Map Editor Q&A |
Donmickey « Citoyen » 1503036660000
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How to make background didn't get seen offscreen on horizontal scrolling map like this @887772, instead of like this 7005317? |
Censere « Consul » 1503037800000
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Donmickey a dit : It is as simple as placing Ca="" into your P tag in the map XML. a dit : becomes: a dit : |
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What map editor (OFFLINE) exist? |
Censere « Consul » 1503107520000
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Jotatavo a dit : The only one I know is MapPad but it's outdated |
Ataino « Citoyen » 1503155820000
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Is it possible to add portals manually in the map in the editor? Also is it possible to make a no shaman map first play without saying it in the forums? xD Dernière modification le 1503156540000 |
Donmickey « Citoyen » 1503158220000
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Drescen a dit : Thank you! Also, how to make defilante coins more than 30? I'm trying to make defilante map. |
Vintage « Consul » 1503160740000
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Ataino a dit : 1. It is possible to add portals in map editor with xml editing but they wont appear when playing the map. 2. The only way to get a map in that category is to submitting it. You can ask a mapcrew through PM but that is not recommended. Donmickey a dit : You have to add them with xml editing and they will appear when playing the map. |
Donmickey « Citoyen » 1503162420000
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V_ntage a dit : Thank you! |
Donmickey « Citoyen » 1503252420000
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How to make a dynamic ground not easy to be turned down by mice, to make it more rigid? |
Anuel2blea « Censeur » 1503260700000
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If you meant how to make the object not easily movable, you need to adjust the mass until the point you want (20, 50, 100 etc) Dernière modification le 1503260760000 |
Censere « Consul » 1503262080000
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Donmickey a dit : As stated above you can use mass, or linear damping (which restricts the side to side movement) or angular damping (which restricts the rotational movement). |
Donmickey « Citoyen » 1503305580000
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Tomaaasxddd a dit : Drescen a dit : Thanks!! How to make shaman object motionless like in this map: @7068389? PS: I also noticed when I'm in ffa mode, the cannon also motionless. Dernière modification le 1504136460000 |
Donmickey 1504074660000
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[Modéré par Batt_mellamy, raison : Double post. Please edit your original post next time by clicking on your avatar/ username and pressing "Edit".] |
Syrius « Consul » 1504092420000
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Donmickey a dit : Add mgoc="-1" attribute in XML's <P> tag. |
Donmickey « Citoyen » 1504095960000
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Marciskris a dit : Thank you! |
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Starred. |
Csonewforyou « Consul » 1504148880000
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How do I add defilante coins? |
Grimmaro « Consul » 1504149240000
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Csonewforyou a dit : You need to add defilante="0,0" in the <P / tag. The ball object is the +1 token, the rune is the speed token, the left green is spring and the right green is death (or the other way around). <C><P defilante="0,0" /><Z><S /><D /><O /></Z></C> |
Csonewforyou « Consul » 1504320060000
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Thanks! One more question: How do you make grounds disappear within a time limit? |
Grimmaro « Consul » 1504320480000
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Csonewforyou a dit : Let's say I want the colored ground above the spawn to disappear, I will add v="xxxx" to the <S /> tag belonging to the specific ground I want to disappear. The xxxx indicates the seconds you want it to disappear so; 25000 will be 25 seconds, 2000 will be 2. <C><P /><Z><S><S L="800" H="47" X="400" Y="397" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S v="xxxx" L="166" o="ffffff" H="28" X="401" Y="207" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DC Y="359" X="400" /></D><O /></Z></C> |