985148 - Sekui - I see what you were trying to go for but currently as the map is, it just won't work well in public cause it's far too confusing.
@6496802 - Fakkedorock - Isn't fun to play since angled grounds mean the shaman just has trouble finding a good spot to stand and build from.
@6495226 - Telamcb - Really nice concept but I don't like how it's difficult to build properly cause of the apples and clouds that are in the way.
@3577085 - Aksale - Huge buildathon for the shaman
@6497089 - M0use1 - This isn't appropriate for P4 category
@6489223 - Alexizap - Tight gap below the water ground, map heavily restricts the shaman's build and results it being the same everytime
@6497428 - Alexclau - Map isn't appropriate for P4 category since it can be easily completed by mice on their own
@6500486 - Eliaspdc - Poor use of boxes and clouds since they only restrict the shamans build, and map isn't fun to shaman on
@6497617 - Ragnnarokxd - Map isn't appropriate for the P4 category since it can be done by mice on their own.
@6498355 - Nickdavii - Buildathon map, grounds in the bottom right corner are completely useless, layout is unoriginal
@6492559 - Louloupoux - This map isn't appropriate for P4 category since mice are able to complete the map without the shaman's help.
@6499171 - Agussekxxxx - Grounds on the sides are pointless and gameplay is boring since it's just building a simple ramp to cheese
@6499757 - Kadaif - Cloud ground is hard to see, gameplay isn't interesting and is unoriginal
@6470168 - Bequerr - Most shamans will simply build offscreen to cheese instead of taking the longer and harder route going below, map isn't particularly interesting either
@6500542 - Lucycat - Poor use of death tokens, map would have the same effect if you simply removed the earth ground beneath the tokens. Shamans have trouble building standing on sloped grounds.
@6500768 - Rockonloser - Map isn't appropriate for P4 category since it can be completed by mice on their own.
@6500800 - Begtome - There isn't any point in having mice spawn like that, gameplay is unoriginal for the shaman since there are plenty of maps which are similar to this.
@6501718 - Ahmed12akaa - Poor use of portals, map isn''t interesting and is quite generic for a portal map.
@6502210 - Rickbrk - Horizontal scrolling is useless and vertical scrolling is poorly used and makes it annoying for the shaman to have to build cause the map moves as he spawns items
@3827116 - Remixin - Nice design and easy enough for most shaman's but it isn't particularly interesting. The right side of the map could be improved on since as it is, if it isn't for the shaman spawn there is no other purpose for it.
@4969083 - Reppam - Hardmode slots aren't effective since the booster grounds only cause the planks to shake around. Booster grounds in general haven't been used so well.
@6505014 - Pratton - Shamans are forced to either make a walljump wall for mice to reach cheese or use balloons; neither of which are good solutions for a shaman map. Rest of the gameplay for the shaman is just spawning a single big box or plank for mice to get over the ice walls.
@6501024 - Sewdycreator - Concept seemed cool till I tested it in a public room and realised it causes mass death.
@6495464 - Brenoouuw - Hardmode slots should be 10px wide. Cage maps rarely work out well in public since most shamans aren't good enough to deal with them, and they get easily ruined by a couple of shaman skills.
@3587042 - Tdft - Really nice design and good use of hardmode slots aswell as being fairly interesting. However left side of the map is never going to be used it's the longer path and it's just as easy to build a typical bridge beneath the map followed by a ramp towards hole going through the middle route. If you can manage to balance the different paths better this map has a good chance of being discussed, otherwise I will P1 it.
@6505573 - Bushmeister - Gameplay isn't interesting for the shaman and his build is quite heavily restricted by the layout of the map to the point where it's pretty much the same thing everytime.
@6506049 - Bataatiinha - Circle grounds on the right aren't aligned, anticlouds have very little impact on the gameplay of the map and in general should be avoided as they only confuse most shamans.


P1'ed:
@6486057 - Joeprooxxdd - Top left grounds are pointless as shamans will always just move to the middle grounds anyway. Nice design but gameplay for the shaman consists of building similarly to maps already in rotation.
@6496346 - Ratufufu - Left part of the map isn't so good cause it's quite cramped. Cloud grounds don't feel like they've been used as well as they could have been, they don't present any real challenge for shamans.
@6496373 - Adidaslucas - Gameplay is nothing new and isn't particularly interesting to play.
@6403987 - Picapauui - It's something different and design is nice but use of cloud grounds is poor, the cloud on the right is completely useless and the one on the left isn't a challenge at all. The hanging plank isn't interesting and i'd imagine most shamans will just build to hole from mice spawn instead.
@4680427 - Luanhd - Design is nice but gameplay isn't original or interesting.
@6498877 - Uhuge - Only thing different about this map is that it uses a phaser but it isn't necessary and rest of the map is unoriginal and quite boring.
@6496302 - Fakegami - Use of cloud is nice and design of the map is really good. Really liked this map but when I tested it in public, shamans all kept only taking the middle path up to cheese and the left part of the map is somewhat boring.
@6361838 - Framnm - Similar challenge to a map already in rotation
@6492286 - Oored - All the grounds in the top half of the map are pointless, however the design is nice. The gameplay is quite boring and although wind is nicely used, it isn't particularly interesting.
@6300500 - Chuilan - A lot of unused space above and to the right of the map. Nice use of cloud ground and I did like how the shaman can complete the map more than one way.
@6496725 - Tdpnice - Better than before but the map isn't particularly interesting or fun to shaman on.
@6474177 - Wangan - Cloud grounds are poorly used since they have very little impact on gameplay, if any at all.
@3623250 - Brunoav - Nice design and seems quite interesting cause of the multiple paths shaman can take but none of them are particularly enjoyable since one is just a vertical build while the other is a generic ramp sort of build.


Will be discussed:
@5660609 - Thegbc
@6496317 - Afivucpm


Ignored:
@6498683 - Axiuwest - Posted more than 1 map (same post)
@6498693 - Axiuwest - Posted more than 1 map (same post)
@3999995 - Graecus - Posted more than 1 map (same post)
@3835065 - Graecus - Posted more than 1 map (same post)
@6495833 - Hotfoguinhox - Posted more than 1 map (same post)
@6493350 - Hotfoguinhox - Posted more than 1 map (same post)
@6500561 - Kpazo - Posted more than 1 map (same post)
@6500760 - Kpazo - Posted more than 1 map (same post)

Dernière modification le 1454437140000
Sekui
« Censeur »
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#4935
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@4313212
Cyclone
« Citoyen »
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    • Cyclone#3550
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#4936
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@6499448
Commandantso
« Censeur »
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    • Commandantso#0000
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#4937
  0
@6493528
Fram
« Citoyen »
1454440740000
    • Fram#4747
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#4938
  0
@6117506

Dernière modification le 1454455020000
Aksale
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    • Aksale#0000
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#4939
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@3577085 Portal

Dernière modification le 1454618040000
Bataatiinha
« Citoyen »
1454443140000
    • Bataatiinha#0000
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#4940
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@6506049
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