Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Goksuzx « Citoyen » 1686173880000
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@7934257 @7934258 Dernière modification le 1686174660000 |
Budweiser « Censeur » 1686462480000
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@7934594 @7935324 Dernière modification le 1687162500000 |
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@7937395 @7936667 Dernière modification le 1689427140000 |
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@7515127 Dernière modification le 1688923860000 |
Xaxadoooooo « Citoyen » 1688867040000
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@7931493 |
Shinob1 « Citoyen » 1689050820000
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Hola ! soy un creador novato, espero se pueda validar mi mapa @7937079 gracias ! |
Xaxadoooooo « Citoyen » 1689619980000
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@7937664 |
Mapcrew « Consul » 1690390320000
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Left as is: @7787888 - Jasseh#0000 - While the gameplay is in general very creative and innovative, unfortunately the map breaks after a while. Either the background colors start moving randomly, or they completely stop. If possible, I suggest fixing the background. Other than the bug issue, the map is nice and definitely has a potential! @7910539 - Antoni0#8587 - The art and background of the map are nice, however I found the map to be a bit simple. Another issue with the map is that if people join the room in the middle of the round, the grounds are not visible, which can be confusing. @7934257 - Goksuzx#3036 - Unfortunately, this map does not work very well as a P11 map. Due to lack of platforms and the presence of 1-block and vertical platforms, the gameplay is not smooth. What's more, some parts of the map can be almost unreachable, as it is more reminiscent of bootcamp rather than survivor and newer players could struggle with getting anywhere. @7934258 - Goksuzx#3036 - I did not find this map to be a good fit for a P11 rotation. Firstly, the layout is not very appealing as the grounds seem to be placed randomly and they are not very well aligned. Secondly, there are not many route options and all that mice can do is slide, which can be frustrating not only for vampires, but also for mice as there are not many escape routes. The chocolate ground also looks a bit off. Lastly, only one side of the map being blocked looks a bit odd. @7934594 - Budweiser#8000 - The map looks very pretty, however there is major issue with the ice cube. If enough people stand on it, it sinks, which leads to mass death. I suggest adding more ice cubes to balance it out, however this does not guarantee it will get accepted. @7935324 - Budweiser#8000 - The art is beautiful and the map is nice, however I experienced too much lag. If it is possible to reduce it, this map will have a potential. @7937395 - Zeus#6550 - While the idea of this map is interesting, the layout is a bit basic and cheese is in this case problematic. It is hard to avoid and once you get it, it is difficult to move around with it. Furthermore, if you have the cheese and you fall between the gap, death is almost inevitable. @7936667 - Zeus#6550 - This map is too similar to others already in rotation. @7515127 - John#9081 - While the rain looks nice, the layout of the map is similar to others already in rotation. There is also issue with the cheese, which cannot be in most cases avoided. The cheese then makes it complicated to reach upper platforms and mice will be most likely stuck to the lower platforms which makes it easier for the vampires to catch them. @7931493 - Xaxadoooooo#0000 - The map is very creative, however the dark color may be a problem to people with sight problems. The chocolate vercital platforms also create camp spots for mice. @7937079 - Shinob1#3136 - While the map looks beautiful, there are several issues. Firstly, the vertical platform on the right will make mice stand off-screen and almost impossible for vampires to see them. Secondly, the map requires lot of walljumping, which can be tiring after a while and an issue for newer players. Lastly, it is a bit odd that only one side of the map is blocked. I recommend blocking the map from both sides, lowering the right vercital platform on the edge of the map and adding a ceilling. @7937664 - Xaxadoooooo#0000 - The mechanism looks interesting, however I have experienced several problems with it. It occasionally stops moving or disappears completely. Another problem is the gap, which looks like a platform but will lead to deaths since it is not clear that there is not a ground there. Will be discussed: @7926124 - Hyk#6465 @7926210 - Hyk#6465 Ignored: None Dernière modification le 1690405320000 |
Shinob1 « Citoyen » 1690839840000
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@7937079 fixed, I hope it has improved and can be validated, thx |
Shinob1 « Citoyen » 1690840980000
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@7938774 <3 |
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@7938801 @7939172 Dernière modification le 1691316780000 |
Xaxadoooooo « Citoyen » 1690978440000
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@7821302 @3520410 Dernière modification le 1692147420000 |
Unknown « Censeur » 1692248520000
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@5369938 |
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@7940159 @7940160 |
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@6999311 @6999319 - random map, every time you play it the opened path(s) changes |
Jasseh « Censeur » 1693445880000
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@7940808 - edit Dernière modification le 1693446480000 |
Mapcrew « Consul » 1693589700000
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Left as is: @7938774 - Shinob1#3136 - P11 maps should not contain cheese and hole and they should be submitted as P22 maps. @7938801 - Hyk#6465 - Unfortunately, the colors are too bright and it is a bit difficult to see water on the left side. On top of that, if more people stand on the grey ball, it is hard to see the acid, therefore it could lead to deaths. @7939172 - Hyk#6465 - The map is really nice, however the acid seems to be the issue. During tests, mice ran straight into it. I suggest changing the moving ground to something else, for example honey ground sounds challenging. @7821302 - Xaxadoooooo#0000 - While adding soulmates to vampire maps sounds like an interesting idea, it would not work well unfortunately. Firstly, if you are paired up with a vampire, it is basically an automatic loss, making it unfair for players. In addition, the map doesn't have any borders, making it very easy to camp off-screen. @3520410 - Xaxadoooooo#0000 - Although the map is nice, it is a bit generic. @5369938 - Unknown#3300 - While the map is original, unfortunately it is very laggy and would not work in public survivor. @7940159 - Xlt#2530 - The map aesthetic is pleasing, but there are a few issues with grounds which makes the map unfriendly to newer players. The only way to get to the top half of the map is by wall-jumping on the vertical ground on the far left or by sliding up the ramp on the far right. The map has potential but needs a few changes to these two grounds to make it more user friendly. @7940160 - Xlt#2530 - The options for movement are a bit limited in this map, as mice can only go up and down on the balls. There aren't many other paths. @6999311 - Ifo#4275 - The map looks nice, however the bottom water seems to be an issue. I suggest editing the water and making it possible to walljump on the right platform with cheese. Other than that, I like it. @6999319 - Ifo#4275 - While the idea is very creative, the mechanism does not work and the paths do not open randomly. Will be discussed: @7937079 - Shinob1#3136 @7940808 - Jasseh#0000 Ignored: None Dernière modification le 1693683240000 |
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@6999311 - bottom water part fixed @6999319 - mech works now |
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@7940159 |