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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Topim
« Citoyen »
1454599800000
    • Topim#0000
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#4981
  0
@6421471
Sewdycreator
« Citoyen »
1454603280000
    • Sewdycreator#0000
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#4982
  0
@6510047
Kamololz
« Citoyen »
1454605380000
    • Kamololz#0000
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#4983
  0
@6510211
Horkita
« Consul »
1454606280000
    • Horkita#6159
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#4984
  0
@6510246
Downupro
« Citoyen »
1454608200000
    • Downupro#0000
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#4985
  0
@6510298
Ancaaaaaa10
« Citoyen »
1454608440000
    • Ancaaaaaa10#0000
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#4986
  0
@6124611
Tock
« Citoyen »
1454617860000
    • Tock#7043
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#4987
  0
@6019357
Mapcrew
« Consul »
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    • Mapcrew#0020
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#4988
  0
Left as is:
@4313212 - Sekui - Huge buildathon with some tight spaces, it's far too hard for most shamans
@6499448 - Lzereturn - nothing new or interesting, map is easily completed with generic solutions
@6493528 - Commandantso - map has hardly changed, it's still quite generic and doesn't offer anything to new for the P4 rotation
@6117506 - Framnm - It's best to just steer clear from anticlouds, they don't work in public since very few people know how to play around them. This particular map doesn't utilize them to any significant use but it's not interesting either and shamans can simply build a generic bridge across the middle of the map to easily complete it.
@3999995 - Graecus - Shaman's end up easily blocking up the ice or simply remove the ice which leaves the rest of the map quite boring to play.
@6506946 - Bielpratasqn - So many tight spaces which heavily restricts the shaman's build
@6505120 - Xboumm - gameplay is quite generic
@6507047 - Mayariinhah - main solution for the map is a simple bridge across which is quite generic, cloud ground has little impact on the gameplay and only really assists shamans in building a stable bridge
@6503645 - Prozand0 - a generic ramp solution followed by a bridge completes the map which is boring
@6507044 - Lucasrslv - so many unneccessary hardmode slots, right part of the map only requires a generic ramp to reach hole. map isn't a great example of a portal map since it's purely used to pass the walls
@6497019 - Ijumperh - Gameplay doesn't relate to the art in anyway. Gameplay is quite generic and is easily completed by a simple bridge and ramp solution.
@5950519 - +Mistersacri - extremely annoying to have to try and go through the spiderwebs, and it isn't fun to build around it either
@6507309 - Ratufufu - Too easy and pretty much all shamans will be taking the right path instead of the bottom path
@6507166 - Oored - cloud grounds are hard to see because of the choice of background, huge buildathon map, it's tricky for most shamans to build anything below cheese cause of the small space
@4699317 - Reppam - not sure what's the point of using Ca="", gameplay for the shaman isn't interesting since all that's required is a bridge build below the map
@6507594 - Neglectedman - difficult to see the thin ice walls, tight space on the right, shaman are stuck in the corner of the map unable to go anywhere else
@6483660 - Sabrec - map doesn't even require a shaman to complete it therefore it isn't suitable for the P4 category
@6505854 - Kaadanet - map doesn't even require a shaman to complete it therefore it isn't suitable for the P4 category
@6493846 - Szamankakox - Map hardly requires the shaman to do anything, therefore it isn't suitable for he P4 category
@6504067 - M0use1 - So many tight spaces and it's really easy to block the map. It's quite confusing to tell which grounds can move and which can't since they look the same. Map heavily limits the shaman's build.
@6483399 - Admsglm - Maps must have cheese and hole
@6508402 - Pikakoz - water ground doesn't have much of an impact on the gameplay since the shaman will still be building generic ramps with or without it
@6508510 - Domovenokrus - Nice design but gameplay isn't particularly interesting or new
@6508511 - Sagazgamer - isn't a good use of two holes, left part of the map is cramped, right part of the map hardly requires shaman to build since mice can just cornerjump over to the hole
@6508791 - Jtrabalhador - doesn't require the shaman to do anything since it's possible for mice to complete the map by themselves
@6495833 - Hotfoguinhox - poor use of space and the shaman barely builds anything for to be able to complete it
@6509836 - Tzcosmin - shaman doesn't need to do anything for mice to complete the map, therefore it isn't appropriate for the P4 category
@6503747 - Apollopolo - Anti-gravity maps are too difficult for most shamans
@6510211 - Kamololz - mass death as everyone rushs onto the swings, and fake cloud ground
@6510246 - Taynasousaxd - generic map which requires a generic bridge and ramp solution to complete it
@6510298 - Downupro - nothing new or interesting and it's just a big buildathon for the shaman
@6124611 - Ancaaaaaa10 - no cheese or hole, therefore this map isn't suitable for the P4 category
@6019357 - Tockego - water grounds have very little impact on the map since the shaman still builds a generic ramp to complete even if they weren't there
@6421471 - Topim - generic map which is similar to a map already in rotation
@6506049 - Bataatiinha - nice map but it needs to be slightly tweaked first; remove the roof (you can extend the top ice ground offscreen if you want), raise the bottom cheese slightly higher, change the colour of the anticloud grounds to light blue so it's more obvious that they don't have friction.
@6508904 - Brasouka - Nice map but it is too tight at the bottom. Some mice are able to get to where the shaman is without any help but most others can't; it would be better if nobody is able to get to the shaman by themselves so the shaman can take his time building.


P1'ed:
@6506849 - Xbangs - Map isn't much fun to shaman
@6506488 - Joeprooxxdd - Two ways the shaman can go about completing the map which is nice but neither of the solutions are particularly interesting
@3827116 - Remixin - not much room for creativity and isn't particularly fun to shaman either
@6508837 - Erickindio - little room for the shaman to be able to get creative, right part of the map is nothing new or interesting, left part of the map is different but doesn't seem like it will play out too well in public cause of huge clouds and death tokens
@6509148 - Fortesain - design is nice but map only requires a generic bridge and ramp solution
@6509235 - Joseventus - nice design but it's too difficult for most shamans since most of the clouds are situated in tricky spots
@1643185 - Killerjimboo - nothing new or interesting and map is pretty much a mono-solution
@6510047 - Sewdycreator - Seems cool but shamans always fall down and end up having to build all the way around the whole map which isn't fun. Plus since they're anticlouds it only confuses people even more.
@3577085 - Aksale - nice concept but shamans that know what to do can solve the map by spawning portals four times, while those that don't know will just struggle to do anything. Tested the map twice and both times the shaman seems to not spawn.
@6489223 - Alexizap - cool map but shamans don't realise they don't have to anchor so it usually ends up playing like any other generic map with a monosolution.


Will be discussed:
@6507133 - Fakegami


Ignored:
@6505014 - Pratton - Please do not re-submit a map without making any edits
@6389071 - Anabooleta - Posted more than 1 map (same post)
@6499096 - Anabooleta - Posted more than 1 map (same post)
@6475718 - Skrillextub - Posted more than 1 map (same post)
@6508960 - Skrillextub - Posted more than 1 map (same post)

Dernière modification le 1454697960000
Sekui
« Censeur »
1454697960000
    • Sekui#0000
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#4989
  0
@4313212 - More easy
Fram
« Citoyen »
1454698680000
    • Fram#4747
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#4990
  0
@6117506

Dernière modification le 1454701740000
Bataatiinha
« Citoyen »
1454699520000
    • Bataatiinha#0000
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#4991
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@6506049- Edited
Remixin
« Citoyen »
1454699940000
    • Remixin#0000
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#4992
  0
@3832024
Aksale
« Citoyen »
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    • Aksale#0000
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#4993
  0
Mapcrew a dit :
Left as is:

@3577085 - Aksale - nice concept but shamans that know what to do can solve the map by spawning portals four times, while those that don't know will just struggle to do anything. Tested the map twice and both times the shaman seems to not spawn.


this as p22 ...
Jeff
« Citoyen »
1454700480000
    • Jeff#6235
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#4994
  0
@6512303
Joeprooxxdd
« Citoyen »
1454701020000
    • Joeprooxxdd#0000
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#4995
  0
@6443890
Skerbex
« Citoyen »
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    • Skerbex#0000
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#4996
  0
@6512543
@6512551
Bestgameplay
« Citoyen »
1454704440000
    • Bestgameplay#0000
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#4997
  0
@6510869
Derek
« Citoyen »
1454706060000
    • Derek#1754
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#4998
  0
@6518130

Dernière modification le 1454938620000
Fortesain
« Citoyen »
1454710620000
    • Fortesain#0000
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#4999
  0
@6511233
Infectsoul
1454717700000
    • Infectsoul#2048
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#5000
[Modéré par Kiwrimai, raison : Removido a pedido do autor.]
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