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Map Editor Q&A
Donmickey
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#5001
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How to make background didn't get seen offscreen on horizontal scrolling map like this @887772, instead of like this 7005317?
Censere
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#5002
  1
Donmickey a dit :
How to make background didn't get seen offscreen on horizontal scrolling map like this @887772, instead of like this 7005317?

It is as simple as placing Ca="" into your P tag in the map XML.

a dit :
<C><P /><Z><S /><D /><O /></Z></C>

becomes:

a dit :
<C><P Ca="" /><Z><S /><D /><O /></Z></C>
Jota
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#5003
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What map editor (OFFLINE) exist?
Censere
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#5004
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Jotatavo a dit :
What map editor (OFFLINE) exist?

The only one I know is MapPad but it's outdated
Ataino
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#5005
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Is it possible to add portals manually in the map in the editor?

Also is it possible to make a no shaman map first play without saying it in the forums? xD

Dernière modification le 1503156540000
Donmickey
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#5006
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Drescen a dit :

It is as simple as placing Ca="" into your P tag in the map XML.

Thank you! Also, how to make defilante coins more than 30? I'm trying to make defilante map.
Vintage
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#5007
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Ataino a dit :
Is it possible to add portals manually in the map in the editor?

Also is it possible to make a no shaman map first play without saying it in the forums? xD

1. It is possible to add portals in map editor with xml editing but they wont appear when playing the map.
2. The only way to get a map in that category is to submitting it. You can ask a mapcrew through PM but that is not recommended.

Donmickey a dit :
Thank you! Also, how to make defilante coins more than 30? I'm trying to make defilante map.

You have to add them with xml editing and they will appear when playing the map.
Donmickey
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#5008
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V_ntage a dit :

You have to add them with xml editing and they will appear when playing the map.

Thank you!
Donmickey
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#5009
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How to make a dynamic ground not easy to be turned down by mice, to make it more rigid?
Anuel2blea
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#5010
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https://image.prntscr.com/image/f4T2sKUQQdKK_hxAWxHi5g.png
If you meant how to make the object not easily movable, you need to adjust the mass until the point you want (20, 50, 100 etc)

Dernière modification le 1503260760000
Censere
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#5011
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Donmickey a dit :
How to make a dynamic ground not easy to be turned down by mice, to make it more rigid?

As stated above you can use mass, or linear damping (which restricts the side to side movement) or angular damping (which restricts the rotational movement).
Donmickey
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#5012
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Tomaaasxddd a dit :

If you meant how to make the object not easily movable, you need to adjust the mass until the point you want (20, 50, 100 etc)

Drescen a dit :
Donmickey a dit :
How to make a dynamic ground not easy to be turned down by mice, to make it more rigid?

As stated above you can use mass, or linear damping (which restricts the side to side movement) or angular damping (which restricts the rotational movement).

Thanks!!

How to make shaman object motionless like in this map: @7068389?

PS: I also noticed when I'm in ffa mode, the cannon also motionless.

Dernière modification le 1504136460000
Donmickey
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#5013
[Modéré par Batt_mellamy, raison : Double post. Please edit your original post next time by clicking on your avatar/ username and pressing "Edit".]
Syrius
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#5014
  1
Donmickey a dit :
How to make shaman object motionless like in this map: @7068389?

PS: I also noticed when I'm in ffa mode, the cannon also motionless.

Add mgoc="-1" attribute in XML's <P> tag.
Donmickey
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#5015
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Marciskris a dit :

Add mgoc="-1" attribute in XML's <P> tag.

Thank you!
Sir
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#5016
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Starred.
Csonewforyou
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#5017
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How do I add defilante coins?
Grimmaro
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#5018
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Csonewforyou a dit :
How do I add defilante coins?

You need to add defilante="0,0" in the <P / tag. The ball object is the +1 token, the rune is the speed token, the left green is spring and the right green is death (or the other way around).

<C><P defilante="0,0" /><Z><S /><D /><O /></Z></C>
Csonewforyou
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#5019
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Thanks! One more question: How do you make grounds disappear within a time limit?
Grimmaro
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#5020
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Csonewforyou a dit :
Thanks! One more question: How do you make grounds disappear within a time limit?

Let's say I want the colored ground above the spawn to disappear, I will add v="xxxx" to the <S /> tag belonging to the specific ground I want to disappear. The xxxx indicates the seconds you want it to disappear so; 25000 will be 25 seconds, 2000 will be 2.

<C><P /><Z><S><S L="800" H="47" X="400" Y="397" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S v="xxxx" L="166" o="ffffff" H="28" X="401" Y="207" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DC Y="359" X="400" /></D><O /></Z></C>
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