Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Sourisec10 « Citoyen » 1460613960000
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Funkypsv « Citoyen » 1460660940000
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Tdpnice « Citoyen » 1460710560000
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Funkypsv « Citoyen » 1460726640000
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Mapcrew « Consul » 1460732160000
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Left as is: @6620001 - Wruket - Boring and repetitive, the 3rd pillar is almost impossible to go through without getting cheese, and the trampoline should be spawned much earlier, even at the beginning if posssible. the random water feels redundant. @6623507 - Lpthx - Generic, boring gameplay. @6618792 - Davizinhoglm - Too hard for newer mice. @6616234 - Ta4 - Pretty boring gameplay of just trampolines, don't feel fun. @6618819 - Lzereturn - Doesn't flow well in general due to chocolate grounds, repetitive and boring. @6624074 - Transqwez - Boring and generic gameplay, cheese in water feels redundant. @6624588 - Marleyhun - Boring, irritating wind, massdeath. @5793362 - Brendahahaha - Repetitive circles, too simple. @6624692 - Nikabellic - boring to keep jumping on the same trampoline... @6524811 - Bataatiinha - Pretty generic concepts used, many die at the gap after cheese, but its still quite fun though so should be kept p1. @6624859 - Andrelionte - messy and mass deathy, and too simple too. @6620209 - Oored - I don't get how the most right turning circle is used, the grass ground on top seems to keep blocking it. The top cheese feels unreachable. @6625416 - Vaampirinhoy - there is a small part where walljumping is required, and newer mice cannot walljump without shaman, and there are many deaths when tested in public at the gaps as it was unclear that you have to stay on the water and jump on the grass block on the water, some people just went straight to the left. @2508402 - Nukualofa - Boring and generic gameplay, a lot of mass death would be resulted at the gap where there is water. @339676 - Dollyblue - Boring and irritating gameplay, repetitive too, and not a good use of vertical scrolling as the trampoline take quite a long time to go to the lower part of the map, which is not seen for those not in fullscreen. @3077480 - Arthurgol - Too hard for newer mice for p7, leaving p1. @6625967 - Wazyka - Mass death map, too hard for newer mice. @6625280 - Websterny - Repetitive and boring. @6617031 - Legojpq - Boring gameplay. @6622470 - Bhulz - Not suitable for newer mice, and generic concepts used. gameplay is bad too. @6626819 - Magnout - Water at last is prety redundant, boring use of threadmills and walljumping of chocolate grounds. @6628053 - Nitenrock - The gravity doesn't do much but just make it more tedious and irritating, boring and generic concepts used. @6607144 - Sourisec7 - Next time submit this kind of maps to p5, and it isn't that art perm worthy in my opinion too. Cheese and hole put together is usually lacking gameplay. @6620684 - Pgmsule - Pretty simple and generic gameplay, trampoline doesnt boost you much, and the cheese on the left is hard to get as it is not that obvious how to get to that cheese, and some mice went to the left hole then realising that they cannot go up water with cheese, resulting in them being stuck. @6000028 - Thegbc - Map cannot be completed, and it is mice's choice to use consumables, moreover not all mice has the consumables stated on top. P1'ed: @6555987 - Apollopolo - Mediocre map that lacks gameplay and replay value, but good enough for p1. @6629374 - Tdpnice - Quite fun to slide on curved ice, and some short cuts noticed, but many newer mice were stuck in the first part. p1 worthy. @6415298 - Sekui - The grounds are not well defined, the first and second feels like a spinning circle, while the top right hand corner feels like an ordinary ground, and the circle on the bottom left of the hole is just a trampoline, not a spinning circle like the rest. But it flows well so I guess it's good for p1. @6625479 - Obsyt - Interesting use of static objects, but I dont see much gameplay, just jumping around the shaman objects. The objects feels more obstructive than constructive and helpful. P1. Will be discussed: @6624078 - Uelintondd - The video playscreen in the middle of the map is random, delete it, other than that it feels okay for some discussion. @4861488 - Picapauui - The middle part is unique and some people could finish the map pretty fast while others take the long way, it's pretty interesting way of racing with an unstable ground in the middle. Will discuss. Ignored: @3584433 - Googlecromel - Posted more than 1 map (same post) @3659421 - Googlecromel - Posted more than 1 map (same post) @6626974 - Satrianegara - Blacklisted @6624434 - Funkypsv - Posted more than 1 map (same post) @6628753 - Funkypsv - Posted more than 1 map (same post) @6629563 - Funkypsv - Posted more than 1 map (same post) Dernière modification le 1460735640000 |
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Funkypsv « Citoyen » 1460743260000
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Cyclone « Citoyen » 1460745240000
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Pgmsule « Citoyen » 1460751660000
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Tdpnice « Citoyen » 1460778180000
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@6630719-problem solved |
Nukualofa « Citoyen » 1460782560000
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@2431443 Dernière modification le 1461382680000 |
Masterhlepeq « Citoyen » 1460784720000
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Myszkaya « Consul » 1460800080000
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Dollyblue « Citoyen » 1460803020000
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@339676 Dernière modification le 1460803080000 |
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@6624692 (edited) |
Funkypsv « Citoyen » 1460822460000
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Plorks « Citoyen » 1460822580000
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