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« ‹ 249 / 272 › »
Map Editor Q&A
Bendittt
« Citoyen »
1498950120000
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#4961
  0
Grimmaro a dit :
Bendittt a dit :
How do you make a make partly transparent ground?

There are a few partly transparent grounds you can create in the editor. Are you referring to an anti-cloud? Or even a cut-out ground? You're going to have to elaborate if you want the answers you're looking for

Like this:
http://bildr.no/view/OG9odzJV

Dernière modification le 1498950240000
Vintage
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1498952520000
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#4962
  0
Bendittt a dit :
Grimmaro a dit :
Bendittt a dit :
How do you make a make partly transparent ground?

There are a few partly transparent grounds you can create in the editor. Are you referring to an anti-cloud? Or even a cut-out ground? You're going to have to elaborate if you want the answers you're looking for

Like this:
http://bildr.no/view/OG9odzJV

The grounds on the picture are made with viprin drawing editor. You are allowed to make transparent lines there
Bendittt
« Citoyen »
1498958280000
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#4963
  0
How do you make the grounds on viprin dynamic or edit their collision. These grounds were moving

Dernière modification le 1498959240000
Censere
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1498965720000
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#4964
  4
Bendittt a dit :
How do you make the grounds on viprin dynamic or edit their collision. These grounds were moving

Viprin joints can't be dynamic or have collision by them self, you must use grounds linked to the viprin for that.
Epalk
« Citoyen »
1498988760000
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#4965
  0
Bendittt a dit :
How do you make the grounds on viprin dynamic or edit their collision. These grounds were moving

yeah^ link the joints to a ground with a chosen z value and make it move B)
O_o
« Citoyen »
1499051940000
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#4966
  0
I was making a map and then I cleared it. I then loaded a map that turned out to be infinident. I started scrolling and I found my map and my mouse from the map that I cleared! Then I figured out that I could move.
Map code:
<C><P H="900" L="10000" F="4" /><Z><S><S X="577" o="4a92b6" L="861" Y="-32" c="2" H="188" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="3460" o="4a92b6" L="3000" Y="996" c="4" H="3000" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="6" L="10" Y="520" H="900" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="426" L="1600" Y="779" H="60" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="3466" L="1600" Y="904" H="67" P="0,0,0.3,0.2,0,0,0,0" T="5" /><S X="1994" L="3000" Y="2295" c="2" H="3000" P="0,0,0.3,0.2,0,0,0,0" T="5" /><S X="4065" L="3000" Y="2357" H="3000" P="0,0,,,,0,0,0" T="9" /><S X="1147" L="10" Y="458" H="500" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="1145" L="10" Y="315" H="500" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="72" L="146" Y="-9" c="2" H="147" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="1078" L="146" Y="-8" c="2" H="147" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="9" L="20" Y="-105" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="74" L="20" Y="-105" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="134" L="20" Y="-105" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="1015" L="20" Y="-102" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="1140" L="20" Y="-103" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="1078" L="20" Y="-104" c="2" H="45" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="70" o="30303" L="36" Y="46" H="38" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="70" o="30303" L="18" Y="34" H="10" P="0,0,0.3,0.2,140,0,0,0" T="13" /><S X="1080" o="30303" L="36" Y="47" H="38" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="1080" o="30303" L="18" Y="32" H="10" P="0,0,0.3,0.2,140,0,0,0" T="13" /><S X="572" L="1141" Y="69" c="2" H="10" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="573" L="1035" Y="70" H="10" P="0,0,0.3,0,0,0,0,0" T="10" /><S X="43" o="4c3250" L="64" Y="411" c="2" H="670" P="0,0,0.3,0.2,0,0,0,0" T="12" N="" /><S X="42" o="f14391" L="61" Y="413" H="670" P="0,0,,,,0,0,0" T="9" /><S X="577" o="9c4a6e" L="1000" Y="292" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="1115" L="54" Y="437" H="545" P="0,0,,,,0,0,0" T="9" /><S X="575" o="9c4a6e" L="1000" Y="477" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="572" o="9c4a6e" L="10" Y="342" c="3" H="560" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="420" L="199" Y="719" c="4" H="22" P="0,0,0.3,0.2,0,0,0,0" T="0" N="" /><S X="330" L="10" Y="738" c="4" H="22" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="514" L="10" Y="739" c="4" H="21" P="0,0,0.3,0.2,0,0,0,0" T="0" /><S X="574" o="9c4a6e" L="1000" Y="628" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="589" o="4a92b6" L="1191" Y="-210" c="4" H="176" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="1046" o="4a92b6" L="46" Y="-103" c="4" H="48" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="1111" o="4a92b6" L="46" Y="-103" c="4" H="44" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="106" o="4a92b6" L="46" Y="-105" c="4" H="48" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="41" o="4a92b6" L="46" Y="-103" c="4" H="48" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="-250" o="4a92b6" L="502" Y="-751" c="4" H="3000" P="0,0,0.3,0.2,0,0,0,0" T="12" /><S X="1468" L="97" Y="687" c="1" H="40" P="0,0,0.3,0.2,0,0,0,0" T="8" /><S X="788" L="88" Y="1" c="1" H="60" P="0,0,0.3,0.2,0,0,0,0" T="8" /><S X="776" L="81" Y="-16" c="1" H="45" P="0,0,0.3,0.2,80,0,0,0" T="8" /><S X="1341" L="91" Y="128" c="1" H="34" P="0,0,0.3,0.2,200,0,0,0" T="8" /><S X="1443" L="76" Y="717" c="1" H="46" P="0,0,0.3,0.2,0,0,0,0" T="8" /><S X="1269" L="90" Y="654" c="1" H="40" P="0,0,0.3,0.2,0,0,0,0" T="8" /><S X="1239" L="91" Y="641" c="1" H="34" P="0,0,0.3,0.2,200,0,0,0" T="8" /><S X="1286" L="118" Y="785" H="24" P="0,0,0.1,0.2,0,0,0,0" T="7" /><S X="836" L="893" Y="894" H="10" P="0,0,0.3,0.2,0,0,0,0" T="5" /><S X="7065" L="3000" Y="2357" H="3000" P="0,0,,,,0,0,0" T="9" /><S X="10060" L="3000" Y="2356" H="3000" P="0,0,,,,0,0,0" T="9" /></S><D><P C="d544be" X="309" P="1,0" T="24" Y="287" /><P C="20202" X="827" P="1,0" T="24" Y="287" /><P C="b87a8" X="872" P="1,0" T="24" Y="476" /><P C="8e468a" X="300" P="1,0" T="24" Y="628" /><P C="59468e" X="829" P="1,0" T="24" Y="629" /><P C="8e1d95,bde8f3,faf1b3" X="318" P="0,0" T="14" Y="254" /><P C="4d370a" X="631" P="0,0" T="19" Y="288" /><P C="3c3e46" X="858" P="0,0" T="90" Y="162" /><P C="dd26c0,4a2d10" X="76" P="0,0" T="117" Y="227" /><P C="174358,4a2d10" X="282" P="0,0" T="117" Y="227" /><P C="581752,4a2d10" X="66" P="0,0" T="117" Y="63" /><P C="1d1758,4a2d10" X="351" P="0,0" T="117" Y="70" /><P C="4d370a" X="670" P="0,0" T="15" Y="475" /><P X="483" P="0,0" T="22" Y="626" /><P X="681" P="0,0" T="29" Y="631" /><P X="511" P="0,0" T="29" Y="288" /><P X="1027" P="0,0" T="29" Y="288" /><P X="694" P="0,0" T="26" Y="452" /><P X="198" P="0,0" T="27" Y="632" /><P X="821" P="0,0" T="76" Y="400" /><P X="322" P="0,0" T="76" Y="564" /><P X="648" P="0,0" T="76" Y="217" /><P X="988" P="0,0" T="76" Y="584" /><P X="341" P="0,0" T="16" Y="748" /><P X="384" P="0,0" T="16" Y="750" /><P X="444" P="0,0" T="16" Y="749" /><P X="494" P="0,0" T="16" Y="750" /><T X="165" Y="749" /><P X="575" P="1,0" T="28" Y="750" /><P X="123" P="0,0" T="29" Y="630" /><P X="1005" P="0,0" T="29" Y="481" /><F X="573" Y="672" /><P C="71c6dc" X="829" P="0,0" T="24" Y="566" /><P X="416" P="0,0" T="21" Y="710" /><P C="2325c0" X="152" P="0,0" T="120" Y="474" /><P C="f7f7fa,532538" X="363" P="0,0" T="119" Y="472" /><P X="275" P="0,0" T="121" Y="446" /></D><O><O C="6" X="1502" P="0" Y="787" /><O C="11" X="1368" P="0" Y="163" /><O C="22" X="1512" P="0" Y="-111" /><O C="22" X="1563" P="0" Y="-26" /><O C="22" X="1562" P="0" Y="164" /><O C="22" X="1410" P="0" Y="163" /><O C="11" X="1545" P="0" Y="-56" /><O C="11" X="1563" P="0" Y="90" /><O C="11" X="1505" P="0" Y="166" /></O></Z></C>

Dernière modification le 1499059560000
Noonicknames
« Citoyen »
1499067540000
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#4967
  0
I've got a problem where when i copy a map to clipboard and when i load it in it says "This map is invalid." is it because of the art i put in which is 19.8kb which makes the map too large after i add grounds. I can export it to tribehouse. I did not edit the XML in any way.
Epalk
« Citoyen »
1499080740000
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#4968
  0
Noonicknames a dit :
I've got a problem where when i copy a map to clipboard and when i load it in it says "This map is invalid." is it because of the art i put in which is 19.8kb which makes the map too large after i add grounds. I can export it to tribehouse. I did not edit the XML in any way.

Yep, that's a problem. Your map with grounds is probably like 21.2 kb which is too much :-(

Some advice in the future from a maybe experienced art map maker like me is to try to finish your art at like 13 kb..15 kb at the most if you still want to add some kind of gameplay into your map. I understand this is hard to accomplish if you outline your art or have lots going on.. o whale what can you do? Take this as a learning experience and make a new art map if you're up to it.. your art skills should improve when you make multiple art maps. but there's always the option of deleting a lot of your lines in your current art xml. i'm sure you will be able to do it. In the past I was able to free up like 5 kb by deleting lots of unnecessary details in my pancham map.

p.s. ppl just really kinda do hate it when your map is over 20 kb and has lots of start lag

Dernière modification le 1499081100000
Syrius
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1499084700000
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#4969
  0
Absolbr a dit :
how do i make a customized background, like, with the color and size i choose? the defeault ones are too big..

Be creative! For background you can use Viprin editor, even small movie screens in background, and small images from Transformice server. Choice is yours!
Bendittt
« Citoyen »
1499820960000
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#4970
  0
How do i activate sham-spawnable trampolines on a map?

Dernière modification le 1499940660000
Donmickey
« Citoyen »
1499924460000
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#4971
  0
How to make double shaman spawn on two different locations?
Censere
« Consul »
1499925300000
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#4972
  0
Donmickey a dit :
How to make double shaman spawn on two different locations?

In the XML, in the <D> tag, use DC for the first shaman spawn and DC2 for the second.

Code XML

1
<C><P /><Z><S /><D><DC X="200" Y="370" /><DC2 X="600" Y="370" /></D><O /></Z></C>

Here, the first shaman spawns at X: 200 and Y: 370, and the second shaman spawns at X: 600, Y: 370

Note that the second spawn won't work unless your map is P8 (Dual Shaman Rotation) or P32 (Dual Shaman Test).

You can find more information in regards to this here.
Donmickey
« Citoyen »
1499925900000
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#4973
  0
Drescen a dit :
In the XML, in the <D> tag, use DC for the first shaman spawn and DC2 for the second.

Thanks a lot!

I want to ask again, I'm kinda confused with the notification system here. When you quote me like that, I don't receive any notification about it. Instead, I must check the thread from time to time, to see if my post are already replied yet. Am I missing something or what?

Dernière modification le 1499926020000
Censere
« Consul »
1499926320000
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#4974
  0
Donmickey a dit :
Thanks a lot!

I want to ask again, I'm kinda confused with the notification system here. When you quote me like that, I don't receive any notification about it. Instead, I must check the thread from time to time, to see if my post are already replied yet. Am I missing something or what?

Unless you're using some sort of third-party add on, there's no notification system for these forums. For future reference,
I recommend asking general forum related questions here.
Dribblepower
« Citoyen »
1500169080000
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#4975
  0
Ummm, how do you make a utility map in map editor?
Censere
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1500169320000
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#4976
  0
Dribblepower a dit :
Ummm, how do you make a utility map in map editor?

You don't.

To get your map in #utility, you need to submit it in the Utility Tribe House Submissions.
Xxlouazoxx
« Citoyen »
1500190380000
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#4977
  0
How i can do it? @7077156
Vintage
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1500281400000
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#4978
  0
Anyone know how to make an one-way door as in @7191124 ?
Lgdmvp
« Citoyen »
1500363000000
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#4979
  0
out of curiosity, does making a look a like of a gun for a map submission is allowed or will be p44'd?

Dernière modification le 1500364320000
Grimmaro
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1500375000000
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#4980
  0
Lgdmvp a dit :
out of curiosity, does making a look a like of a gun for a map submission is allowed or will be p44'd?

It would most likely come down to the context of the gun. If you had a gun directed at someone, or there was blood involved then that could be taken offensive to some players, which could warrant a deletion. I've seen a few gun maps that just had the gun in rotation, which wasn't an issue
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