Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
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@6777567 |
Katwyn « Citoyen » 1672226820000
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@7819972 edited |
Commandantso « Censeur » 1672346100000
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@7707722 @7816937 Dernière modification le 1672593000000 |
Gachoooo_7u7 « Citoyen » 1674344760000
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@7493666 |
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@7925831 @7926124 Dernière modification le 1675236120000 |
Reshman « Consul » 1675277160000
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Left as is: @5400270 - Fakedoaero#0000 - decent map but I didn't like how the mice have to constantly jump around the top right area @7899647 - Zeus#6550 - too easy to die, alot of walljumping to get around quickly, too much space so it's difficult for vamps @6777567 - Leiks#0000 - played okay, but I don't feel the map really adds much to our rotation, it's a bit plain @7819972 - Katwyn#1614 - too much space so it's difficult for vamps @7707722 - Commandantso#0000 - mice can change directions far too easily @7816937 - Commandantso#0000 - some parts are hard to get up and require knowing how to walljump @7493666 - Gachoooo_7U7#8993 - symmetrical vamp maps like this tend to be quite tedious @7925831 - Hyk#6465 - a lot of accidental deaths, too easy for mice to change directions @7926124 - Hyk#6465 - some areas require walljumping, too much space so it's too difficult for vamps Will be discussed: None Ignored: None Dernière modification le 1675281420000 |
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@7926210 @7927385 Dernière modification le 1676740500000 |
Jasseh « Censeur » 1675436280000
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@7901111 Dernière modification le 1676392620000 |
Gachoooo_7u7 « Citoyen » 1676497680000
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@7493666 |
Fakedoaero « Citoyen » 1676764200000
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@7926274 |
Katwyn « Citoyen » 1677677700000
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@7819972 edited |
Xaxadoooooo « Citoyen » 1678319160000
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@7928527 @7929439 Dernière modification le 1679525040000 |
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@7930384 @7928939 Dernière modification le 1680964080000 |
Antoni0 « Citoyen » 1679390520000
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@7913262 |
Phansi « Citoyen » 1680026820000
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@7923683 @7923669 |
Mapcrew « Consul » 1683738300000
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Left as is: @7926210 - Hyk#6465 - While the map is really interesting, during test we have noticed that with minimalist mode the acid looks like normal ground due to its orange color. This would lead to a massive death in the beginning. I would suggest editting the color and making it green so it is clear that it is acid. @7927385 - Hyk#6465 - The map is too simplistic and similar to other maps in rotation. In addition, the upper part of the map has unclear collision with elevated snow grounds. @7901111 - Jasseh#0000 - While the idea is truly new and creative, its execution wasn't the best. Firstly, due to the red border limits, it is very easy to get trapped with a vampire in a corner of a map, this makes the map very unfair for the mice. In addition, in public tests, the borders were laggy and occasionally fully broken. @7493666 - Gachoooo_7U7#8993 - This map feels a little bit simple. It is symmetric, which takes away a lot of the fun. In addition, I am worried that the layout will leave no chance of surviving for mice as they have only a few platforms that they can jump on while vampires can spread quickly. @7926274 - Fakedoaero#0000 - To begin with, this map is very unique, but its execution wasn't the best. In addition, the map looks very messy and hard to understand. It is unclear where can mice go, even with the arrows. The map is also very difficult in general, the boosts don't always help get up, and it makes the mice an easy prey for the vampires. On top of that, the boxes add more difficulity to an already hard map plus they're unstable and laggy. @7819972 - Katwyn#1614 - While the layout of this map looks interesting, there is a major issue; the chocolate mechanism. It is broken and is a known issue. Until that bug is fixed, the map can't advance into discussion. @7928527 - Xaxadoooooo#0000 - The layout of this map looks interesting, however there are a few flaws. Firstly, the moving grounds make the map really cramped and do not leave enough space for mice to move around. Secondly, the platforms are so small and moving ground can push mice which will lead to their deaths. In addition, due to how cramped the map is between the borders of the moving ground, the mice have almost no where to go, which make it easy for the vampires to capture them, making the map rather unfair. @7929439 - Xaxadoooooo#0000 - The design of this map is very unique, however I am afraid that it would not work for several reasons. First of all, it is very unclear where mice can jump and which platforms have collision with mice. Secondly, the moving makes the map unstable and a bit and laggy, which is not desired in public survivor. Overall, it is very confusing and it is hard to reach several platforms when the path to them is unclear. @7913262 - Antoni0#8587 - The main issue with the map is that it is not aesthetically pleasing to the eye. The green color is probably not the best idea as it blends in with the background and water grounds are a bit difficult to see. In addition, mice can camp in the top left corner and be unnoticable tio vampires. Also, in the bottom right, it can be really difficult to make it back up, meaning that the unexperienced players wouldn't make it back up and will be trapped, making them easy prey for the vampires. @7923683 - Xxnosoyprox#0000 - This map looks very nice and it is a creative idea, however during the test mice got stuck behind the bee-hive on the upper left side of the map, making it impossible to get out and vampires got to them immediately. Other than that, the color is too bright and makes your eyes sore after a while. I would recommend editting these two things before resubmitting. @7923669 - Xxnosoyprox#0000 - The design of this map is very creative, however during tests mice got stuck in the spinning cross, which led to their deaths. What's more, mice used the narrow tunnels on the left side of the map to just fall continuously and it made them near impossible to be caught by the vampires. Another thing would be how difficult it is to see vampires inside the tunnels due to their color, which blends with the pipes' color. And lastly, the left tunnel is a bit confusing as the arrow is indicating that it continues to the other side, however it does not and it traps mice/vampires inside. Will be discussed: @7930384 - Zeus#6550 @7928939 - Zeus#6550 Ignored: None Dernière modification le 1683750120000 |
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@7926124 @7926210 | Edited. |
Jasseh « Censeur » 1685839860000
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@7787888 |
Antoni0 « Citoyen » 1686130980000
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@7910539 Dernière modification le 1686426720000 |