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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
R_y
« Citoyen »
1703019000000
    • R_y#8502
    • Profil
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#4981
  0
@7946573
@7946611
Zeus
« Censeur »
1704176580000
    • Zeus#6550
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#4982
  0
@7940889
@7940888

Dernière modification le 1704350640000
Mxnfred
« Citoyen »
1704865380000
    • Mxnfred#6465
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#4983
  0
@7947558
Qadori
« Consul »
1705363440000
    • Qadori#0000
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#4984
  1
@7947069
Juupeerr
« Citoyen »
1705378680000
    • Juupeerr#0000
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#4985
  0
@1405155
@6608938
Leiks
« Citoyen »
1705696560000
    • Leiks#0000
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#4986
  0
@6777567
@6794416
Eremia
« Censeur »
1707040440000
    • Eremia#0020
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#4987
  2
Left as is:
@6342435 - Nadanando#5729 - Spinning ice grounds can give players the opportunity to scape, and the vampires - to catch up. Although this is creative, it mostly benefits experienced players and is thus less suited for all skill levels. The sinking water on the right demands advanced walljumping, resulting in a similar issue, while the strong water on the left gives survivors an unfair advantage. Lastly, having so many different types of grounds and mechanisms can be confusing and chaotic.
@6322593 - Nadanando#5729 - The water grounds aren't as problematic as with your previous map, yet they're the only element of innovation in the map. The rest is quite bland and slow. I must say that being more simple, this use of the mechanism has more potential than the other map.
@7944229 - Hyk#6465 - Albeit visually appealing and original, the map lacks in gameplay. The layout is basic and presents no distinctive features needed for a highperm.
@7935372 - Thegbc#0095 - I prefer the other version as this one lacks the more tactical and competitive side of the gameplay and is overall more predictable and boring.
@7688965 - Sazd#0148 - Visually pleasing and challenging, the concept itself has potential, but perhaps in a more noob-friendly execution. The presence of so many ramps and treadmills would inevitably favour survivors.
@7757377 - Sazd#0148 - The gameplay is not outstanding and offers little innovation for a P11. The visual side is lovely though.
@7940159 - Xlt#2530 - Pretty cool black and white design, but the map itself is not very enjoyable. It positions the grounds in a generic way and uses nothing particularly interesting.
@7945451 - Out#9916 - I find the layout rather generic and, although the design is unique, it can be seen as visually polluted and confusingly abstract. To sum up, the map doesn't bring much innovation.
@5154315 - Weien#6059 - Shaman objects give this map a unique look, but gameplay-wise it is average. The steep grounds are also a bit intimidating for newer players, given that they are more difficult to climb.
@7946573 - R_Y#8502 - Nice art concept, but it needs some improvements before it could be considered for P11. I would suggest adding a background, to make the design complete, and something to spice up the gameplay, such as making the cherries dynamic, etc.
@7946611 - R_Y#8502 - As above. The map is nice visually, but is not as enjoyable to play on.
@7940889 - Zeus#6550 - We have recently added a Vampire map that used a similar slanted layout, and it isn't presented in a sufficiently different way here. Moreover, the shaded areas look nice, but don't add much to the gameplay.
@7940888 - Zeus#6550 - Even though the map is visually pleasing, it does not play differently from older P11 maps. There isn't much innovation and the contrast in grounds can be rather detrimental, as players would prefer the more mobile and open ice area.
@7947558 - Hyk#6465 - The art is nice and there aren't any major flaws. The map plays fine, but sadly it's not up to standard for a perm.
@1405155 - Juupeerr#0000 - Really nice design, but unfortunately there is not enough innovation. The map is not particularly exciting to play on and uses a generic layout.
@6777567 - Leiks#0000 - Using cheese as a measure to slow down mice has been exploited a lot in P11 and does not stand out here. Overall, the map works well but isn't interesting enough for rotation.
@6794416 - Leiks#0000 - As above. In addition, the top of the map is very plain and basic.


Will be discussed:
@7937664 - Xaxadoooooo#0000 - Despite a more closed layout and a lower amount of escapes routes, vampires were able to make use of the mechanism to their advantage and the map played well.
@7934414 - Thegbc#0095 - The layout is simple, but practical. I love the use of defilante tokens and the way they serve as single use power-ups. Not only do they enhance the element of replayability, but also the competitiveness of the map. Not knowing whether the opponent has used their tokens, the gameplay becomes more uncertain and strategic.
@4370706 - Unknown#3300 - From the previous discussion, the height might still be an issue, but we should be able to find a fix. With several ghosts roaming around, it adds more lethality and balances off the map.
@7944433 - Katwyn#1614 - Some more mobility in the lower half of the map would be welcome, but now the water grounds are more balanced and the map plays smoothly, so I'll give it a shot.
@7946453 - Xaxadoooooo#0000 - Fun mechanism, it's innovative and can be used to catch mice in a dead end or to troll other players. Not sure about the lava, we might have to replace it with water, since it can be abused.
@4857823 - Weien#6059
@7947069 - Qadori#0000 - First of all, the art is neat and of high quality and it really contributes to the originality and ejoyment of the map. Secondly, honey is implemented well. On a side note, the concept is quite versatile, so it has the potential for a cool P5/P9 as well.
@6608938 - Juupeerr#0000


Ignored:
None

Dernière modification le 1707159300000
R_y
1707212100000
    • R_y#8502
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#4988
[Modéré par Jackellina, raison : Requested]

Dernière modification le 1709923500000
John
« Citoyen »
1707265080000
    • John#9081
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#4989
  0
@7926590
Mxnfred
« Citoyen »
1708158600000
    • Mxnfred#6465
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#4990
  0
@7941423 - Edited.
@7950015

Dernière modification le 1708893360000
Antoni0
« Citoyen »
1708873800000
    • Antoni0#8587
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#4991
  0
@7939398
Godmcb
« Censeur »
1709565360000
    • Godmcb#6577
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#4992
  0
@7872889
@7950947

Dernière modification le 1710635880000
Zewsos
« Citoyen »
1711055220000
    • Zewsos#0000
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#4993
  0
@7907705
@7951346
Nadanando
« Citoyen »
1711673820000
    • Nadanando#0010
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#4994
  0
@6322593
Jackellina
« Citoyen »
1711836000000
    • Jackellina#0020
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#4995
  2
Left as is:
@7926590 - John#9081 - While I like the execution, the map itself is a bit basic and lacks originality. On top of that, stone causes mice to lose momentum and it's rather hard to move and slide around. You can talk to me privately for more details!
@7939398 - Antoni0#8587 - The idea is really nice, however it is too complex and proved to be hard to comprehend in public tests. I would suggest only using 2-3 water grounds and simplifying the layout a bit.
@6322593 - Nadanando#5729 - While the idea is very creative, I am afraid the water would not work here. It gives a strong boost and I think it would be impossible for vampires to catch anyone.


Will be discussed:
@7941423 - Hyk#6465
@7950015 - Hyk#6465
@7872889 - Godmcb#6577
@7950947 - Godmcb#6577
@7907705 - Zewsos#0000
@7951346 - Zewsos#0000


Ignored:
None

Dernière modification le 1711926300000
Zeus
« Censeur »
1711975980000
    • Zeus#6550
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#4996
  0
@7951846
Antoni0
« Citoyen »
1712067840000
    • Antoni0#8587
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#4997
  0
@7939398 edited :))
Nadanando
« Citoyen »
1712101260000
    • Nadanando#0010
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#4998
  0
@6322593 edited
Weien
« Citoyen »
1712420700000
    • Weien#6059
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#4999
  0
@7898718
@4884828

Dernière modification le 1727550180000
Zewsos
« Citoyen »
1712441280000
    • Zewsos#0000
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#5000
  0
Deleted

Dernière modification le 1724048040000
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