×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P9 - Divers
« ‹ 247 / 293 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Internekty
« Citoyen »
1586958540000
    • Internekty#0000
    • Profil
    • Derniers messages
    • Tribu
#4921
  0
@7705446
Felps
« Citoyen »
1586966160000
    • Felps#0537
    • Profil
    • Derniers messages
    • Tribu
#4922
  0
@6243697.
@6648521 colisão.

Dernière modification le 1588781640000
Obsyt
« Citoyen »
1586999640000
    • Obsyt#0000
    • Profil
    • Derniers messages
    • Tribu
#4923
  0
@7372172
Udeos
« Citoyen »
1587045120000
    • Udeos#0000
    • Profil
    • Derniers messages
    • Tribu
#4924
  0
@7706532
Urook
« Citoyen »
1587046440000
    • Urook#1131
    • Profil
    • Derniers messages
    • Tribu
#4925
  0
@5194079
Commandantso
« Censeur »
1587062640000
    • Commandantso#0000
    • Profil
    • Derniers messages
#4926
  0
@7256840
Kiddarkness
« Citoyen »
1587147840000
    • Kiddarkness#1433
    • Profil
    • Derniers messages
    • Tribu
#4928
  0
@7707343
@7707359
Comorr
« Citoyen »
1587226020000
    • Comorr#0000
    • Profil
    • Derniers messages
    • Tribu
#4929
  0
@3443677
@3174795

Dernière modification le 1587302280000
Melph
« Sénateur »
1587229500000
    • Melph#7124
    • Profil
    • Derniers messages
    • Tribu
#4930
  0
@5510851
@6829229

Dernière modification le 1587819000000
Purplehawt
« Citoyen »
1587504840000
    • Purplehawt#0000
    • Profil
    • Derniers messages
    • Tribu
#4931
  0
@7709394
Uwu
« Citoyen »
1587504900000
    • Uwu#7505
    • Profil
    • Derniers messages
    • Tribu
#4932
  0
@7709606

A troll map
Koulouh
« Citoyen »
1587578460000
    • Koulouh#0095
    • Profil
    • Derniers messages
    • Tribu
#4933
  0
@5364930

Dernière modification le 1587730680000
Xaxadoooooo
« Citoyen »
1587677700000
    • Xaxadoooooo#0000
    • Profil
    • Derniers messages
#4934
  0
@730513
Godmcb
« Censeur »
1587684480000
    • Godmcb#6577
    • Profil
    • Derniers messages
    • Tribu
#4935
  0
@7710706
Kuwa
« Citoyen »
1587808680000
    • Kuwa#2802
    • Profil
    • Derniers messages
    • Tribu
#4936
  0
@7711360
and this @4945553

Dernière modification le 1591369800000
Kuwa
1587809820000
    • Kuwa#2802
    • Profil
    • Derniers messages
    • Tribu
#4937
[Modéré par Etyla, raison : Double post]
Honeythief_mew
« Citoyen »
1587829200000
    • Honeythief_mew#0010
    • Profil
    • Derniers messages
    • Tribu
#4938
  0
@7711521
Mapcrew
« Consul »
1587895500000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#4939
  1
Left as is:
@7700012 - Refused#6163 - This map is boring for the shaman, as the sham will be in a cage and all it can do is break the map flow. Also, the two sides mirrored gameplay doesn't add nothing special, as both sides will have to do exactly the same thing. Be careful with this kind of cooperation (moving grounds forward to get the ti tgecheese) because it has been already used in a lot of maps we have.
@7704638 - Uelintondd#0000 - The start plays really strange, mice don't know where they are supposed to go, even with the arrows. Also the left part mechanism would work better as a fast teleport instead of mice moving behind the grasses because they don't know what's happening to them. The gameplay in the left side seems interesting.
@7691307 - Wed#0000 - Gameplay / water concept is already in use in a lot of water maps, nothing outstanding.
@7639285 - Wed#0000 - The grasses in both sides are offscreen. The gravity here has nothing really funny involved with it.
@1749699 - Mapzylla#2983 - The gameplay is quite good but probably mice will kill one another iin the right cheese. Try to change something to avoid that.
@2198560 - Viniciusdara#4015 - It is ok as P1, as it is really bad for shaman to help mice before they die. Gameplay is too repetitive for higher perm.
@7709279 - Stovedove#0000 - Being shaman here will just cause mess and lag. This arrows can be interesting but just one cannon and the map is lost. Be sure to avoid the blue grounds from appearing offscreen.
@7703446 - B0wl#7075 - The idea here is funny and new but it doesn't work well. Mice get stuck, boxes don't fall, it just gets cramped and even block mice sometimes. Try to work with this problems and resend.
@7705446 - Internekty#0000 - I don't get why the tramp and grass properties are exchanged but the other grounds are not. Other than that it is just to simple to complete.
@6540504 - Bielpratasqn#0000 - Collision doesn't work well with tramps nor a closed map.
@6527969 - Bielpratasqn#0000 - A night mode map needs to have a gameplay that cooperate with its use. It is not the case here, as it would be even more enjoyable to play the map without the night mode on.
@7372172 - Obsyt#0000 - Too repetitive gameplay, it is just jump here and there and done. That mech could work better with other kind of challenge.
@7706532 - Udeos#0000 - Will cause massive death and the challenge isn't well organized.
@5194079 - Urook#1131 - Too little gameplay for collision. Also really lucky based, if you fall in the right you can't get the first or even fight for it.
@7256840 - Commandantso#0000 - Not really a fun and innovative use of tokens.
@7707343 - Cry#1433 - Too much walljump and corner jump all over the map, doesn't have any different challenge for mice.
@7707359 - Cry#1433 - same as above, just repetitive walljump gameplay. We already have too many maps with this challenge, try adding a different challenge for mice instead of just wj.
@3443677 - Comorr#0000 - Too hard to avoid the wood grounds with a soulmate. The idea is interesting just needs a better organization to be less difficult for soulmates.
@3174795 - Comorr#0000 - We had a vanilla map like this and it was removed for a reason (clearly the annoying mass death).
@5510851 - Twistzaok#0000 - The map looks better for a P7 submission. Before you resend it, be careful the gameplay is not repetitive, and change things to make shortcuts possible.
@6829229 - Twistzaok#0000 - That bomb scared me out. Unfortunately it is just a troll map, it is not suitable for rotation because it will be just mass death when the big bomb fall.
@7709394 - Purplehawt#0000 - Just wall jump over and over, plays boring.
@7709606 - Uwu#7505 - ehm, everyone will die and the map is over :(
@5364930 - Koulouh#0000 - The use of dodue here is not that funny. It is a map where you just have to get 1 or more cheese and walk to the hole, nothing challenging involved.
@730513 - Xaxadoooooo#0000 - Could have a ground under the cheese to avoid mass death, it would play better. Instead you just have one chance or you die. The challenge is pretty interesting.
@7710706 - Godmcb#6577 - Impossible to get back to the hole, what makes mice wait for shaman builds, which is not nice here because shaman doesn't even have good space to build.
@7711360 - Kuwa#2802 - I don't get what we are supposed to do with the boxes and the lava. We instantly die when we touch the lava grounds. Too cramped for shaman to help with anything.
@4945553 - Kuwa#2802 - Nothing really outstanding about the challenge and it plays like a non-shaman map.
@7711521 - Honeythief_Mew#0000 - High gravity maps are really encouraged but it really needs to be funny and have a different challenge. Here it is just wall jump over and over.


P1'ed:
@7700013 - Refused#6163 - The concept and mech used here is funny and work well but the gameplay isn't something really enjoyable to keep replaying as a high perm.


Will be discussed:
@7359858 - Uelintondd#0000 - The map is well executed, I just worry about the collision. Sometimes it can get annoying with the treadmills. Will see what others think.



Ignored:
None
Prog1rl
« Citoyen »
1587915540000
    • Prog1rl#1615
    • Profil
    • Derniers messages
#4940
  0
@7712004
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P9 - Divers
« ‹ 247 / 293 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27